Combat: Difference between revisions
imported>Enguzrad magic |
imported>Enguzrad magic |
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===Magic Absorbtion (?)=== | ===Magic Absorbtion (?)=== | ||
Sum of ''Magic Absorbtion'' bonuses from items and talents | ''Base Value'' = Sum of ''Magic Absorbtion'' bonuses from items and talents | ||
if hit by elemental magic (fire, ice, earth, lightning), | if hit by elemental magic (fire, ice, earth, lightning), | ||
add respective ''Elemental Absorbtion'' | add respective ''Elemental Absorbtion'' | ||
===Spell Damage (?)=== | |||
''Base Value'' = ''Base Spell Damage'' | |||
multiply by (1 + 0.003 * ''Magic'') | |||
multiply by percentual ''Magic Damage'' bonus from talents | |||
add ''Magic Damage'' bonus from items | |||
if crushing hit, multiply by ''Magic Crush Damage'' | |||
multiply with target's '''Magic Absorbtion''' | |||
=Getting Hit= | =Getting Hit= |
Revision as of 20:58, 4 August 2021
Physical Attack
Physical Hit Ratio Defense Ratio
Magic Attack
Adjusted Level = Level + Rebirth Level (max 140 in total) Mage Level = Adjusted Level / 10 (round result down) Circle = the circle number of the spell you are casting Penalty = { 5, 5, 8, 8, 10, 14, 28, 32, 36, 40 }
Magic Hit Ratio
Base Value = Magic Skill if Magic > 50, add Magic Bonus = Magic - 50 if Circle < Mage Level, add Level Bonus = 5 * (Mage Level - Circle) if Circle > Mage Level, subtract Level Penalty = b - (a / c * b) (round result to nearest) a = Adjusted Level - (10 * Mage Level) b = (Circle - Mage Level) * Penalty{Circle} c = (Circle - Mage Level) * 10 add Hit Ratio bonus from items and talents multiply by percentual Hit Ratio bonus/penalty from talents
Magic Resistance
Base Value = Magic Resistance Skill if Magic > 50, add Magic Bonus = Magic - 50 add Magic Resistance bonus from items and talents multiply by percentual Magic Resistance bonus/penalty from talents
Chance to Hit
Probability [%] = Hit Ratio / Magic Resistance * 50
Magic Absorbtion (?)
Base Value = Sum of Magic Absorbtion bonuses from items and talents if hit by elemental magic (fire, ice, earth, lightning), add respective Elemental Absorbtion
Spell Damage (?)
Base Value = Base Spell Damage multiply by (1 + 0.003 * Magic) multiply by percentual Magic Damage bonus from talents add Magic Damage bonus from items if crushing hit, multiply by Magic Crush Damage multiply with target's Magic Absorbtion