Enchanting: Difference between revisions
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This chart serves as a quick reference for which | This chart serves as a quick reference for which stat amounts can be enchanted before disenchanting to upgrade frags and shards at a lower cost compared to the enchanting bag. | ||
[[File:Low Level Frag-Shard Upgrade Chart.png|thumb|none]] | [[File:Low Level Frag-Shard Upgrade Chart.png|thumb|none]] | ||
=Shard/Fragment Level Progression= | =Shard/Fragment Level Progression= |
Revision as of 13:48, 3 September 2022
Enchanting
Pressing Ctrl+E in game will open the enchanting screen.
Enchanting enables the player to retrieve stated Shards(Primary Stat) and Fragments(Secondary Stat) from drops by disenchanting stated items, and then use the shards to upgrade other stated items.
Some attributes cannot be removed, example Critical Increase Chance (CIC), Consecutive attack, HP & MP Siphon, etc.
Disenchanting requires 0 skill, however Enchanting requires skill to be trained.
Press F8 in game
Disenchanting stated drops retrieves the stats from the item as either a Shard or Fragment.
These enchants can then be used to upgrade other items.
You can combine frags/shards of the same type and tier to upgrade them, if the item is below level 5 it will requite 3-4 enchants to level up.(less if upgrading clothes). Enchants above level 5 require only 2 items to upgrade. A useful tip when upgrading below tier 5: enchanting first and then disenchanting may yield a higher frag/shard cheaper. Example: you get a hp34 piece of armor. This disenchants to a tier 4 hp frag. It takes 3 tier 4 hp frags to upgrade to a tier 5 hp frag. However, because tier 5 begins at hp35, enchanting the item one time and then disenchanting it will give you a tier 5 hp frag. You saved yourself 2 tier 4 hp frags as a result.
Please keep the following in mind as well though: clothes and lower level weapons disenchant to lesser shards/frags than they actually are, and all shields regardless of level disenchant for the full shard/frag. The above example applies to armors, shields, and higher level weapons.
This chart serves as a quick reference for which stat amounts can be enchanted before disenchanting to upgrade frags and shards at a lower cost compared to the enchanting bag.
Shard/Fragment Level Progression
Shard
Stat | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Poisoning (PD) | 4-7 | 8-11 | 12-15 | 16-19 | 20-23 | 24-27 | 28-31 | 32-35 | 36-39 | 40-43 | 44-47 | 48-51 | 52-55 | 56-59 | 60-63 | 64-67 | 68-71 |
Light | 4-7 | 8-11 | 12-15 | 16-19 | 20-23 | 24-27 | 28-31 | 32-35 | 36-39 | 40-43 | 44-47 | 48-51 | 52-55 | 56-59 | 60-63 | 64-67 | 68-71 |
Endurance | 7-13 | 14-20 | 21-27 | 28-34 | 35-41 | 42-48 | 49-55 | 56-62 | 63-69 | 70-76 | 77-83 | 84-90 | 91-97 | 98-104 | 105-111 | 112-118 | 119-125 |
