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=Formulas=
==Talent Builds and Stats==
==Talent Builds and Stats==


As with many other MMORPG's, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent early on, and then his second one at level 40. Two is the maximum number of trainable talents.
As with many other MMORPG's, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent at level 5, then his second at level 40. Two is the maximum number of talents.
 
Here is a list of well-known and functional talent builds. Note that stats may vary slightly from one player to the other.
 
The Noob-Hunter: Long sword/Archery - This spec is good for new players, as it allows them to use the Dark knight Flamberge and upgrade it. The Dark knight Flamberge can be upgraded with majestic points in order to add a maximum of +15 damage. Once a player reaches max level, he is eligible to get the DK Flam. Also, the Noob-Hunter profits of 10% bonus hit ratio from both of his talents. This permits him to have a good hit probability, without having rare High Hit Ratio weapons. Eventually, the Noob-Hunter becomes underpowered compared to other specs, and most players will reroll a new character once they find a better weapon.
Stats: 130str, 83vit, 180dex, 59int, 25mag, --luk
 
The Not-So-Noob-Hunter: Long Sword/Poison - This spec is also very good early on as it benefits from the Dark Knight Flamberge, but it also foresees the future of the player. Poison talent is extremely strong against high vit monsters, and is very much sought after. This spec drops the archery talent, in order to compete in the later game, when rare weapons become stronger.
Stats: 160str, 70vit, 170dex, 59int, 18mag, --luk
 
The Stalker: Axe/Fire - The stalker get his name from the in-game monster. Stalker mobs are known for dropping Battle Axes and most BAxe users hunt them. Both axe and fire talents add crush chance and crush damage to the player mods which is why they pair up well.
Stats: 169str, 61vit, 170dex, 59int, 18mag, --luk
 
The Xelima-Warrior : Axe/Xelima - Xelima warriors are feared for their extremely high damage. The down side is that they have low hp and lowered defenses. Battle axes work best because of their high damage, and the added crush chance and crush damage from the axe talent.
Stats: 169str, 61vit, 170dex, 59int, 18mag, --luk
 
The Farmer : Fencing/Poison - Farmers are highly sought after due to their ability to farm constantly with very little downtime. Fencing enable to hit multiple targets at once, and poison enables the fencer to kill elite mobs quickly.
Stats: 100str, 93vit, 200dex, 59int, 25mag, --luk
 
The Lucky Swordsman : Short Sword/Poison - The Lucky Swordsman uses high luck in order to deal good consistent crush damage. His attacks are extremely quick and can be deadly when paired with Poison.
Stats: 78str, 75vit, 175dex, 59int, 18mag, 82luk
 
The Xelima-Archer : Archery/Xelima - Archers have the potential to be strong, but with the lack of rare bows, are often over-looked. Nonetheless, Xelima archers deal good damage, and can sacrifice some of their defenses to maximize their Luck.
Stats: 104str, 44vit, 190dex, 59int, 18mag, 72luk


==Rebirth==
==Rebirth==
it's 0.80^rebirthlevel
You gain 20% less experience with each rebirth. Experience is 100% at 140 regardless of rebirth.
-20% each time


