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| =Formulas=
| | New? Donate or goto http://www.helbreath.pl where you can actually have fun as a new player and EK in level ranges 1-40, 40-80, 80-120, and 120-180. |
| ==Talent Builds and Stats==
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| As with many other MMORPG's, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent, then his second at level 40. Two is the maximum number of talents.
| | http://www.helbreath.net |
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| ==Rebirth==
| | Video of differences: |
| it's 0.80^rebirthlevel
| | https://youtu.be/n4b1xseof2U |
| -20% each time
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| {| class="wikitable"
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| ! Rebirth Level !! Cost !! Exp obtained
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| | 0 || - || 100%
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| | 1 || Gold: 1 millon. Mjs: 5 || 80%
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| | 2 || Gold: 1 millon. Mjs:10 || 64%
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| | 3 || Gold: 1 millon. Mjs:15 || 51.2%
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| | 4 || Gold: 1 millon. Mjs:20 || 40.96%
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| | 5 || Gold: 1 millon. Mjs:25 || 32.77%
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| | 6 || Gold: 1 millon. Mjs:30 || 26.21%
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| | 7 || Gold: 1 millon. Mjs:35 || 20.97%
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| | 8 || Gold: 1 millon. Mjs:40 || 16.78%
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| | 9 || Gold: 1 millon. Mjs:45 || 13.42%
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| | 10 || Gold: 1 millon. Mjs:50 || 10.74%
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| | 11 || Gold: 1 millon. Mjs:55 || 8.59%
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| | 12 || Gold: 1 millon. Mjs:60 || 6.87%
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| | 13 || Gold: 1 millon. Mjs:65 || 5.50%
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| | 14 || Gold: 1 millon. Mjs:70 || 4.40%
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| | 15 || Gold: 1 millon. Mjs:75 || 3.52%
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| | 16 || Gold: 1 millon. Mjs:80 || 2.81%
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| | 17 || Gold: 1 millon. Mjs:85 || 2.25%
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| | 18 || Gold: 1 millon. Mjs:90 || 1.80%
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| | 19 || Gold: 1 millon. Mjs:95 || 1.44%
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| | 20 || Gold: 1 millon. Mjs:100 || 1.15%
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| |}
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| https://s10.postimg.org/5ret2nlop/image.png
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| ==Hit Probability==
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| Hit probability = (attacker hit ratio / defender defense ratio) *62%
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| Magic hitting probability = attacker magic hit ratio / target magic resistance) * 50%
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| ==Reputation==
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| Your character must be level 50 or more in order to trade/give rep..
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| You can trade rep every hour. Can only recieve 2 rep per hour.
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| ''Kloness damage formula''
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| 400 rep more than target for max damage
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| auto dmg_bonus = (attacker_plr->_reputation - player->_reputation) / 25;
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| dmg_bonus = Min(16, dmg_bonus) / 2;
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| dmg += dmg_bonus + Random::DiceAvg(4, dmg_bonus/2);
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| ==Tutelary Angel==
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| To receive the tutelary Angel you need to have saved '''5 majestics''', the angel is available from '''Gail''' the NPC in your citys '''Command Hall'''
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| {| class="wikitable" style="text-align: center;"
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| ! scope="col"| '''Upgrade'''
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| ! scope="col"| '''Req Majestics'''
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| ! scope="col"| '''Upgrade'''
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| ! scope="col"| '''Req Majestics'''
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| |bgcolor="black"|'''<span style="color:white">+1</span> '''||6||bgcolor="black"|'''<span style="color:white">+9</span> '''||34
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| |bgcolor="black"|'''<span style="color:white">+2</span> '''||8||bgcolor="black"|'''<span style="color:white">+10</span> '''||39
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| |-
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| |bgcolor="black"|'''<span style="color:white">+3</span> '''||10||bgcolor="black"|'''<span style="color:white">+11</span> '''||44
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| |bgcolor="black"|'''<span style="color:white">+4</span> '''||13||bgcolor="black"|'''<span style="color:white">+12</span> '''||49
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| |bgcolor="black"|'''<span style="color:white">+5</span> '''||16||bgcolor="black"|'''<span style="color:white">+13</span> '''||54
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| |bgcolor="black"|'''<span style="color:white">+6</span> '''||20||bgcolor="black"|'''<span style="color:white">+14</span> '''||59
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| |bgcolor="black"|'''<span style="color:white">+7</span> '''||24||bgcolor="black"|'''<span style="color:white">+15</span> '''||64
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| |bgcolor="black"|'''<span style="color:white">+8</span> '''||29||bgcolor="black"|'''<span style="color:white">Total</span> '''||469
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| |}
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| ==Drops==
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| Contribution doesn't affect drops anymore.
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| Rep/Mob speciality affects it (Only bonuses of the killer apply), but the effect scales logarithmically. It also doesn't affect the frequency of drops directly like Luck, so it's hard to put an exact number on it (although Luck increases drops like rep does, to a lesser extent, which means it's actually more than it says it does).
