Weapons: Difference between revisions
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= | =Attributes= | ||
Light | {| class="wikitable" style="text-align: center;" | ||
|- | |||
!| Attribute Type | |||
!| Description | |||
|- | |||
||Light||Reduces the weight of the item. (weight & full-swing requirement) | |||
|- | |||
||Agile||Increases the attack speed of the weapon. (+1 [[Weapons#Speed|speed]]) | |||
|- | |||
||Strong||Increases the endurance of the weapon. | |||
|- | |||
||<span style=color:Orange>Critical</span>||Increases critical attacks damage. | |||
|- | |||
||<span style=color:Green>Poison</span>||Adds poison damage to every attack. Poison damage is dealt over time. | |||
|- | |||
||<span style=color:Blue>Sharp</span>||Increases the base damage of the weapon by 1. | |||
|- | |||
||<span style=color:Purple>Ancient</span>||Increases the base damage of the weapon by 2. | |||
|- | |||
||<span style=color:Gray>Righteous</span>||Increases the damage of the weapon according to the amount of reputation your character has, compared to the player you are attacking.(400 vs 0 = +8 damage)(PVP ONLY) | |||
|- | |||
||Crush Chance||Increases the chance to score a crushing hit.(Bonus damage) | |||
|- | |||
||Crush Damage|| Increases the amount of crush damage when landing a crushing hit. | |||
|- | |||
||Superior|| Increases the base damage by 1, increases endurance, increases level requirement by 5 and increases full-swing strength requirement by 4. | |||
|- | |||
||Exceptional|| Increases the base damage by 2, increases endurance, increases level requirement by 15 and increases full-swing strength requirement by 8. | |||
|- | |||
|} | |||
=Speed= | |||
The speed of swinging a weapon increases the closer you are to its required full swing Strength requirement. | |||
At full swing, the fastest weapons are Short Swords, followed by Fencing, and then every other weapon. | |||
A weapon with the [[Weapons#Attributes|Agile attribute]] will have its speed increased by 1. | |||
[[Talents#Merien|Merien talent]] will also increase your swing speed by 1. | |||
However, the max swing speed is limited to the speed of Short Swords, and as such Agile and Merien attack speed bonuses have no effect on Short Swords at full swing. | |||
{| class="wikitable" | |||
! Speed !! Examples (full swing strength) !! Time per swing | |||
|- | |||
| 15 || All Short Swords<br>Fencing with Agile or Merien talent<br>Other weapons with both Agile and Merien talent || 448 | |||
|- | |||
| 14 || Fencing<br>Other weapons (not Short Swords) with Agile or Merien talent || 536 | |||
|- | |||
| 13 || Other weapons (Long Sword, Axe, Hammer, Archery, Staff) || 624 | |||
|- | |||
| 0-12 || Weapons with insufficient strength for full swing || 712-1768<br><i>Formula: 8 * (56 + (15 - speed)*11)</i> | |||
|} | |||
=Short Swords= | |||
Short swords have come a long way since the addition of talents. They offer lightning fast attacks, quick refresh of critical attacks, and can be very deadly when paired with high Luck stat. Do not underestimate a Short sword user. | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! scope="col"| Name/Image | |||
! scope="col"| Damage | |||
! scope="col"| Endurance | |||
! scope="col"| Str Req. (Min~Max) | |||
! scope="col"| Level | |||
|- | |||
|Dagger<br />https://www.helbreath.net/img/Dagger.gif||2||800||10~18||N/A | |||
|- | |||
|Main Gauche<br />https://www.helbreath.net/img/Shortsword.gif||3||1100||20~31||10 | |||
|- | |||
|Gladius<br />https://www.helbreath.net/img/Shortsword.gif||4||1500||35~57||20 | |||
|- | |||
|Falchion<br />https://www.helbreath.net/img/Falchion.gif||6||3000||45~70||40 | |||
|- | |||
|} | |||
=Long Swords= | =Long Swords= | ||
Long Swords are the preferred Warrior weapon. They offer versatility, and good balance in both PVP and PVE situations. Typically they require less strength than other Pure Warrior weapons, and can therefore leave more stat points for the warrior to put in dexterity. | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! scope="col"| Name/Image | |||
! scope="col"| Damage | |||
