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==Talent Builds and Stats== | ==Talent Builds and Stats== | ||
As with many other MMORPG's, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent, then his second at level 40. Two is the number of talents. | As with many other MMORPG's, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent at level 5, then his second at level 40. Two is the maximum number of talents. | ||
==Rebirth== | ==Rebirth== | ||
You gain 20% less experience with each rebirth. Experience is 100% at 140 regardless of rebirth. | |||
Formula: 0.80 ^ RebirthLevel | |||
{| class="wikitable" | {| class="wikitable" | ||
! Rebirth Level !! Cost !! Exp obtained | ! Rebirth Level !! Gold Cost !! Majestics Cost !! Exp obtained | ||
|- | |- | ||
| 0 || - || 100% | | 0 || - || - || 100% | ||
|- | |- | ||
| 1 || | | 1 || 200,000 || 5 || 80% | ||
|- | |- | ||
| 2 || | | 2 || 400,000 || 10 || 64% | ||
|- | |- | ||
| 3 || | | 3 || 600,000 || 15 || 51.2% | ||
|- | |- | ||
| 4 || | | 4 || 800,000 || 20 || 40.96% | ||
|- | |- | ||
| 5 || | | 5 || 1,000,000 || 25 || 32.77% | ||
|- | |- | ||
| 6 || | | 6 || 1,000,000 || 30 || 26.21% | ||
|- | |- | ||
| 7 || | | 7 || 1,000,000 || 35 || 20.97% | ||
|- | |- | ||
| 8 || | | 8 || 1,000,000 || 40 || 16.78% | ||
|- | |- | ||
| 9 || | | 9 || 1,000,000 || 45 || 13.42% | ||
|- | |- | ||
| 10 || | | 10 || 1,000,000 || 50 || 10.74% | ||
|- | |- | ||
| 11 || | | 11 || 1,000,000 || 55 || 8.59% | ||
|- | |- | ||
| 12 || | | 12 || 1,000,000 || 60 || 6.87% | ||
|- | |- | ||
| 13 || | | 13 || 1,000,000 || 65 || 5.50% | ||
|- | |- | ||
| 14 || | | 14 || 1,000,000 || 70 || 4.40% | ||
|- | |- | ||
| 15 || | | 15 || 1,000,000 || 75 || 3.52% | ||
|- | |- | ||
| 16 || | | 16 || 1,000,000 || 80 || 2.81% | ||
|- | |- | ||
| 17 || | | 17 || 1,000,000 || 85 || 2.25% | ||
|- | |- | ||
| 18 || | | 18 || 1,000,000 || 90 || 1.80% | ||
|- | |- | ||
| 19 || | | 19 || 1,000,000 || 95 || 1.44% | ||
|- | |- | ||
| 20 || | | 20 || 1,000,000 || 100 || 1.15% | ||
|} | |} | ||
==Hit Probability== | ==Hit Probability== | ||
Hit probability = (attacker hit ratio / defender defense ratio) *62% | Hit probability = (attacker hit ratio / defender defense ratio) *62% | ||
Magic hitting probability = attacker magic hit ratio / target magic resistance) * 50% | [[File:Hitprob.png]] | ||
Magic hitting probability = (attacker magic hit ratio / target magic resistance) * 50% | |||
==Reputation== | ==Reputation== | ||
Your character must be level | Your character must be level 40 or more in order to trade/give rep.. | ||
You can trade rep every hour. Can only receive 2 rep per hour. | |||
''Kloness damage formula'' | ''Kloness damage formula'' | ||
Warrior Weapons (Esterk, Blade, Axe) | |||
Deals 1 damage for each 182 rep you have (caps out at +11 damage, so 2002 minimum rep needed to deal max damage). | |||
Deals 1 damage for each 36 rep you have above target player (caps out at +11 damage, so 396 minimum rep above target player for max damage). | |||
auto dmg_bonus = | Mage Weapons (MS10/20 Wand) | ||
Bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 16 damage. | |||
auto dmg_bonus = attacking player's reputation - enemy player's reputation / 25; | |||
dmg_bonus = Min(16, dmg_bonus) / 2; | dmg_bonus = Min(16, dmg_bonus) / 2; | ||
dmg += dmg_bonus + Random::DiceAvg(4, dmg_bonus/2); | dmg += dmg_bonus + Random::DiceAvg(4, dmg_bonus/2); | ||
Line 103: | Line 113: | ||
|} | |} | ||
==Drops== | ==Drops and parties== | ||
Contribution doesn't affect drops anymore.( Incorrect? ) | |||
Rep affects it, but the effect scales logarithmically. It also doesn't affect the frequency of drops directly like Luck, so it's hard to put an exact number on it (although Luck increases drops like rep does, to a lesser extent, which means it's actually more than it says it does). | |||
Rep/Mob specialty affects it (Only bonuses of the killer apply), but * [*, where "and"] the effect scales logarithmically. It also doesn't affect the frequency of drops directly like Luck, so it's hard to put an exact number on it (although Luck increases drops like rep does, to a lesser extent, which means it's actually more than it says it does). | |||
