Armours: Difference between revisions

From Helbreath Olympia Wiki
imported>Torana
No edit summary
imported>Torana
No edit summary
Line 1: Line 1:
=Armour Attributes=
{| class="wikitable" style="text-align: center;"
|-
!| Attribute Type
!| Description
|-
||Light||Reduces the weight of the item.
|-
||Agile||Increases the attack speed of the weapon. (-1 speed)
|-
||Strong||Increases the endurance of the weapon.
|-
||<span style=color:Orange>Critical</span>||Increases critical attacks damage.
|-
||<span style=color:Green>Poison</span>||Adds poison damage to every attack. Poison damage is dealt over time.
|-
||<span style=color:Blue>Sharp</span>||Increases the damage of the weapon by 1.
|-
||<span style=color:Pink>Ancient</span>||Increases the damage of the weapon by 2.
|-
||<span style=color:Gray>Righteous</span>||Increases the damage of the weapon according to the amount of reputation your character has, compared to the player you are attacking.(400 vs 0 = +8 damage)(PVP ONLY)
|-
||Crush Chance||Increases the chance to score a crushing hit.(Bonus damage)
|-
||Crush Damage|| Increases the amount of crush damage when landing a crushing hit.
|}
PA depends on which armor is hit
PA depends on which armor is hit
body armor is hit 50% of the time
body armor is hit 50% of the time

Revision as of 01:27, 16 December 2017

Armour Attributes

Attribute Type Description
Light Reduces the weight of the item.
Agile Increases the attack speed of the weapon. (-1 speed)
Strong Increases the endurance of the weapon.
Critical Increases critical attacks damage.
Poison Adds poison damage to every attack. Poison damage is dealt over time.
Sharp Increases the damage of the weapon by 1.
Ancient Increases the damage of the weapon by 2.
Righteous Increases the damage of the weapon according to the amount of reputation your character has, compared to the player you are attacking.(400 vs 0 = +8 damage)(PVP ONLY)
Crush Chance Increases the chance to score a crushing hit.(Bonus damage)
Crush Damage Increases the amount of crush damage when landing a crushing hit.

PA depends on which armor is hit body armor is hit 50% of the time image001.jpg image002.jpg image003.jpg image005.jpg image006.jpg image007.jpg image008.jpg image009.jpg image010.jpg image011.jpg image012.jpg image014.jpg image015.jpg image016.jpg



image001.jpg image002.jpg image003.jpg image004.jpg image005.jpg image006.jpg image007.jpg image008.jpg image009.jpg image010.jpg image011.jpg image012.jpg image013.jpg image014.jpg image015.jpg image016.jpg image017.jpg image018.jpg image019.jpg image020.jpg image021.jpg image022.jpg image023.jpg image024.jpg image025.jpg image026.jpg