Character Development: Difference between revisions

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imported>Enguzrad
attributes and angels
imported>Enguzrad
talents
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==Talents==
==Talents==
* You can choose your first talent after you get level 5 and second talent after you get level 40.
* Talents give you passive bonuses that always apply and bonuses that apply when holding certain weapon or using spells of certain element.
===Short Sword===
{| class="wikitable" style="text-align: left;"
|-
! Short Sword bonuses
|-
|'''+1..25%''' Chance of granting you a Critical Point on a successful hit (scales with Short Sword skill).<br/>Criticals earned like this can only be used by Short Swords.<br/>'''+15%''' base damage
|-
! Passive bonuses
|-
| Critical Points regenerate '''2x''' faster.<br />'''+8%''' Crush Chance<br/>Increased Consecutive Attack Damage ('''+1''','''+3''','''+5''')
|-
! Passive penalties
|-
| '''-5%''' Defense Ratio
|}
===Long Sword===
{| class="wikitable" style="text-align: left;"
|-
! Long Sword bonuses''':
|-
| '''+42%''' Dash Attack speed<br/>'''+15%''' base damage
|-
! Passive bonuses
|-
|'''+5%''' Crush Chance<br />'''+5%''' Crush Damage<br />'''+5%''' Physical Hit Ratio
|}
===Fencing===
{| class="wikitable" style="text-align: left;"
|-
! Fencing bonuses
|-
| Attacks hit '''2''' additional nearby targets for '''75%''' damage.<br />Critical Attacks hit '''3''' additional nearby targets for '''75%''' damage.<br />Can cast spells with shield equipped.<br />'''+15%''' base damage
|-
! Fencing penalties
|-
| Shield skill halved.
|-
! Passive bonuses
|-
|'''+8%''' Magic Hit Ratio<br />'''+8%''' Physical hit ratio
|-
! Passive penalties
|-
|'''-5%''' Defense Ratio
|}
===Axe===
{| class="wikitable" style="text-align: left;"
|-
! Axe bonuses
|-
| Attacks hit '''2''' additional nearby targets for '''33%''' damage.<br />'''+15%''' base damage
|-
! Passive bonuses
|-
|'''+15%''' Crush Chance<br />'''+10%''' Crush Damage
|-
|}
===Hammer===
{| class="wikitable" style="text-align: left;"
|-
! Hammer bonuses
|-
| Attacks ignore '''up to 100%''' Physical Absorption of target's armor (scales up with armor's missing endurance).<br />Attacks ignore '''up to 75%''' Physical Absorption of hit monster (scales up with monster's missing health).<br />'''+15%''' base damage
|-
! Passive bonuses
|-
| Physical attacks ignore '''8%''' of Physical Absorbtion.<br />Physical attacks reduce target's armor endurance by '''0.35%''' per hit (double, if critical hit).<br />'''+6%''' Physical damage
|-
|}
===Archery===
{| class="wikitable" style="text-align: left;"
|-
! Bow bonuses
|-
|'''75%''' chance to hit enemies directly on and next to the path between you and your target.<br />'''50%''' chance to hit the target twice.<br /> '''50%''' chance to not use an arrow when attacking.<br />'''+5%''' Stun Ratio<br />'''+15%''' base damage<br/>'''+1''' base damage for every 30 Strength
|-
! Passive bonuses
|-
|'''+5%''' Physical Hit Ratio
|}
===<span style="color:#8a3324">Earth</span>===
{| class="wikitable" style="text-align: left;"
|-
! Earth spells bonuses
|-
| Drains stamina.<br />'''+10%''' damage
|-
! Passive bonuses
|-
| Learn '''Earth Shock Wave''' spell.<br/>'''+8%''' Earth Absorption
|-
! Passive penalties
|-
|'''-8%''' Fire Absorption
|}
===<span style="color:#ffd700">Lightning</span>===
{| class="wikitable" style="text-align: left;"
|-
! Lightning spells bonuses
|-
| Cast '''20%''' faster.<br />Cast recovery '''40%''' faster.<br />'''+10'''% damage
|-
! Other spells bonuses
|-
|Cast '''10%''' faster.<br />Cast recovery '''25%''' faster.
|-
! Passive bonuses
|-
|Learn '''Fury of Thor''' spell.<br/>'''+8%''' Lightning absorption
|-
! Passive penalties
|-
|'''-8%''' Earth Absorption
|}
===<span style="color:#ff4500">Fire</span>===
{| class="wikitable" style="text-align: left;"
|-
! Fire spells bonuses
|-