https://www.wolframalpha.com/input/?i=log(10,x%2B20)+with+x+from+0+to+1000 | |||
The player with the last hit determines the drop (and quality if non rare) and then the drop system picks a player to receive it. | |||
The drop system picks the winning party or single player based on damage dealt. If it's a party it rolls equally to players in the same screen. In some cases the drop may goto a dead or "recalled" player due to the fact they did the most damage before they left. | |||
Exp "bonus" is up to 16 players. | |||
[[File:Ptyexp.png]] | |||
==Weapon Damage== | ==Weapon Damage== | ||
Line 118: | Line 138: | ||
==Normal Upgrades== | ==Normal Upgrades== | ||
Weapons and Armours may be upgraded with the use of Xelima(weapons) and Merien(Armours) Stones. | Weapons and Armours may be upgraded with the use of Xelima(weapons and shields) and Merien(Armours) Stones. | ||
Upgrades of this type are safe until +3. | Upgrades of this type in no-rare items are safe until +3. Rare items items are safe until +5. | ||
At +3 if you fail it | At +3 if you fail it will downgrade by 1 : ie if you upgrade at +3 it will return to +2,If you upgrade at +5 it will return to +4 losing the stone. | ||
==Raid Time== | ==Raid Time== | ||
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1. | 1. Frogs | ||
---- | |||
Experiment: +0 DEX angel to +15 DEX angel at frogs. | Experiment: +0 DEX angel to +15 DEX angel at frogs. | ||
Line 191: | Line 212: | ||
Time spent: About 1 week | Time spent: About 1 week | ||
---- | |||
RESULTS: | |||
41c: various shards/frags | |||
37c: mer/xel stones | |||
37c | |||
10c: from hp/exp tablets | |||
---- | ---- | ||
TOTAL EARNED: 86c | |||
FROGS STATISTICS LEVEL: 26 | |||
Tested by: Rudi | |||
---- | |||
2. Farming Strategy | |||
---- | |||
Step 1: Create a character with talents Axe/Merien ( Min. Lvl. 40 for take both talents) | |||
Step 2: Buy farming manual, 3 hoe's and 30 seeds. | |||
Step 3: Put 3 seeds in line and hit in the middle, you will farm 3 seeds at the same time. | |||
Step 4: Grind it to 95% lvl of skill. | |||
Step 5: Buy ginsengs seeds, you can sell it for 4500 and make free gold. (Can sell it to players too) | |||
Tested by Nakey. | |||
---- | |||
3. Jelles | |||
---- | |||
My Jelly Hunter with Talents and Stats build | |||
Slime Jellies go for 150 per 1c I sometimes sell 500 for 3c to sell faster. | |||
Use a gold clothes set to get a ton of Gold, Gold from Slimes you say!? Yes I get 70-100 per Slime, 280-450 per Elite Slime. Gold Sells for 1.5kk-2kk for 1c | |||
Collect and Save ALL Exp/XX Clothes, keep and make clothes starter sets for new players to buy. I will sell full sets for 3c+ | |||
Zems, another way to earn while you are gathering up Jellies. 40 Zems = 1c or 10 RB Zems = 1c | |||
Stones... YES SLIMES DROP STONES! As they may be pretty rare, I do get Xeli and Merien Stones from Slimes. | |||
Talents are best as Archer + Merien | |||
Stats are best when getting possesion, tho I opt out of getting it since I run a Gold252 Set. I rack up a lot of gold from running around picking up Items or Jellies. | |||
That being said, Second stat would be most useful as SP. At low levels, if you are not picking up SP pots, it can be rough. | |||
I rush 39 Str for Full Speed for Short Bow, then I rush 200 Luck, then lastly pure Str. | |||
I use a Short Bow+3 (From my archer days) but a Short Bow+0 will more than suffice. | |||
When starting, you may need to use an DMG Ring till you get bonus DMG from Mob Stats | |||
Tested by Creetanna | |||
https://i.ibb.co/RNNJqJz/Helbreath-Olympia-72.jpg | |||
https://i.ibb.co/khQbXYH/Helbreath-Olympia-75.jpg | |||
https://i.ibb.co/Zxp0Q8B/Helbreath-Olympia-70.jpg | |||
---- | |||
== Frag/Shard Price Guide (Feb. 2023) == | |||
[[File:WhatsApp Image 2023-01-31 at 13.50.22.jpg|price guide]] |
Latest revision as of 03:32, 10 September 2024
Talent Builds and Stats[edit | edit source]
As with many other MMORPG's, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent at level 5, then his second at level 40. Two is the maximum number of talents.
