Rare Items: Difference between revisions

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|rowspan="1"| '''Greed Leather'''
|rowspan="1"| '''Greed Leather'''
|??||??%||????||50% Exp and 50% Gold||Lvl ?? Str ?? ||||
|??||??%||????||50% Exp and 50% Gold||Lvl 45 Str ?? ||||
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Revision as of 13:48, 3 August 2019

Unique Items

- also known as rare items, are of a significantly higher grade than normal items. Some of them are only dropped when the monster's corpse starts to disappear.


Stones

- ------IMPORTANT-----! WITHOUT Zemstone(s), items worn, used, or in bag can, and are usually lost and dropped on the ground, and possibly more than 1 item upon 0 HP.

- Items +3 and above risk losing current +"#", -1.

- It has been said that Yellow Fonted Items can be safely upgraded to +5 before risk of -1 to +"#"

Name Description Picture
Zemstone of Sacrifice Drops instead of anything else from Equipped & Inventory. zem.gif
Stone of Merien Upgrade armor, craft necklace, gems, wares. Failure possible. Merienstone.gif
Stone of Xelima Upgrade weapons, craft necklace, gems, wares. Failure possible. Xelimstone.gif

Rare Headgear

Name Defence Phys Abs Endurance Attributes Requirements Male Female
Hat of Divinity ?? ??% ???? Doubles Faith gain (Holy Talent only), 30% Exp and 40% MP Rec. Lvl 40 Str ??

Rare Armors

Name Defence Phys Abs Endurance Attributes Requirements Male Female
Merien Plate Mail 60 48% 5000 Special ability breaks the attacking enemy's weapon. Lvl 100 Str100 merienplatemail(m).gif merienplatemail(w).gif
Greed Leather ?? ??% ???? 50% Exp and 50% Gold Lvl 45 Str ??

Rare Shields

Name Defence Phys Abs Attributes Requirements Image
Merien Shield 50 33% Special ability Absorbs all incomming Magical and Physical Damage. lvl100. Str 40 Merien_shield.gif
Devlin Shield 4 8% zH6Hfof.png Lvl 60

Rare Bows

Name Endurance Damage Full Swing@ Requirements Attributes Image
Dark Elf Bow 2500 10 80 Str ?? darkelfbow.gif
Elemental Bow 9500 11 117 Str ?? Deal elemental damage instead of physical, switch between elements

Rare Wands

Name Endurance Damage Full Swing@ Attributes Requirements Image
Magic Wand (M.Shield) 5000 5 39 Str PA +30 No Mshield.gif
Berserk Wand (MS10, MS20) 4000 7 39 Str Deals +1 Physical Damage Deals 25% more Magical Damage No Zwand.gif
Kloness Wand (MS10, MS20) 4000 3 39 Str Bonus damage is calculated as
(attacker reputation - enemy reputation) / 18,
with a maximum bonus of 16
No Klonesswand.gif
Magic Wand (MS32-LLF*) 4800 6 39 Str Mana Save 32% Level Limit Free* Ms30.gif
Resurrection Wand (MS10, MS20) 4000 3 39 Str Reveals "Resurrection!" of Circle Ten, spell disappears unequipped. Resurrects player with half HP. (may require cooldown) Minimum Int: 100 Ressurectionwand.gif
Charge Wands ? 5 39 Str 200 charges of rare spell Sufficient Int:* required. Usually received from Event Officer using Tokens or Exchange image037.jpg

Rare Shortswords

Name Endurance Damage Full Swing@ Requirements Attributes Image
Windslasher ???? 12 117 Str Lvl ??
?? str
Normal and critical swings send storms (2 spaces away from user)

Rare Axes

Name Endurance Damage Full Swing@ Requirements Attributes Image
Blood Axe 7000 19 104 Str Lvl 100 Deals 12% of the damage you deal back to you. Has +80 Hitting Probability. Bloodaxe.gif
Kloness Axe 5000 19 169 Str Lvl 120 Bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 15 Klonessaxe.gif
Xelima Axe 8000 20 169 Str Lvl 120 Activation item reduces the enemys health by 50% each hit,unlessthe Dice damage is higher then 50% of the target's HP. Xelimaaxe.gif

Rare Hammers

Name Endurance Damage Full Swing @ Requirements Attributes Image
Giant Battle Hammer 6000 23 182 Minimum Str: ?? 30% Armor Strip Giantbattlehammer.gif
Bane ???? 13 195 Minimum Str: ?? Hits twice. (Uses up Crits twice as fast)
Elemental Hammer ???? 26 ??? Minimum Str: ?? Deal elemental damage instead of physical, switch between elements

Rare Fencing Weapons

Name Endurance Damage Full Swing @ Requirements Attributes Image
Blood Rapier 5000 13 52 Str Lvl 70
11str
Hit Ratio +80, All successful hits deal minus(-) 12% HP to weapon holder - MS28 bloodrapier.gif
Kloness Esterk 5000 12 78 Str Lvl 100
50str
Bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 15 Klonessesterk.gif
Excalibur 8000 16 104 Str Lvl 100
40str
Also has MS34 Excalibur.gif
Xelima Rapier 5000 12 52 Str Lvl 100 Activation causes -50% total HP loss to hit player (non-monster), unless the damage is lower than 50% of the target's HP - MS28 Xelimarapier.gif