| Causes '''Burn''' damage over time, stacking up to '''3''' times.<br />Ignore '''20%''' of target's Fire and Magic Absorption.<br />'''+10%''' damage
|-
! Other spells bonuses
|-
| Ignore '''15%''' of target's Element and Magic Absorbtion.
|-
! Passive bonuses
|-
|Learn '''Hellfire''' spell.<br/>'''+10%''' Crush Chance<br />'''+4%''' Crush Damage<br />'''+8%''' Magic Crush Damage<br />'''+8%''' Fire absorption
|-
! Passive penalties
|-
|'''-8%''' Ice Absorption
|}
===<span style="color:#87cefa">Ice</span>===
{| class="wikitable" style="text-align: left;"
|-
! Ice spells bonuses
|-
| Causes '''Freeze''' status effect.<br />'''+10%''' damage<br />'''+12%''' damage on targets affected by Freeze<br />'''+5%''' Magic Hit Ratio
|-
! Passive bonuses
|-
|Learn '''Blizzard''' spell.<br/>'''+5%''' Magic Hit Ratio<br />'''+8%''' Ice Absorption
|-
! Passive penalties
|-
|'''-8%''' Lightning Absorption
|}
===<span style="color:#b7b7b7">Holy</span>===
{| class="wikitable" style="text-align: left;"
|-
! Passive bonuses
|-
| Replaces '''Hunger''' with '''Faith'''. Faith is replenished by healing and causing damage.<br />Healing spells overheal, granting a shield up to 20% of Max HP<br />'''+100%''' health with healing spells<br />'''+100%''' stamina with stamina recovery spells
|-
!Exclusive spells  (learned with talent):
|-
|Divine Touch (costs 100 Faith, damage based on level, 15% max MP cost, 20 Int)<br />Mass Heal (heals up to 3 allies in a 5x5 area, 60 Int)<br />Meditation ('''30%''' max MP recovery '''+15%''' on next regen + '''66''' heal, '''20%''' max MP cost, 40 Int)
|-
!Provides the following passive stats:
|-
|Activation cooldown reduced by '''25%'''<br>Increased Paralize duration by '''5s'''('''1s''' for Tier 7+ mobs)
|}
===<span style="color:#00EE00">Poison</span>===
{| class="wikitable" style="text-align: left;"
|-
|rowspan="10"|https://i.postimg.cc/pTM0ZV0s/necklaceofmedusa.gif
!Provides the following passive stats:
|-
|Poison deals additional damage based on unit's current health<br />'''25%''' Chance to tick poison on hit<br />'''+10%''' Poison resistance<br />'''+25%''' change to reduce Paralyzed duration by '''1''' second when hit
|-
|}
===<span style="color:#48452a">Tank</span>===
{| class="wikitable" style="text-align: left;"
|-
|rowspan="10"|https://i.postimg.cc/sgPVVxkr/towershield.gif
!Provides the following passive stats:
|-
|Increase aggro on monsters<br />'''+15''' Vitality<br />'''+1''' Vitality every '''20''' levels <br />'''+30%''' HP Recovery<br />'''+25%''' chance to reduce Paralyzed duration by '''1''' second when hit<br />'''-8%''' chance of being stunned by physical attacks<br />'''+7%''' Physical Absorption when directly facing your opponent with a shield<br />'''+7%''' Magical Absorption when directly facing your opponent with a shield
|-
|}
===<span style="color:#D13434">Xelima</span>===
{| class="wikitable" style="text-align: left;"
|-
|rowspan="10"|https://www.helbreath.net/img/Xelimaneck.gif
!Provides the following passive stats:
|-
|'''+25%''' chance to crush(deals extra damage<br>
'''+15%''' Crush damage<br>
'''+8%''' physical damage<br>
'''+12%''' magical damage<br>
'''+15''' Hit Ratio<br>
Cast '''+0.05%''' faster per '''1''' Mag<br>
Cast recovery speed reduced by '''0.1%''' per '''1''' Mag<br>
|-
!    ------------
|-
|''' -20%''' Max HP<br>
'''-20%''' HP Recovery<br>
'''-25%''' HP from Health Potions<br>
'''-8%''' Defence Ratio<br>
'''-8%''' Magic Resistance
|-
|}
===<span style="color:#53DB8E">Merien</span>===
{| class="wikitable" style="text-align: left;"
|-
|rowspan="10"|https://www.helbreath.net/img/Merienneck.gif
!Provides the following passive stats:
|-
|Increased attack speed<br>
Cast '''+0.1%''' faster per '''1''' Mag<br>
Cast recovery speed reduced by '''0.2%''' per '''1''' Mag<br>
Activation cooldowns reduced by '''25%'''<br>
'''+15''' Strength<br>
'''+15''' Magic
|-
!      -----------
|-
|'''-15%''' Magical damage penalty<br>
'''-10%''' Physical damage penalty
|-
!Exclusive spells (learned with talent):
|-
|Transfer Criticals''
|-
|}