Formula: 0.80 ^ RebirthLevel


{| class="wikitable"
{| class="wikitable"
! Rebirth Level !! Cost !! Exp obtained
! Rebirth Level !! Gold Cost !! Majestics Cost !! Exp obtained
|-
| 0 || - || 100%
|-
| 1 || Gold: 1 millon. Mjs: 5 || 80%
|-
| 2 || Gold: 1 millon. Mjs:10 || 64%
|-
| 3 || Gold: 1 millon. Mjs:15 || 51.2%
|-
|-
| 4 || Gold: 1 millon. Mjs:20 || 40.96%
| 0 || - || - || 100%
|-
|-
| 5 || Gold: 1 millon. Mjs:25 || 32.77%
| 1 || 200,000 || 5 || 80%
|-
|-
| 6 || Gold: 1 millon. Mjs:30 || 26.21%
| 2 || 400,000 || 10 || 64%
|-
|-
| 7 || Gold: 1 millon. Mjs:35 || 20.97%
| 3 || 600,000 || 15 || 51.2%
|-
|-
| 8 || Gold: 1 millon. Mjs:40 || 16.78%
| 4 || 800,000 || 20 || 40.96%
|-
|-
| 9 || Gold: 1 millon. Mjs:45 || 13.42%
| 5 || 1,000,000 || 25 || 32.77%
|-
|-
| 10 || Gold: 1 millon. Mjs:50 || 10.74%
| 6 || 1,000,000 || 30 || 26.21%
|-
|-
| 11 || Gold: 1 millon. Mjs:55 || 8.59%
| 7 || 1,000,000 || 35 || 20.97%
|-
|-
| 12 || Gold: 1 millon. Mjs:60 || 6.87%
| 8 || 1,000,000 || 40 || 16.78%
|-
|-
| 13 || Gold: 1 millon. Mjs:65 || 5.50%
| 9 || 1,000,000 || 45 || 13.42%
|-
|-
| 14 || Gold: 1 millon. Mjs:70 || 4.40%
| 10 || 1,000,000 || 50 || 10.74%
|-
|-
| 15 || Gold: 1 millon. Mjs:75 || 3.52%
| 11 || 1,000,000 || 55 || 8.59%
|-
|-
| 16 || Gold: 1 millon. Mjs:80 || 2.81%
| 12 || 1,000,000 || 60 || 6.87%
|-
|-
| 17 || Gold: 1 millon. Mjs:85 || 2.25%
| 13 || 1,000,000 || 65 || 5.50%
|-
|-
| 18 || Gold: 1 millon. Mjs:90 || 1.80%
| 14 || 1,000,000 || 70 || 4.40%
|-
|-
| 19 || Gold: 1 millon. Mjs:95 || 1.44%
| 15 || 1,000,000 || 75 || 3.52%
|-
|-
| 20 || Gold: 1 millon. Mjs:100 || 1.15%
| 16 || 1,000,000 || 80 || 2.81%
|-
|-
| 21 || Gold: 1 millon. Mjs:105 || 0.92%
| 17 || 1,000,000 || 85 || 2.25%
|-
|-
| 22 || Gold: 1 millon. Mjs:110 || 0.74%
| 18 || 1,000,000 || 90 || 1.80%
|-
|-
| 23 || Gold: 1 millon. Mjs:115 || 0.59%
| 19 || 1,000,000 || 95 || 1.44%
|-
|-
| 24 || Gold: 1 millon. Mjs:120 || 0.47%
| 20 || 1,000,000 || 100 || 1.15%
|-
| 25 || Gold: 1 millon. Mjs:125 || 0.38%
|}
|}
https://s10.postimg.org/5ret2nlop/image.png


==Hit Probability==
==Hit Probability==
Hit probability = (attacker hit ratio / defender defense ratio) *62%
Hit probability = (attacker hit ratio / defender defense ratio) *62%


Magic hitting probability = attacker magic hit ratio / target magic resistance) * 50%
[[File:Hitprob.png]]
 
 
Magic hitting probability = (attacker magic hit ratio / target magic resistance) * 50%
 
==Reputation==
==Reputation==
Your character must be level 50 or more in order to trade/give rep..  
Your character must be level 40 or more in order to trade/give rep..
 
You can trade rep every hour. Can only receive 2 rep per hour.


  ''Kloness damage formula''
  ''Kloness damage formula''
  400 rep more than target for max damage
   
Warrior Weapons (Esterk, Blade, Axe)
Deals 1 damage for each 182 rep you have (caps out at +11 damage, so 2002 minimum rep needed to deal max damage).
Deals 1 damage for each 36 rep you have above target player (caps out at +11 damage, so 396 minimum rep above target player for max damage).


  auto dmg_bonus = (attacker_plr->_reputation - player->_reputation) / 25;
Mage Weapons (MS10/20 Wand)
Bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 16 damage.
 
 
  auto dmg_bonus = attacking player's reputation - enemy player's reputation / 25;
  dmg_bonus = Min(16, dmg_bonus) / 2;
  dmg_bonus = Min(16, dmg_bonus) / 2;
  dmg += dmg_bonus + Random::DiceAvg(4, dmg_bonus/2);
  dmg += dmg_bonus + Random::DiceAvg(4, dmg_bonus/2);
Line 135: Line 113:
|}
|}


==Drops==
==Drops and parties==
Cont doesn't affect drops anymore.
Contribution doesn't affect drops anymore.( Incorrect? )
Rep affects it, but the effect scales logarithmically. It also doesn't affect the frequency of drops directly like Luck, so it's hard to put an exact number on it (although Luck increases drops like rep does, to a lesser extent, which means it's actually more than it says it does).