Casting Probablity (CP) | 4-7 | 8-11 | 12-15 | 16-19 | 20-23 | 24-27 | 28-31 | 32-35 | 36-39 | 40-43 | 44-47 | 48-51 | 52-55 | 56-59 | 60-63 | 64-67 | 68-71 |
Mana Conversion (MCON) | 2-3 | 4-5 | 6-7 | 8-9 | 10-11 | 12-13 | 14-15 | 16-17 | 18-19 | 20-21 | 22-23 | 24-25 | 26-27 | 28-29 | 30-31 | 32-33 | 34-35 |
Experience (EXP) | 3-5 | 6-8 | 9-11 | 12-14 | 15-17 | 18-20 | 21-23 | 24-26 | 27-29 | 30-32 | 33-35 | 36-38 | 39-41 | 42-44 | 45-47 | 48-50 | 51-53 |
Gold | 4-7 | 8-11 | 12-15 | 16-19 | 20-23 | 24-27 | 28-31 | 32-35 | 36-39 | 40-43 | 44-47 | 48-51 | 52-55 | 56-59 | 60-63 | 64-67 | 68-71 |
Crush Chance (CC) | 2-3 | 4-5 | 6-7 | 8-9 | 10-11 | 12-13 | 14-15 | 16-17 | 18-19 | 20-21 | 22-23 | 24-25 | 26-27 | 28-29 | 30-31 | 32-33 | 34-35 |
Fragment
Stat | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Poison Resistance (PR) | 3-5 | 6-8 | 9-11 | 12-14 | 15-17 | 18-20 | 21-23 | 24-26 | 27-29 | 30-32 | 33-35 | 36-38 | 39-41 | 42-44 | 45-47 | 48-50 | 51-53 |
Hit Ratio (HR) | 7-13 | 14-20 | 21-27 | 28-34 | 35-41 | 42-48 | 49-55 | 56-62 | 63-69 | 70-76 | 77-83 | 84-90 | 91-97 | 98-104 | 105-111 | 112-118 | 119-125 |
Defense Ratio (DR) | 7-13 | 14-20 | 21-27 | 28-34 | 35-41 | 42-48 | 49-55 | 56-62 | 63-69 | 70-76 | 77-83 | 84-90 | 91-97 | 98-104 | 105-111 | 112-118 | 119-125 |
HP Recovery (HP) | 7-13 | 14-20 | 21-27 | 28-34 | 35-41 | 42-48 | 49-55 | 56-62 | 63-69 | 70-76 | 77-83 | 84-90 | 91-97 | 98-104 | 105-111 | 112-118 | 119-125 |
SP Recovery (SP) | 7-13 | 14-20 | 21-27 | 28-34 | 35-41 | 42-48 | 49-55 | 56-62 | 63-69 | 70-76 | 77-83 | 84-90 | 91-97 | 98-104 | 105-111 | 112-118 | 119-125 |
MP Recovery (MP) | 7-13 | 14-20 | 21-27 | 28-34 | 35-41 | 42-48 | 49-55 | 56-62 | 63-69 | 70-76 | 77-83 | 84-90 | 91-97 | 98-104 | 105-111 | 112-118 | 119-125 |
Magic Resistance (MR) | 7-13 | 14-20 | 21-27 | 28-34 | 35-41 | 42-48 | 49-55 | 56-62 | 63-69 | 70-76 | 77-83 | 84-90 | 91-97 | 98-104 | 105-111 | 112-118 | 119-125 |
Physical Absorption (PA) | 3-5 | 6-8 | 9-11 | 12-14 | 15-17 | 18-20 | 21-23 | 24-26 | 27-29 | 30-32 | 33-35 | 36-38 | 39-41 | 42-44 | 45-47 | 48-50 | 51-53 |
Magical Absorption (MA) | 3-5 | 6-8 | 9-11 | 12-14 | 15-17 | 18-20 | 21-23 | 24-26 | 27-29 | 30-32 | 33-35 | 36-38 | 39-41 | 42-44 | 45-47 | 48-50 | 51-53 |
Experience (EXP) | 5-9 | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-44 | 45-49 | 50-54 | 55-59 | 60-64 | 65-69 | 70-74 | 75-79 | 80-84 | 85-89 |
Gold | 6-11 | 12-17 | 18-23 | 24-29 | 30-35 | 36-41 | 42-47 | 48-53 | 54-59 | 60-65 | 66-71 | 72-77 | 78-83 | 84-89 | 90-95 | 96-101 | 102-107 |
Crush Damage (CD) | 3-5 | 6-8 | 9-11 | 12-14 | 15-17 | 18-20 | 21-23 | 24-26 | 27-29 | 30-32 | 33-35 | 36-38 | 39-41 | 42-44 | 45-47 | 48-50 | 51-53 |