Revision as of 20:28, 3 August 2021

Leveling

  • Character starts at level 1. Max level is 140.
  • Once you reach max level, you keep gaining experience and "leveling" but your actual level never gets higher than 140. Instead, you gain 1 Majestics point every time you "level" over 140. These can be used to purchase various things. To gain 1 majestic point you need to get roughly 1,900,000 experience.
Level Total Exp Level Total Exp Level Total Exp Level Total Exp
1 0 36 ?????? 71 ?????? 106 ??????
2 5,100 37 ?????? 72 ?????? 107 ??????
3 13,400 38 ?????? 73 ?????? 108 ??????
4 26,400 39 ?????? 74 25,110,000 109 ??????
5 44,600 40 ?????? 75 ?????? 110 ??????
6 68,500 41 ?????? 76 ?????? 111 ??????
7 ?????? 42 ?????? 77 ?????? 112 ??????
8 ?????? 43 ?????? 78 ?????? 113 ??????
9 ?????? 44 ?????? 79 ?????? 114 ??????
10 ?????? 45 ?????? 80 ?????? 115 ??????
11 ?????? 46 ?????? 81 ?????? 116 ??????
12 ?????? 47 ?????? 82 ?????? 117 ??????
13 ?????? 48 ?????? 83 ?????? 118 ??????
14 ?????? 49 ?????? 84 ?????? 119 ??????
15 ?????? 50 ?????? 85 ?????? 120 ??????
16 ?????? 51 ?????? 86 ?????? 121 ??????
17 ?????? 52 ?????? 87 ?????? 122 ??????
18 ?????? 53 ?????? 88 ?????? 123 ??????
19 ?????? 54 ?????? 89 ?????? 124 ??????
20 ?????? 55 ?????? 90 ?????? 125 ??????
21 ?????? 56 ?????? 91 ?????? 126 ??????
22 ?????? 57 ?????? 92 ?????? 127 ??????
23 ?????? 58 ?????? 93 ?????? 128 ??????
24 ?????? 59 ?????? 94 ?????? 129 ??????
25 ?????? 60 ?????? 95 ?????? 130 ??????
26 ?????? 61 ?????? 96 ?????? 131 ??????
27 ?????? 62 ?????? 97 ?????? 132 ??????
28 ?????? 63 ?????? 98 ?????? 133 ??????
29 ?????? 64 18,514,000 99 ?????? 134 ??????
30 ?????? 65 ?????? 100 ?????? 135 ??????
31 ?????? 66 ?????? 101 ?????? 136 ??????
32 ?????? 67 ?????? 102 ?????? 137 ??????
33 ?????? 68 ?????? 103 ?????? 138 ??????
34 ?????? 69 ?????? 104 ?????? 139 ??????
35 ?????? 70 ?????? 105 ?????? 140 ??????


Rebirth

  • When you achieve max level, you can choose to rebirth your character. This will grant you extra 3 attribute points (making you 1 level higher then normal), reset you to level 1 and give you permanent penalty to experience gain. You can rebirth up to 20 times.
  • You keep your skills, spells and your talents (you select one of them to have it from 1st level, the second will be selected automatically at level 40).
  • To rebirth, go to your town City Hall and talk to City Hall Officer. You need to have enough gold and majestics and store your items in warehouse so you have less than 55 weight.
Price: gold = 1,000,000     
       majestics = 5 * next rebirth level
Experience gain penalty: 20% for each rebirth (multiplicative, so at rebirth 10 you gain only 100 * 0.8^10 % experience)
Rebirth Level Majestics Cost Base Experience Gain [%]
0 - 100
1 5 80.0
2 10 64.0
3 15 51.2
4 20 41.0
5 25 32.8
6 30 26.2
7 35 21.0
8 40 16.8
9 45 13.4
10 50 10.7
11 55 8.59
12 60 6.87
13 65 5.50
14 70 4.40
15 75 3.52
16 80 2.81
17 85 2.25
18 90 1.80
19 95 1.44
20 100 1.15