http://www.wolframalpha.com/input/?i=log(10,x%2B20)+with+x+from+0+to+1000
Rep/Mob specialty affects it (Only bonuses of the killer apply), but * [*, where "and"]  the effect scales logarithmically. It also doesn't affect the frequency of drops directly like Luck, so it's hard to put an exact number on it (although Luck increases drops like rep does, to a lesser extent, which means it's actually more than it says it does).
 
https://www.wolframalpha.com/input/?i=log(10,x%2B20)+with+x+from+0+to+1000
 
 
The player with the last hit determines the drop (and quality if non rare)  and then the drop system picks a player to receive it.
 
The drop system picks the winning party or single player based on damage dealt. If it's a party it rolls equally to players in the same screen. In some cases the drop may goto a dead or "recalled" player due to the fact they did the most damage before they left.
 
Exp "bonus" is up to 16 players.
 
[[File:Ptyexp.png]]


==Weapon Damage==
==Weapon Damage==
Line 150: Line 138:


==Normal Upgrades==
==Normal Upgrades==
Weapons and Armours may be upgraded with the use of Xelima(weapons) and Merien(Armours) Stones.
Weapons and Armours may be upgraded with the use of Xelima(weapons and shields) and Merien(Armours) Stones.


Upgrades of this type are safe until +3.
Upgrades of this type in no-rare items are safe until +3. Rare items items are safe until +5.


At +3 if you fail it will downgrade by 1 : ie if you upgrade at +3 it will return to +2,If you upgrade at +5 it will return to +4.
At +3 if you fail it will downgrade by 1 : ie if you upgrade at +3 it will return to +2,If you upgrade at +5 it will return to +4 losing the stone.


==Raid Time==
==Raid Time==
Line 190: Line 178:




Once we're in the Maze, the mini map dissappear's , this is not a bug and you can't bring it back. It's a maze you are supposed to be feeling trapped and confused. We'll be countering this with a simple Hanzel and Grethe Tactic, meaning that the ppl that know's the way run ahead and create food on the floor for other's to follow. There's just one correct path through there. Also please refrain from eating or looting the food cause it's causeing grevance's and just is beeing a jerk generally. ( in this part if u are new just invis and follow the group, when there's patches in the maze with no mobs recast invis fast and keep running with the group, try not to get lost.) Normally we dont kill anyhting in the maze so just try to keep up, the portal at the end of the maze is alway's active and lead's to the next map called Procella.  
In the Maze, the mini map disappears. It's a maze, you are supposed to feel trapped and confused. We counter this with a simple Hanzel and Gretel tactic, meaning that the ppl that know the way run ahead and create food on the floor for others to follow.
 
There's one correct path.
 
Normally, we don't kill anyhting in the maze, the portal at the end of the maze is always active and leads to the next map called Procella.




Line 196: Line 188:
   Procella
   Procella


Inside of Procella it's just one big massive plain filled with various big mobs, we need to kill everything to open the next and final portal to Abbadon ( yea the map is called Abbadon just like the end boss) meaning /mcount 0. normally we stay as one big group and go either colckwize or counter clockwize around or through the middle and round, or such, but when we get there just stay in a big group and move accordingly. The portal for the next place is in the buttom left corner.
Inside of Procella it's just one big massive plain filled with various big mobs. Need to kill everything to open the next and final portal to Abbadon. Normally, we stay as one big group and go either clockwise or counter-clockwise around or through the middle, but when we get there just stay in a big group and move accordingly. The portal for the next place is the buttom left corner.


https://i.imgur.com/2wjYUxd.png
https://i.imgur.com/2wjYUxd.png
Line 202: Line 194:


In Abbadon we need to kill everything /mcount to 0 before abbadon spawn's, again usually we start off with the Frost Wyver's > Barlog's > Tigerwor's > Hellclaw's > minotaur's,GG's ,DD's etc.
In Abbadon we need to kill everything /mcount to 0 before abbadon spawn's, again usually we start off with the Frost Wyver's > Barlog's > Tigerwor's > Hellclaw's > minotaur's,GG's ,DD's etc.
As soon as the /mcount reaches 0 there will be 10 sec's delay and Abbadon will spawn in the big central plaze of the map. The only thing to know about this part is to staying alive, and keeping abbadon on the screen, while killing him ofc. Stay with him on the screen for atleast 5 seconds after he's killed to enshure you take part in the loot roll's from him.   
As soon as the /mcount reaches 0 there will be 10 sec's delay and Abbadon will spawn in the big central plaza of the map. The only thing to know about this part is to staying alive, and keeping abbadon on the screen. Stay with him on the screen for at least 5 seconds after, to enshure you take part in the loot.   
   