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| http://www.wolframalpha.com/input/?i=log(10,x%2B20)+with+x+from+0+to+1000
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| ==Weapon Damage==
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| There are almost no dices in the game anymore. Damage on weapon 10 just means it does exactly 10 base damage every time. Then combo and such gets added to it
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| ''Crush Damage''
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| average damage = damage + damage * crush_chance * crush_damage
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| ==Normal Upgrades==
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| Weapons and Armours may be upgraded with the use of Xelima(weapons and shields) and Merien(Armours) Stones.
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| Upgrades of this type in no-rare items are safe until +3. Rare items items are safe until +5.
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| At +3 if you fail it will downgrade by 1 : ie if you upgrade at +3 it will return to +2,If you upgrade at +5 it will return to +4 losing the stone.
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| ==Raid Time==
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| During the weekends enemy players may enter all of your cites maps and attack relatively unhindered.The only restrictions are time,and certain spells that cannot be used in opposition towns,
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| Spells that are restricted,
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| - Poison Cloud | Cloud Kill | Fire Wall | Fire Field | Spike Field
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| Friday to Saturday & Tuesday, time 00:00 to 24:00, raid time limit is 1 hour, this can be reset by leaving the Town maps into Middleland or Dungeon Lvl 2.
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| ==Xelents Guide To The Apocalypse.==
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| General info : The event start's and the portal from Icebound to Druncnian City opens up, located at the north west corner of Icebound.
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| Keep in mind that at any time a big bunch of enemy's could come running and things get wild.
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| https://i.imgur.com/fftTIWn.png
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| Inside of Druncnian City there's usually a huge melee of aresden and elvinian's slaughtering eachother, also there's Hellclaw and Nizie pits that drop good stuff.
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| https://i.imgur.com/Z15VkRo.png https://i.imgur.com/Nus4WiE.png
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| Infernia A Infernia B
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| There are two portal's that lead to Infernia (A) and Infernia (B), in the Infernia maps there is also a portal that leads us closer to the end boss. From here on the portal's only open when all of the mobs in the map have been killed, from here on mobs do not respawn in the map, at anytime you can write /mcount to get the info on the mob progress in a map you are in.
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| Mobs are usually killed in infernia in order of drop value : Fire Wyvern's > Barlog's > Demons > and then the rest until the portal open's zombies.The idea behind the order is to claim any good drops before the enemy raids and takes the goodies.
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| Infernia B-A portals are open at all times allowing you to cross between maps and clear all the large mobs before moving onto the maze map.All of the mobs in ONE of the maps must be cleared before the Maze portal will open.
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| The portals in A & B located in the lower half of the map lead to the Maze the upper portals allow transfer between Inf A & B.
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| https://i.imgur.com/0lxjFTG.png
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| In the Maze, the mini map disappears. It's a maze, you are supposed to feel trapped and confused. We counter this with a simple Hanzel and Gretel tactic, meaning that the ppl that know the way run ahead and create food on the floor for others to follow.
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| There's one correct path.
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| Normally, we don't kill anyhting in the maze, the portal at the end of the maze is always active and leads to the next map called Procella.
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| https://i.imgur.com/rtZebEU.png
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| Procella
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| Inside of Procella it's just one big massive plain filled with various big mobs. Need to kill everything to open the next and final portal to Abbadon. Normally, we stay as one big group and go either clockwise or counter-clockwise around or through the middle, but when we get there just stay in a big group and move accordingly. The portal for the next place is the buttom left corner.
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| https://i.imgur.com/2wjYUxd.png
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| The Abaddon
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| In Abbadon we need to kill everything /mcount to 0 before abbadon spawn's, again usually we start off with the Frost Wyver's > Barlog's > Tigerwor's > Hellclaw's > minotaur's,GG's ,DD's etc.
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| As soon as the /mcount reaches 0 there will be 10 sec's delay and Abbadon will spawn in the big central plaza of the map. The only thing to know about this part is to staying alive, and keeping abbadon on the screen. Stay with him on the screen for at least 5 seconds after, to enshure you take part in the loot.
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| Gl and Happy Hunting Kind Reg. Xelent aka. Amazing
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| ==New Player Money Making Strategies==
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| ----
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| 1. Frogs
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| ----
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| Experiment: +0 DEX angel to +15 DEX angel at frogs.
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| Time spent: About 1 week
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| ----
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| RESULTS:
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| 41c: various shards/frags
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| 37c: mer/xel stones
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| 10c: from hp/exp tablets
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| ----
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| TOTAL EARNED: 86c
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| FROGS STATISTICS LEVEL: 26
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| Tested by: Rudi
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| <br>
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| Video Demonstration by: SavageKO<br>
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| [https://youtu.be/NpwstprQSpk XEL+AXE | Demonstration]
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| <br>
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| ----
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| 2. Farming Strategy
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| ----
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| Step 1: Create a character with talents Axe/Merien ( Min. Lvl. 40 for take both talents)
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| Step 2: Buy farming manual, 3 hoe's and 30 seeds.
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| Step 3: Put 3 seeds in line and hit in the middle, you will farm 3 seeds at the same time.
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| Step 4: Grind it to 95% lvl of skill.
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| Step 5: Buy ginsengs seeds, you can sell it for 4500 and make free gold. (Can sell it to players too)
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| Tested by Nakey.
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