! scope="col"| Endurance | |||
! scope="col"| Str Req. (Min~Max) | |||
! scope="col"| Level | |||
|- | |||
|Long Sword<br />https://www.helbreath.net/img/items/longsw-ord.gif||4||800||12~18||N/A | |||
|- | |||
||Scimitar<br />https://www.helbreath.net/img/items/scimitar.gif||6||900||18~31||10 | |||
|- | |||
||Broad Sword<br />https://www.helbreath.net/img/items/broadsw-ord.gif||8||1000||28~57||20 | |||
|- | |||
||Bastard Sword<br />https://www.helbreath.net/img/Bastardsword.gif||9||1200||33~70||30 | |||
|- | |||
||Claymore<br />https://www.helbreath.net/img/items/claymore.gif||10||1400||40~83||40 | |||
|- | |||
||Great Sword<br />https://www.helbreath.net/img/Greatsword.gif||12||2000||52~96||50 | |||
|- | |||
||Flamberge<br />https://www.helbreath.net/img/Flamberge.gif||13||2200||60~122||60 | |||
|- | |||
||Giant Sword<br />https://www.helbreath.net/img/Giantsword.gif||15||3000||130~148||75 | |||
|- | |||
|} | |||
=Fencing= | |||
Fencing has gained much popularity since the addition of talents. Now that fencers can cast while wearing their shield, fencing weapons are sought after. | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! scope="col"| Name/Image | |||
! scope="col"| Damage | |||
! scope="col"| Endurance | |||
! scope="col"| Str Req. (Min~Max) | |||
! scope="col"| Level | |||
|- | |||
|Rapier<br />https://www.helbreath.net/img/items/rapier.gif||4||1000||11~31||N/A | |||
|- | |||
|Esterk<br />https://www.helbreath.net/img/Esterk.gif||5||1800||12~44||20 | |||
|- | |||
|Sabre<br />https://www.helbreath.net/img/Scimitar.gif||7||2600||65~70||30 | |||
|- | |||
|} | |||
=Axes= | |||
Axes offer various different uses. Most axes can be used with a shield, except for the Battle axe which is a two-handed weapon. Often times you will see a tank with a War axe and a shield, or a pure warrior with a Battle axe. They offer extra crush damage and extra crush chance when paired with the axe talent. | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! scope="col"| Name/Image | |||
! scope="col"| Damage | |||
! scope="col"| Endurance | |||
! scope="col"| Str Req. (Min~Max) | |||
! scope="col"| Level | |||
|- | |||
|Light Axe<br />https://www.helbreath.net/img/Lightaxe.gif||4||500||14~18||N/A | |||
|- | |||
|Tomahawk<br />https://www.helbreath.net/img/Lightaxe.gif||5||500||17~31||10 | |||
|- | |||
|Saxon Axe<br />https://www.helbreath.net/img/Saxonaxe.gif||6||700||20~44||20 | |||
|- | |||
|Double Axe<br />https://www.helbreath.net/img/Doubleaxe.gif||7||800||33~57||30 | |||
|- | |||
|War Axe<br />https://www.helbreath.net/img/Waraxe.gif||9||2000||44~83||45 | |||
|- | |||
|Golden Axe<br />https://www.helbreath.net/img/items/goldenaxe.gif||11||2500||70~122||55 | |||
|- | |||
|Battle Axe<br />https://www.helbreath.net/img/items/battleaxe.gif||15||3000||90~161||75 | |||
|- | |||
|} | |||
=Hammers= | |||
Praised for their armor stripping, hammers offer great damage and some physical absorption penetration when combined with the hammer talent. | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! scope="col"| Name/Image | |||
! scope="col"| Damage | |||
! scope="col"| Endurance | |||
! scope="col"| Str Req. (Min~Max) | |||
! scope="col"| Level | |||
|- | |||
|Mallet<br />https://www.helbreath.net/img/Hammer.gif||10||1000||30~57||10 | |||
|- | |||
|War Hammer<br />https://www.helbreath.net/img/Hammer.gif||14||2000||90~135||45 | |||
|- | |||
|Battle Hammer<br />https://www.helbreath.net/img/Battlehammer.gif||15||3000||120~174||60 | |||
|- | |||
|Barbarian Hammer<br />https://www.helbreath.net/img/Bbh.gif||16||4000||150~187||80 | |||
|- | |||
|} | |||
=Bows= | |||
Bows are a mandatory hunting weapon. Most if not all warriors carry a bow in their inventory. They are useful when pulling a monster, or when spell-pushing a mage. The Archery talent make the use of bows even better. It offers double hits, ricochets, and piercing attacks. Many archers line up rows of monsters and kill them with a single arrow. | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! scope="col"| Name/Image | |||
! scope="col"| Damage | |||
