Talents: Difference between revisions
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='''Ice'''= | =<span style="color:#87cefa"> ''' Ice ''' </span>= | ||
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='''Holy'''= | ='''Holy'''= | ||
Revision as of 08:23, 17 June 2016
Main_Page | Commands and Hotkeys | Gameplay | Items | Spells | Talents | Monsters and drops | Maps | Events |
Characters earn a talent at levels: 10, 50
Short Sword
Provides the following bonuses when using short sword: 1-25%Change of granting you a Critical Point on a successful hit (scales with skill %) Criticals earned like this can only be used by short swords. 15% damage Passive stats(all weapons): Criticals regen 2 times faster +8% chance to Crush (deals extra damage) Increased combo damage (+1,+2,+2) |
Long Sword
Provides the following bonuses when using long swords: Dash speed +42% +15% damage Passive stats(all weapons): +5% chance to Crush (deals extra damage) +5% Physical hit ratio |
Fencing
Provides the following bonuses when using fencing weapons: Attacks hit 1 additional nearby target for 50% damage Criticals hit 2 additional nearby targets for 50% damage Can cast spells with shield equipped +15% damage Passive stats(all weapons): +5% Magical hit ratio +8% Physical hit ratio |
Axe
Provides the following bonuses when using axes: Attacks cleave to two nearby units for 33% damage +5% Crush damage +15% damage Passive stats(all weapons): +15% chance to Crush (deals extra damage) +5%Crush damage |
Hammer
Provides the following bonuses when using hammers: Reduces Physical Abs of your target by 7% on every hit Reduces Defence Ration of your targets by 3% on every hit These two effects decay over time +15% damage Passive stats(all weapons): +4% physical damage Physical attacks ignore +5% of Physical Absorbtion. |
Archery
Provides the following bonuses when using bows: 75% change to pierce units on their way to their target 50% chance to hit the monsters twice +15% damage Passive stats(all weapons): +5% Physical hit ratio |
Earth
Provides the following bonuses when using Earth magic: Spells reduce 40% of target's earth and magical Absorbtion. +25% damage Exclusive spells(learnt with talent): Earth Shock Wave Bonus to other elements: Spells reduce 15% of target's Elemental and Magical Absorbtion. Passive stats:: +10% chance to Crush (deals extra damage) +5% Earth absorption -5% Fire Absorption |
Lightning
Provides the following bonuses when using Lightning magic: Cast +15% faster Cast recovery speed reduced by 25% +25% damage Exclusive spells (learnt with talent): Fury of Thor Bonus to other elements: Cast +8% faster Cast recovery speed reduced by 10% Passive stats: +5% Lightning absorption -5% Earth Absorption |
Fire
Provides the following bonuses when using Fire magic: Burns enemies, stacking up to 3 times +25% damage Exclusive spells (learnt with talent) Hellfire Passive stats: +10% chance to Crush (deals extra damage) +5% Fire absorption -5% Ice Absorption |
Ice
Holy
caption | Provides the following bonuses when using Holy magic: +100% health with healing spells Exclusive spells Chain Heal Passive stats: +5% Magical absorption Enables dash on wands |
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Poison
caption | Provides the following passive stats: Poison deals additional damage based on unit's current health 15% change to trigger poison on hit +10% Poison resistance +25% change to reduce Paralyzing dutarion by 1 secounds when hit |
caption |