Rebirth[edit | edit source]
You gain 20% less experience with each rebirth. Experience is 100% at 140 regardless of rebirth.
Formula: 0.80 ^ RebirthLevel
Rebirth Level | Gold Cost | Majestics Cost | Exp obtained |
---|---|---|---|
0 | - | - | 100% |
1 | 200,000 | 5 | 80% |
2 | 400,000 | 10 | 64% |
3 | 600,000 | 15 | 51.2% |
4 | 800,000 | 20 | 40.96% |
5 | 1,000,000 | 25 | 32.77% |
6 | 1,000,000 | 30 | 26.21% |
7 | 1,000,000 | 35 | 20.97% |
8 | 1,000,000 | 40 | 16.78% |
9 | 1,000,000 | 45 | 13.42% |
10 | 1,000,000 | 50 | 10.74% |
11 | 1,000,000 | 55 | 8.59% |
12 | 1,000,000 | 60 | 6.87% |
13 | 1,000,000 | 65 | 5.50% |
14 | 1,000,000 | 70 | 4.40% |
15 | 1,000,000 | 75 | 3.52% |
16 | 1,000,000 | 80 | 2.81% |
17 | 1,000,000 | 85 | 2.25% |
18 | 1,000,000 | 90 | 1.80% |
19 | 1,000,000 | 95 | 1.44% |
20 | 1,000,000 | 100 | 1.15% |
Hit Probability[edit | edit source]
Hit probability = (attacker hit ratio / defender defense ratio) *62%
Magic hitting probability = (attacker magic hit ratio / target magic resistance) * 50%
Reputation[edit | edit source]
Your character must be level 40 or more in order to trade/give rep..
You can trade rep every hour. Can only receive 2 rep per hour.
Kloness damage formula Warrior Weapons (Esterk, Blade, Axe) Deals 1 damage for each 182 rep you have (caps out at +11 damage, so 2002 minimum rep needed to deal max damage). Deals 1 damage for each 36 rep you have above target player (caps out at +11 damage, so 396 minimum rep above target player for max damage).
Mage Weapons (MS10/20 Wand) Bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 16 damage.
auto dmg_bonus = attacking player's reputation - enemy player's reputation / 25; dmg_bonus = Min(16, dmg_bonus) / 2; dmg += dmg_bonus + Random::DiceAvg(4, dmg_bonus/2);
Tutelary Angel[edit | edit source]
To receive the tutelary Angel you need to have saved 5 majestics, the angel is available from Gail the NPC in your citys Command Hall
Upgrade | Req Majestics | Upgrade | Req Majestics |
---|---|---|---|
+1 | 6 | +9 | 34 |
+2 | 8 | +10 | 39 |
+3 | 10 | +11 | 44 |
+4 | 13 | +12 | 49 |
+5 | 16 | +13 | 54 |
+6 | 20 | +14 | 59 |
+7 | 24 | +15 | 64 |
+8 | 29 | Total | 469 |
Drops and parties[edit | edit source]
Contribution doesn't affect drops anymore.( Incorrect? )
Rep/Mob specialty affects it (Only bonuses of the killer apply), but * [*, where "and"] the effect scales logarithmically. It also doesn't affect the frequency of drops directly like Luck, so it's hard to put an exact number on it (although Luck increases drops like rep does, to a lesser extent, which means it's actually more than it says it does).
https://www.wolframalpha.com/input/?i=log(10,x%2B20)+with+x+from+0+to+1000
The player with the last hit determines the drop (and quality if non rare) and then the drop system picks a player to receive it.
The drop system picks the winning party or single player based on damage dealt. If it's a party it rolls equally to players in the same screen. In some cases the drop may goto a dead or "recalled" player due to the fact they did the most damage before they left.
Exp "bonus" is up to 16 players.
Weapon Damage[edit | edit source]
There are almost no dices in the game anymore. Damage on weapon 10 just means it does exactly 10 base damage every time. Then combo and such gets added to it
Crush Damage
average damage = damage + damage * crush_chance * crush_damage
Normal Upgrades[edit | edit source]
Weapons and Armours may be upgraded with the use of Xelima(weapons and shields) and Merien(Armours) Stones.
Upgrades of this type in no-rare items are safe until +3. Rare items items are safe until +5.
At +3 if you fail it will downgrade by 1 : ie if you upgrade at +3 it will return to +2,If you upgrade at +5 it will return to +4 losing the stone.
Raid Time[edit | edit source]
During the weekends enemy players may enter all of your cites maps and attack relatively unhindered.The only restrictions are time,and certain spells that cannot be used in opposition towns,
Spells that are restricted,
- Poison Cloud | Cloud Kill | Fire Wall | Fire Field | Spike Field
Friday to Saturday & Tuesday, time 00:00 to 24:00, raid time limit is 1 hour, this can be reset by leaving the Town maps into Middleland or Dungeon Lvl 2.