   


Gl and Happy Hunting Kind Reg. Xelent aka. Amazing
Gl and Happy Hunting Kind Reg. Xelent aka. Amazing
==New Player Money Making Strategies==
----
1. Frogs
----
Experiment:  +0 DEX angel to +15 DEX angel at frogs.
Time spent:  About 1 week
----
RESULTS:
41c: various shards/frags
37c: mer/xel stones
10c: from hp/exp tablets
----
TOTAL EARNED: 86c
FROGS STATISTICS LEVEL: 26
Tested by: Rudi
----
2. Farming Strategy
----
Step 1: Create a character with talents Axe/Merien ( Min. Lvl. 40 for take both talents)
Step 2: Buy farming manual, 3 hoe's and 30 seeds.
Step 3: Put 3 seeds in line and hit in the middle, you will farm 3 seeds at the same time.
Step 4: Grind it to 95% lvl of skill.
Step 5: Buy ginsengs seeds, you can sell it for 4500 and make free gold. (Can sell it to players too)
Tested by Nakey.
----
3. Jelles
----
My Jelly Hunter with Talents and Stats build
Slime Jellies go for 150 per 1c I sometimes sell 500 for 3c to sell faster.
Use a gold clothes set to get a ton of Gold, Gold from Slimes you say!? Yes I get 70-100 per Slime, 280-450 per Elite Slime. Gold Sells for 1.5kk-2kk for 1c
Collect and Save ALL Exp/XX Clothes, keep and make clothes starter sets for new players to buy. I will sell full sets for 3c+
Zems, another way to earn while you are gathering up Jellies. 40 Zems = 1c or 10 RB Zems = 1c
Stones... YES SLIMES DROP STONES! As they may be pretty rare, I do get Xeli and Merien Stones from Slimes.
Talents are best as Archer + Merien
Stats are best when getting possesion, tho I opt out of getting it since I run a Gold252 Set. I rack up a lot of gold from running around picking up Items or Jellies.
That being said, Second stat would be most useful as SP. At low levels, if you are not picking up SP pots, it can be rough.
I rush 39 Str for Full Speed for Short Bow, then I rush 200 Luck, then lastly pure Str.
I use a Short Bow+3 (From my archer days) but a Short Bow+0 will more than suffice.
When starting, you may need to use an DMG Ring till you get bonus DMG from Mob Stats
Tested by Creetanna
https://i.ibb.co/RNNJqJz/Helbreath-Olympia-72.jpg
https://i.ibb.co/khQbXYH/Helbreath-Olympia-75.jpg
https://i.ibb.co/Zxp0Q8B/Helbreath-Olympia-70.jpg
----
== Frag/Shard Price Guide (Feb. 2023) ==
[[File:WhatsApp Image 2023-01-31 at 13.50.22.jpg|price guide]]

Latest revision as of 03:32, 10 September 2024

Talent Builds and Stats[edit | edit source]

As with many other MMORPG's, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent at level 5, then his second at level 40. Two is the maximum number of talents.

Rebirth[edit | edit source]

You gain 20% less experience with each rebirth. Experience is 100% at 140 regardless of rebirth.

Formula: 0.80 ^ RebirthLevel

Rebirth Level Gold Cost Majestics Cost Exp obtained
0 - - 100%
1 200,000 5 80%
2 400,000 10 64%
3 600,000 15 51.2%
4 800,000 20 40.96%
5 1,000,000 25 32.77%
6 1,000,000 30 26.21%
7 1,000,000 35 20.97%
8 1,000,000 40 16.78%
9 1,000,000 45 13.42%
10 1,000,000 50 10.74%
11 1,000,000 55 8.59%
12 1,000,000 60 6.87%
13 1,000,000 65 5.50%
14 1,000,000 70 4.40%
15 1,000,000 75 3.52%
16 1,000,000 80 2.81%
17 1,000,000 85 2.25%
18 1,000,000 90 1.80%
19 1,000,000 95 1.44%
20 1,000,000 100 1.15%

Hit Probability[edit | edit source]

Hit probability = (attacker hit ratio / defender defense ratio) *62%

File:Hitprob.png


Magic hitting probability = (attacker magic hit ratio / target magic resistance) * 50%

Reputation[edit | edit source]

Your character must be level 40 or more in order to trade/give rep..

