Guides & Formulas: Difference between revisions

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==Weapon Damage==
==Weapon Damage==
There are almost no dices in the game anymore. Damage on weapon 10 just means it does exactly 10 base damage every time. Then combo and such gets added to it
There are almost no dices in the game anymore. Damage on weapon 10 just means it does exactly 10 base damage every time. Then combo and such gets added to it
=Crush Damage=
average damage = damage + damage * crush_chance  * crush_damage


==Normal Upgrades==
==Normal Upgrades==

Revision as of 08:17, 29 January 2017

Formulas

Drop

Cont doesn't affect drops anymore. Rep affects it, but the effect scales logarithmically. It also doesn't affect the frequency of drops directly like Luck, so it's hard to put an exact number on it (although Luck increases drops like rep does, to a lesser extent, which means it's actually more than it says it does).

http://www.wolframalpha.com/input/?i=log(10,x%2B20)+with+x+from+0+to+1000

Weapon Damage

There are almost no dices in the game anymore. Damage on weapon 10 just means it does exactly 10 base damage every time. Then combo and such gets added to it

Crush Damage

average damage = damage + damage * crush_chance * crush_damage

Normal Upgrades

Weapons and Armours may be upgraded with the use of Xelima(weapons) and Merien(Armours) Stones.

Upgrades of this type ate safe until +3.

At +3 if you fail it will downgrade by 1 : ie if you upgrade at +3 it will return to +2,If you upgrade at +5 it will return to +4.