Rare Long Swords

Name Endurance Damage Full Swing @ Requirements Attributes Image
Blood Sword 5000 20 143 Str Lvl 100 Hit Ratio +80, Deals 12% of the damage you deal back to you bloodsword.gif
Sword of Heavens 8000 18 143 Str Lvl 100 Special Ability that restores all HP when used, provides AMP and immunity to Cancel and Freeze damage. Cancel seems to go through its amp now?? This activation will also remove any spells affecting player at the time eg.defence shield. Untitled.png
Sword of Thirst 8000 20 169 Str Lvl 120 Heals you for 30% of the physical damage dealt to your target image044.jpg
Dark Executor 4000 20 169 Str Deals +4 Damage during the night Darkexecutor.gif
Lightning Blade 4000 20 169 Str Deals +4 Damage during the day Lightningblade.gif
Demon Slayer 5000 22 156 Str +15 Damage to Demons demonslayer.gif
Kloness Blade 8000 19 156 Str Bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 15 Klonessblade.gif
Storm Bringer 3000 21 130 Str 65 Int to wield Normal and critical swings send storms Stormbringer.gif
Sword of Ice Elemental 7000 18 130 Str lvl 100 Encounter while active cannot be nullified by magic of any kind. Reduce target's movement speed by 50% Iceelementalsword.gif
Xelima Blade 8000 19 143 Str lvl 120 Activation item reduces the enemys health by 50% each hit,unlessthe Dice damage is higher then 50% of the target's HP Xelimablade.gif
Sword of Medusa 7000 23 130 Str lvl 120 Paralyzes enemies on hit image011.jpg
The Devastator 3000 24 200 Str lvl 140 Total damage unknown thedevastator.gif

Rare Necklaces

Name Effect Requeriments
Necklace of Merien +60 defense ratio lvl 80. 10 str Merienneck.gif
Necklace of Kloness Adds damage to players with less reputation than wearer Klonessneck.gif
Necklace of Xelima +100 Hit Ratio and Magic Hit Ratio 80lvl Xelimaneck.gif
Necklace of Liche Reduce 22% mana cost on spells 55lvl Licheneck.gif
Necklace of Beholder Negates opponent invisibility necklaceofbeholder.gif
Necklace of Medusa Negates all poison, resist "Paralyze!" lvl 55. str 10 necklaceofmedusa.gif
Necklace of Poison Protection Resist Poison Psnprotectneck.gif
Necklace of Sufferent Resist Poison lvl 55 Serpentneck.gif
Necklace of Air Elemental Absorb Lightning Damage Airelementalneck.gif
Necklace of Light Protection Absorbs Lightning Damage lightprotectneck.gif
Necklace of Efreet Reduce Fire Magic Damage. lvl 55 efreetneck.gif
Necklace of Earth Protection Reduce Earth damage lvl 55 efreetneck.gif
Necklace of Fire Protection Reduce Fire Magic Damage fireprotectneck.gif
Necklace of Stone Golem +40 Defense Ratio Stonegolemneck.gif
Necklace of Ice Elemental Absorb 50% ice damage, Player cannot be frozen* (Sword of Ice Elemental will penetrate necklaces's effect during Sword of Ice Elemental activation successful hits)* Iceelementalneck.gif
Necklace of Ice Protection Absorb 25% ice damage, reduce freezing Iceprotectneck.gif
HR 45 Necklace +45 Hit Ratio and Magic Hit Ratio
HR 60 Necklace +60 Hit Ratio and Magic Hit Ratio
Necklace of Thirst +??% HP from physical damage dealt to target. ( +?% HP using Archery )

rare rings

name effect requirements
ring of orc +1 physical damage level: 10 image014-14.jpg
ring of ogre power +2 physical damage level: 50 image004-17.jpg
ring of demon power +4 physical damage level: 60 image003-19.jpg
ring of dragon power +5 physical damage level: 70 image005-16.jpg
ring of xelima +7 physical damage level: 80 image002-21.jpg
ring of abaddon +9 physical damage level: 90 image001-20.jpg
ring of apprentice +1 magic damage level: 10 image012-14.jpg
ring of wizard +2 magic damage level: 50 image006-15.jpg
ring of mage +4 magic damage level: 60 image008-18.jpg
ring of grand mage +5 magic damage level: 70 image007-20.jpg
ring of arch mage +7 magic damage level: 80 image009-20.jpg
ring of thirst +15% HP from physical damage dealt to target. ( +5% HP using Archery ) level: 120 image014-14.jpg
ruby ring +10% magic absorption level: 50 image010-15.jpg
emerald ring +20% magic absorption level: 50 image011-14.jpg
lucky gold ring 50% possibility to avoid death upon 0 HP level: 60

spell manuals

must have required Int: for spell to be learned
name int description picture
ice storm manual 59 learn "ice storm!" Spell_manual.gif
haste manual 62 learn "haste!" Spell_manual.gif
bloody shock wave Manual 105 learn "bloody shock wave!" Spell_manual.gif
inhibition manual 172 learn "inhibition casting!" Spell_manual.gif