You can trade rep every hour. Can only receive 2 rep per hour.

Kloness damage formula

Warrior Weapons (Esterk, Blade, Axe)
Deals 1 damage for each 182 rep you have (caps out at +11 damage, so 2002 minimum rep needed to deal max damage).
Deals 1 damage for each 36 rep you have above target player (caps out at +11 damage, so 396 minimum rep above target player for max damage).
Mage Weapons (MS10/20 Wand)
Bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 16 damage.


auto dmg_bonus = attacking player's reputation - enemy player's reputation / 25;
dmg_bonus = Min(16, dmg_bonus) / 2;
dmg += dmg_bonus + Random::DiceAvg(4, dmg_bonus/2);

Tutelary Angel[edit | edit source]

To receive the tutelary Angel you need to have saved 5 majestics, the angel is available from Gail the NPC in your citys Command Hall

Upgrade Req Majestics Upgrade Req Majestics
+1 6 +9 34
+2 8 +10 39
+3 10 +11 44
+4 13 +12 49
+5 16 +13 54
+6 20 +14 59
+7 24 +15 64
+8 29 Total 469

Drops and parties[edit | edit source]

Contribution doesn't affect drops anymore.( Incorrect? )

Rep/Mob specialty affects it (Only bonuses of the killer apply), but * [*, where "and"] the effect scales logarithmically. It also doesn't affect the frequency of drops directly like Luck, so it's hard to put an exact number on it (although Luck increases drops like rep does, to a lesser extent, which means it's actually more than it says it does).

https://www.wolframalpha.com/input/?i=log(10,x%2B20)+with+x+from+0+to+1000


The player with the last hit determines the drop (and quality if non rare) and then the drop system picks a player to receive it.

The drop system picks the winning party or single player based on damage dealt. If it's a party it rolls equally to players in the same screen. In some cases the drop may goto a dead or "recalled" player due to the fact they did the most damage before they left.

Exp "bonus" is up to 16 players.

File:Ptyexp.png

Weapon Damage[edit | edit source]

There are almost no dices in the game anymore. Damage on weapon 10 just means it does exactly 10 base damage every time. Then combo and such gets added to it

Crush Damage

average damage = damage + damage * crush_chance * crush_damage

Normal Upgrades[edit | edit source]

Weapons and Armours may be upgraded with the use of Xelima(weapons and shields) and Merien(Armours) Stones.

Upgrades of this type in no-rare items are safe until +3. Rare items items are safe until +5.

At +3 if you fail it will downgrade by 1 : ie if you upgrade at +3 it will return to +2,If you upgrade at +5 it will return to +4 losing the stone.

Raid Time[edit | edit source]

During the weekends enemy players may enter all of your cites maps and attack relatively unhindered.The only restrictions are time,and certain spells that cannot be used in opposition towns,

Spells that are restricted,

- Poison Cloud | Cloud Kill | Fire Wall | Fire Field | Spike Field

Friday to Saturday & Tuesday, time 00:00 to 24:00, raid time limit is 1 hour, this can be reset by leaving the Town maps into Middleland or Dungeon Lvl 2.

Xelents Guide To The Apocalypse.[edit | edit source]

General info : The event start's and the portal from Icebound to Druncnian City opens up, located at the north west corner of Icebound.

Keep in mind that at any time a big bunch of enemy's could come running and things get wild.

fftTIWn.png

Inside of Druncnian City there's usually a huge melee of aresden and elvinian's slaughtering eachother, also there's Hellclaw and Nizie pits that drop good stuff. 
Z15VkRo.png     Nus4WiE.png                                        
  Infernia A           Infernia B


There are two portal's that lead to Infernia (A) and Infernia (B), in the Infernia maps there is also a portal that leads us closer to the end boss. From here on the portal's only open when all of the mobs in the map have been killed, from here on mobs do not respawn in the map, at anytime you can write /mcount to get the info on the mob progress in a map you are in. Mobs are usually killed in infernia in order of drop value : Fire Wyvern's > Barlog's > Demons > and then the rest until the portal open's zombies.The idea behind the order is to claim any good drops before the enemy raids and takes the goodies.