Xelents Guide To The Apocalypse.[edit | edit source]
General info : The event start's and the portal from Icebound to Druncnian City opens up, located at the north west corner of Icebound.
Keep in mind that at any time a big bunch of enemy's could come running and things get wild.
Inside of Druncnian City there's usually a huge melee of aresden and elvinian's slaughtering eachother, also there's Hellclaw and Nizie pits that drop good stuff.
Infernia A Infernia B
There are two portal's that lead to Infernia (A) and Infernia (B), in the Infernia maps there is also a portal that leads us closer to the end boss. From here on the portal's only open when all of the mobs in the map have been killed, from here on mobs do not respawn in the map, at anytime you can write /mcount to get the info on the mob progress in a map you are in. Mobs are usually killed in infernia in order of drop value : Fire Wyvern's > Barlog's > Demons > and then the rest until the portal open's zombies.The idea behind the order is to claim any good drops before the enemy raids and takes the goodies.
Infernia B-A portals are open at all times allowing you to cross between maps and clear all the large mobs before moving onto the maze map.All of the mobs in ONE of the maps must be cleared before the Maze portal will open.
The portals in A & B located in the lower half of the map lead to the Maze the upper portals allow transfer between Inf A & B.
In the Maze, the mini map disappears. It's a maze, you are supposed to feel trapped and confused. We counter this with a simple Hanzel and Gretel tactic, meaning that the ppl that know the way run ahead and create food on the floor for others to follow.
There's one correct path.
Normally, we don't kill anyhting in the maze, the portal at the end of the maze is always active and leads to the next map called Procella.
Procella
Inside of Procella it's just one big massive plain filled with various big mobs. Need to kill everything to open the next and final portal to Abbadon. Normally, we stay as one big group and go either clockwise or counter-clockwise around or through the middle, but when we get there just stay in a big group and move accordingly. The portal for the next place is the buttom left corner.
The Abaddon
In Abbadon we need to kill everything /mcount to 0 before abbadon spawn's, again usually we start off with the Frost Wyver's > Barlog's > Tigerwor's > Hellclaw's > minotaur's,GG's ,DD's etc. As soon as the /mcount reaches 0 there will be 10 sec's delay and Abbadon will spawn in the big central plaza of the map. The only thing to know about this part is to staying alive, and keeping abbadon on the screen. Stay with him on the screen for at least 5 seconds after, to enshure you take part in the loot.
Gl and Happy Hunting Kind Reg. Xelent aka. Amazing
New Player Money Making Strategies[edit | edit source]
1. Frogs
Experiment: +0 DEX angel to +15 DEX angel at frogs.
Time spent: About 1 week
RESULTS:
41c: various shards/frags
37c: mer/xel stones
10c: from hp/exp tablets
TOTAL EARNED: 86c
FROGS STATISTICS LEVEL: 26
Tested by: Rudi
2. Farming Strategy
Step 1: Create a character with talents Axe/Merien ( Min. Lvl. 40 for take both talents)
Step 2: Buy farming manual, 3 hoe's and 30 seeds.
Step 3: Put 3 seeds in line and hit in the middle, you will farm 3 seeds at the same time.
Step 4: Grind it to 95% lvl of skill.
Step 5: Buy ginsengs seeds, you can sell it for 4500 and make free gold. (Can sell it to players too)
Tested by Nakey.
3. Jelles
My Jelly Hunter with Talents and Stats build
Slime Jellies go for 150 per 1c I sometimes sell 500 for 3c to sell faster.
Use a gold clothes set to get a ton of Gold, Gold from Slimes you say!? Yes I get 70-100 per Slime, 280-450 per Elite Slime. Gold Sells for 1.5kk-2kk for 1c
Collect and Save ALL Exp/XX Clothes, keep and make clothes starter sets for new players to buy. I will sell full sets for 3c+
Zems, another way to earn while you are gathering up Jellies. 40 Zems = 1c or 10 RB Zems = 1c
Stones... YES SLIMES DROP STONES! As they may be pretty rare, I do get Xeli and Merien Stones from Slimes.
Talents are best as Archer + Merien
Stats are best when getting possesion, tho I opt out of getting it since I run a Gold252 Set. I rack up a lot of gold from running around picking up Items or Jellies.
That being said, Second stat would be most useful as SP. At low levels, if you are not picking up SP pots, it can be rough.
I rush 39 Str for Full Speed for Short Bow, then I rush 200 Luck, then lastly pure Str.
I use a Short Bow+3 (From my archer days) but a Short Bow+0 will more than suffice.
When starting, you may need to use an DMG Ring till you get bonus DMG from Mob Stats
Tested by Creetanna