! scope="col"| Endurance | |||
! scope="col"| Str Req. (Min~Max) | |||
! scope="col"| Level | |||
|- | |||
|Short Bow<br />https://www.helbreath.net/img/Shortbow.gif||3||2000||10~39||N/A | |||
|- | |||
|Long Bow<br />https://www.helbreath.net/img/Longbow.gif||4||2500||12~52||35 | |||
|- | |||
|Composite Bow<br />https://www.helbreath.net/img/Compositebow.gif||5||3000||40~65||45 | |||
|- | |||
|Direction Bow<br />https://www.helbreath.net/img/Dbow.gif||6||3500||100~104||60 | |||
|- | |||
|} | |||
=Wands= | |||
Physically, wands are innocuous. That said, they offer much potential to magical spells. Most staves give Mana Saving abilites while casting spells, reducing the cost of casting a spell by a fixed amount. Furthermore they can add hit ratio for spells, magic damage bonuses and heightened spell casting chances for lesser magic users. | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! scope="col"| Name/Image | |||
! scope="col"| Damage | |||
! scope="col"| Endurance | |||
! scope="col"| Str Req. (Min~Max) | |||
! scope="col"| Level | |||
|- | |||
|Magic Wand(MS0)<br />https://www.helbreath.net/img/items/magicwand.gif||2||1800||10~13||N/A | |||
|- | |||
|Magic Wand(MS10)<br />https://www.helbreath.net/img/items/magicwand.gif||4||2400||10~13||15 | |||
|- | |||
|Magic Wand(MS20)<br />https://www.helbreath.net/img/items/magicwand.gif||5||3000||10~13||35 | |||
|- | |||
|Wizard Magic Staff(MS10)<br />https://www.helbreath.net/img/items/wizardmagicwand.gif||7||3000||10~13||60 | |||
|- | |||
|Wizard Magic Staff(MS20)<br />https://www.helbreath.net/img/items/wizardmagicwand.gif||7||4000||10~13||70 | |||
|} |
Latest revision as of 03:35, 10 September 2024
Attributes[edit | edit source]
Attribute Type | Description |
---|---|
Light | Reduces the weight of the item. (weight & full-swing requirement) |
Agile | Increases the attack speed of the weapon. (+1 speed) |
Strong | Increases the endurance of the weapon. |
Critical | Increases critical attacks damage. |
Poison | Adds poison damage to every attack. Poison damage is dealt over time. |
Sharp | Increases the base damage of the weapon by 1. |
Ancient | Increases the base damage of the weapon by 2. |
Righteous | Increases the damage of the weapon according to the amount of reputation your character has, compared to the player you are attacking.(400 vs 0 = +8 damage)(PVP ONLY) |
Crush Chance | Increases the chance to score a crushing hit.(Bonus damage) |
Crush Damage | Increases the amount of crush damage when landing a crushing hit. |
Superior | Increases the base damage by 1, increases endurance, increases level requirement by 5 and increases full-swing strength requirement by 4. |
Exceptional | Increases the base damage by 2, increases endurance, increases level requirement by 15 and increases full-swing strength requirement by 8. |
Speed[edit | edit source]
The speed of swinging a weapon increases the closer you are to its required full swing Strength requirement.
At full swing, the fastest weapons are Short Swords, followed by Fencing, and then every other weapon.
A weapon with the Agile attribute will have its speed increased by 1.
Merien talent will also increase your swing speed by 1.
However, the max swing speed is limited to the speed of Short Swords, and as such Agile and Merien attack speed bonuses have no effect on Short Swords at full swing.
Speed | Examples (full swing strength) | Time per swing |
---|---|---|
15 | All Short Swords Fencing with Agile or Merien talent Other weapons with both Agile and Merien talent |
448 |
14 | Fencing Other weapons (not Short Swords) with Agile or Merien talent |
536 |
13 | Other weapons (Long Sword, Axe, Hammer, Archery, Staff) | 624 |
0-12 | Weapons with insufficient strength for full swing | 712-1768 Formula: 8 * (56 + (15 - speed)*11) |
Short Swords[edit | edit source]
Short swords have come a long way since the addition of talents. They offer lightning fast attacks, quick refresh of critical attacks, and can be very deadly when paired with high Luck stat. Do not underestimate a Short sword user.