Infernia B-A portals are open at all times allowing you to cross between maps and clear all the large mobs before moving onto the maze map.All of the mobs in ONE of the maps must be cleared before the Maze portal will open.

The portals in A & B located in the lower half of the map lead to the Maze the upper portals allow transfer between Inf A & B.

0lxjFTG.png


In the Maze, the mini map disappears. It's a maze, you are supposed to feel trapped and confused. We counter this with a simple Hanzel and Gretel tactic, meaning that the ppl that know the way run ahead and create food on the floor for others to follow.

There's one correct path.

Normally, we don't kill anyhting in the maze, the portal at the end of the maze is always active and leads to the next map called Procella.


rtZebEU.png

 Procella

Inside of Procella it's just one big massive plain filled with various big mobs. Need to kill everything to open the next and final portal to Abbadon. Normally, we stay as one big group and go either clockwise or counter-clockwise around or through the middle, but when we get there just stay in a big group and move accordingly. The portal for the next place is the buttom left corner.

2wjYUxd.png

The Abaddon

In Abbadon we need to kill everything /mcount to 0 before abbadon spawn's, again usually we start off with the Frost Wyver's > Barlog's > Tigerwor's > Hellclaw's > minotaur's,GG's ,DD's etc. As soon as the /mcount reaches 0 there will be 10 sec's delay and Abbadon will spawn in the big central plaza of the map. The only thing to know about this part is to staying alive, and keeping abbadon on the screen. Stay with him on the screen for at least 5 seconds after, to enshure you take part in the loot.


Gl and Happy Hunting Kind Reg. Xelent aka. Amazing

New Player Money Making Strategies[edit | edit source]



1. Frogs


Experiment: +0 DEX angel to +15 DEX angel at frogs.

Time spent: About 1 week


RESULTS:

41c: various shards/frags

37c: mer/xel stones

10c: from hp/exp tablets


TOTAL EARNED: 86c

FROGS STATISTICS LEVEL: 26

Tested by: Rudi


2. Farming Strategy


Step 1: Create a character with talents Axe/Merien ( Min. Lvl. 40 for take both talents)

Step 2: Buy farming manual, 3 hoe's and 30 seeds.

Step 3: Put 3 seeds in line and hit in the middle, you will farm 3 seeds at the same time.

Step 4: Grind it to 95% lvl of skill.

Step 5: Buy ginsengs seeds, you can sell it for 4500 and make free gold. (Can sell it to players too)

Tested by Nakey.



3. Jelles


My Jelly Hunter with Talents and Stats build



Slime Jellies go for 150 per 1c I sometimes sell 500 for 3c to sell faster.

Use a gold clothes set to get a ton of Gold, Gold from Slimes you say!? Yes I get 70-100 per Slime, 280-450 per Elite Slime. Gold Sells for 1.5kk-2kk for 1c

Collect and Save ALL Exp/XX Clothes, keep and make clothes starter sets for new players to buy. I will sell full sets for 3c+

Zems, another way to earn while you are gathering up Jellies. 40 Zems = 1c or 10 RB Zems = 1c

Stones... YES SLIMES DROP STONES! As they may be pretty rare, I do get Xeli and Merien Stones from Slimes.


Talents are best as Archer + Merien

Stats are best when getting possesion, tho I opt out of getting it since I run a Gold252 Set. I rack up a lot of gold from running around picking up Items or Jellies.

That being said, Second stat would be most useful as SP. At low levels, if you are not picking up SP pots, it can be rough.

I rush 39 Str for Full Speed for Short Bow, then I rush 200 Luck, then lastly pure Str.


I use a Short Bow+3 (From my archer days) but a Short Bow+0 will more than suffice.

When starting, you may need to use an DMG Ring till you get bonus DMG from Mob Stats


Tested by Creetanna


Helbreath-Olympia-72.jpg

Helbreath-Olympia-75.jpg

Helbreath-Olympia-70.jpg



Frag/Shard Price Guide (Feb. 2023)[edit | edit source]

price guide