Talents: Difference between revisions
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!Provides the following passive stats: | !Provides the following passive stats: | ||
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|'''+25%''' chance to crush(deals extra damage<br />'''+15%''' Crush damage<br />'''+8%''' physical damage<br />'''+8%''' magical damage<br />'''+ | |'''+25%''' chance to crush(deals extra damage<br />'''+15%''' Crush damage<br />'''+8%''' physical damage<br />'''+8%''' magical damage<br />'''+15''' Hit Ratio | ||
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! ------------ | ! ------------ | ||
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|''' - | |''' -20%''' Max HP<br />'''-20%''' HP Recovery<br />'''-25%''' HP from Health Potions<br />'''-8%''' Defence Ratio<br />'''-8%''' Magic Resistance | ||
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Revision as of 23:30, 12 February 2020
Characters earn a talent point at level 10 and 40, be careful as once your talents points are chosen, they can only be changed in the Cash Shop or with Event/Quest Tokens. Using 'Rebirth' at maximum level does reset your stat points but not your talent points.
Short Sword
Provides the following bonuses when using short sword | |
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1-25% Chance of granting you a Critical Point on a successful hit (scales with skill %) Criticals earned like this can only be used by short swords. 15% damage | |
Passive stats(all weapons): | |
Criticals regen 2 times faster +8% chance to Crush (deals extra damage) Increased combo damage (+1,+3,+5) |
Long Sword
Provides the following bonuses when using long swords: | |
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Dash speed +42% +15% damage | |
Passive stats(all weapons): | |
+5% Crush Chance (deals bonus damage) +5% Crush Damage +5% Physical hit ratio |
Fencing
Provides the following bonuses when using fencing weapons: | |
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Attacks hit 2 additional nearby target for 75% damage Criticals hit 3 additional nearby targets for 75% damage Can cast spells while shield equipped Shield skill halved. +15% damage | |
Passive stats(all weapons): | |
+8% Magical hit ratio +8% Physical hit ratio -5% Defense Ratio |
Axe
Provides the following bonuses when using axes: | |
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Attacks cleave to two nearby units for 33% damage +15% damage | |
Passive stats(all weapons): | |
+15% chance to Crush (deals extra damage) +10% Crush damage |
Hammer
Provides the following bonuses when using Hammers: | |
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Physical absorption on target's armor is reduced proportional to endurance left on armor Physical absorption on mobs is reduced by up to 75% proportional to health left on mobs +15% damage | |
Passive stats(all weapons): | |
Physical attacks ignore 8% of Physical Abs. Reduce target armor endurance by 0.35% per hit (doubled with crit). +6% Physical damage |
Archery
Provides the following bonuses when using bows: | |
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75% chance to pierce units on their way to their target 75% chance to hit a single unit each sideways for each tile 50% chance to hit the monsters twice 50% chance to not use an arrow when attacking. +5% stun ratio +15% base damage | |
Passive stats(all weapons): | |
+5% Physical hit ratio |
Earth
Provides the following bonuses when using Earth magic: | |
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Drains stamina. +10% damage | |
Exclusive spells(learnt with talent): | |
Earth Shock Wave (190 Int) | |
Passive stats: | |
+8% Earth absorption -8% Fire Absorption |
Lightning
Provides the following bonuses when using Lightning magic: | |
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Cast +20% faster Cast recovery speed reduced by 40% +10% damage | |
Exclusive spells (learnt with talent): | |
Fury of Thor (182 Int) | |
Bonus to other elements: | |
Cast +10% faster Cast recovery speed reduced by 25% | |
Passive stats: | |
+8% Lightning absorption -8% Earth Absorption |
Fire
Provides the following bonuses when using Fire magic: | |
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Burns enemies, stacking up to 3 times Spells reduce 20% of target's Fire and Magical Absorption +10% damage | |
Exclusive spells (learnt with talent) | |
Hellfire (200 Int) | |
Bonus to other elements and mobs | |
Spells Reduce 15% of target's Element and Magical Abs. | |
Passive stats: | |
+10% chance to Crush (deals extra damage) +4% crush damage +8% magic crush damage +8% Fire absorption -8% Ice Absorption |
Ice
Provides the following bonuses when using Ice magic: | |
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Freezes enemies +10% damage +5% Magic hit ratio | |
Exclusive spells (learnt with talent) | |
Blizzard (195 Int) | |
Passive stats: | |
+5% Magical hit ratio +8% Ice absorption -8% Lightning Absorption |
Holy
Provides the following bonuses when using Holy magic: | |
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Replaces Hunger with Faith Healing spells overheal, granting a shield up to 20% of Max HP +100% health with healing spells +100% stamina with stamina recovery spells | |
Exclusive spells (learned with talent): | |
Divine Touch (costs 100 Faith, damage based on level, 15% max MP cost, 20 Int) Mass Heal (heals up to 3 allies in a 5x5 area, 60 Int) Meditation (30% max MP recovery +15% on next regen + 66 heal, 20% max MP cost, 40 Int) | |
Provides the following passive stats: | |
Activation cooldown reduced by 25% Increased Paralize duration by 5s(1s for Tier 7+ mobs) |
Poison
Provides the following passive stats: | |
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Poison deals additional damage based on unit's current health 25% Chance to tick poison on hit +10% Poison resistance +25% change to reduce Paralyzed duration by 1 secound when hit |
Tank
Provides the following passive stats: | |
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Increase aggro on monsters +15 Vitality +1 Vitality every 20 levels +30% HP Recovery +25% chance to reduce Paralyzed duration by 1 second when hit -8% chance of being stunned by physical attacks +7% Physical Absorption when directly facing your opponent with a shield +7% Magical Absorption when directly facing your opponent with a shield |
Xelima
Provides the following passive stats: | |
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+25% chance to crush(deals extra damage +15% Crush damage +8% physical damage +8% magical damage +15 Hit Ratio | |
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-20% Max HP -20% HP Recovery -25% HP from Health Potions -8% Defence Ratio -8% Magic Resistance |
Merien
Provides the following passive stats: | |
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Increased attack speed Dash Speed +21% Cast +15% faster Cast recovery speed reduced by 35% Activation cooldowns reduced by 50% +15 Strength +15 Magic | |
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-15% Damage dealt to enemies (Physical and magical) | |
Exclusive spells (learned with talent): | |
Transfer Criticals |