Name/Image | Damage | Endurance | Str Req. (Min~Max) | Level |
---|---|---|---|---|
Dagger |
2 | 800 | 10~18 | N/A |
Main Gauche |
3 | 1100 | 20~31 | 10 |
Gladius |
4 | 1500 | 35~57 | 20 |
Falchion |
6 | 3000 | 45~70 | 40 |
Long Swords[edit | edit source]
Long Swords are the preferred Warrior weapon. They offer versatility, and good balance in both PVP and PVE situations. Typically they require less strength than other Pure Warrior weapons, and can therefore leave more stat points for the warrior to put in dexterity.
Name/Image | Damage | Endurance | Str Req. (Min~Max) | Level |
---|---|---|---|---|
Long Sword |
4 | 800 | 12~18 | N/A |
Scimitar |
6 | 900 | 18~31 | 10 |
Broad Sword |
8 | 1000 | 28~57 | 20 |
Bastard Sword |
9 | 1200 | 33~70 | 30 |
Claymore |
10 | 1400 | 40~83 | 40 |
Great Sword |
12 | 2000 | 52~96 | 50 |
Flamberge |
13 | 2200 | 60~122 | 60 |
Giant Sword |
15 | 3000 | 130~148 | 75 |
Fencing[edit | edit source]
Fencing has gained much popularity since the addition of talents. Now that fencers can cast while wearing their shield, fencing weapons are sought after.
Name/Image | Damage | Endurance | Str Req. (Min~Max) | Level |
---|---|---|---|---|
Rapier |
4 | 1000 | 11~31 | N/A |
Esterk |
5 | 1800 | 12~44 | 20 |
Sabre |
7 | 2600 | 65~70 | 30 |
Axes[edit | edit source]
Axes offer various different uses. Most axes can be used with a shield, except for the Battle axe which is a two-handed weapon. Often times you will see a tank with a War axe and a shield, or a pure warrior with a Battle axe. They offer extra crush damage and extra crush chance when paired with the axe talent.
Name/Image | Damage | Endurance | Str Req. (Min~Max) | Level |
---|---|---|---|---|
Light Axe |
4 | 500 | 14~18 | N/A |
Tomahawk |
5 | 500 | 17~31 | 10 |
Saxon Axe |
6 | 700 | 20~44 | 20 |
Double Axe |
7 | 800 | 33~57 | 30 |
War Axe |
9 | 2000 | 44~83 | 45 |
Golden Axe |
11 | 2500 | 70~122 | 55 |
Battle Axe |
15 | 3000 | 90~161 | 75 |
Hammers[edit | edit source]
Praised for their armor stripping, hammers offer great damage and some physical absorption penetration when combined with the hammer talent.
Name/Image | Damage | Endurance | Str Req. (Min~Max) | Level |
---|---|---|---|---|
Mallet |
10 | 1000 | 30~57 | 10 |
War Hammer |
14 | 2000 | 90~135 | 45 |
Battle Hammer |
15 | 3000 | 120~174 | 60 |
Barbarian Hammer |
16 | 4000 | 150~187 | 80 |
Bows[edit | edit source]
Bows are a mandatory hunting weapon. Most if not all warriors carry a bow in their inventory. They are useful when pulling a monster, or when spell-pushing a mage. The Archery talent make the use of bows even better. It offers double hits, ricochets, and piercing attacks. Many archers line up rows of monsters and kill them with a single arrow.
Name/Image | Damage | Endurance | Str Req. (Min~Max) | Level |
---|---|---|---|---|
Short Bow |
3 | 2000 | 10~39 | N/A |
Long Bow |
4 | 2500 | 12~52 | 35 |
Composite Bow |
5 | 3000 | 40~65 | 45 |
Direction Bow |
6 | 3500 | 100~104 | 60 |
Wands[edit | edit source]
Physically, wands are innocuous. That said, they offer much potential to magical spells. Most staves give Mana Saving abilites while casting spells, reducing the cost of casting a spell by a fixed amount. Furthermore they can add hit ratio for spells, magic damage bonuses and heightened spell casting chances for lesser magic users.
Name/Image | Damage | Endurance | Str Req. (Min~Max) | Level |
---|---|---|---|---|
Magic Wand(MS0) |
2 | 1800 | 10~13 | N/A |
Magic Wand(MS10) |
4 | 2400 | 10~13 | 15 |
Magic Wand(MS20) |
5 | 3000 | 10~13 | 35 |
Wizard Magic Staff(MS10) |
7 | 3000 | 10~13 | 60 |
Wizard Magic Staff(MS20) |
7 | 4000 | 10~13 | 70 |