Attributes

  • Character has a minimum of 10 points in each attribute and gets 10 attribute points at creation (level 1).
  • You gain 3 attribute points for every level starting with level 2 and stopping at level 140. You can also rebirth your character up to 20 times, each rebirth gives you extra 3 attribute points. Other ways of gaining attribute points are talents and tutelary angels.
  • From levels and rebirths you can distribute up to 487 attribute points (10 at level 1, 417 for levels, 60 for rebirths).
  • One attribute can be increased up to 200.
  • Most attributes relate to skills. The skill has a limit of 2 * the respective attribute (e.g. with 25 Strength you can have only up to 50% in Mining skill).

Strength

Related Skills: Hand Attack, Mining, Manufacturing

 1 pt:  + 1 Max SP,  + 5 Max Weight,  + 0.2% base weapon damage
 3 pts: + 2 Max HP
20 pts: + 1 base Hands damage

Vitality

 1 pt:  + 2 Max HP,  + 0.75 average HP regeneration,  + 0.13 average SP regeneration
10 pts: - 1 incoming magical damage
20 pts: - 1 incoming physical damage

Dexterity

Related Skills: Short Sword, Long Sword, Fencing, Axe, Hammer, Archery, Shield, Fishing

 1 pt:         + 2 Defense Ratio
 1 pt over 50: + 1.2 physical Hit Ratio

Intelligence

Related Skills: Farming, Alchemy

 2 pt:         + 1 Max MP
 2 pt over 50: + 1 Casting Probability

Magic

Related Skills: Magic, Staff

 1 pt:         + 2 Max MP,  + 0.3% magic damage,  + 0.66 average MP regeneration
 1 pt over 50: + 1 Magic Resistance,  + 1.15 magic Hit Ratio

Luck

 1 pt: + 0.33% Crush Chance,  + 0.125% Drop Chance


Tutelary Angels

  • Represented by Angelic Pendant that can be equiped to special character slot. Can add up to 16 points to one of your attributes.
  • Angel can be bought from Gail at Command Hall for 5 Majestics.
  • Angel can be upgraded for more Majestics using Upgrade Item option in Skill List.

Available Angel types: Strength, Dexterity, Intelligence, Magic

Upgrade Majestics Cost Upgrade Majestics Cost
+1 6 +9 34
+2 8 +10 39
+3 10 +11 44
+4 13 +12 49
+5 16 +13 54
+6 20 +14 59
+7 24 +15 64
+8 29 Total 469


Talents

  • You can choose your first talent after you get level 5 and second talent after you get level 40.
  • Talents give you passive bonuses that always apply and bonuses that apply when holding certain weapon or using spells of certain element.

Short Sword

Short Sword bonuses
+1..25% Chance of granting you a Critical Point on a successful hit (scales with Short Sword skill).
Criticals earned like this can only be used by Short Swords.
+15% base damage
Passive bonuses
Critical Points regenerate 2x faster.
+8% Crush Chance
Increased Consecutive Attack Damage (+1,+3,+5)
Passive penalties
-5% Defense Ratio

Long Sword

Long Sword bonuses:
+42% Dash Attack speed
+15% base damage
Passive bonuses
+5% Crush Chance
+5% Crush Damage
+5% Physical Hit Ratio

Fencing

Fencing bonuses
Attacks hit 2 additional nearby targets for 75% damage.
Critical Attacks hit 3 additional nearby targets for 75% damage.
Can cast spells with shield equipped.
+15% base damage
Fencing penalties
Shield skill halved.
Passive bonuses
+8% Magic Hit Ratio
+8% Physical hit ratio
Passive penalties
-5% Defense Ratio

Axe

Axe bonuses
Attacks hit 2 additional nearby targets for 33% damage.
+15% base damage
Passive bonuses
+15% Crush Chance
+10% Crush Damage

Hammer

Hammer bonuses
Attacks ignore up to 100% Physical Absorption of target's armor (scales up with armor's missing endurance).
Attacks ignore up to 75% Physical Absorption of hit monster (scales up with monster's missing health).
+15% base damage
Passive bonuses
Physical attacks ignore 8% of Physical Absorbtion.
Physical attacks reduce target's armor endurance by 0.35% per hit (double, if critical hit).
+6% Physical damage

Archery

Bow bonuses
75% chance to hit enemies directly on and next to the path between you and your target.
50% chance to hit the target twice.
50% chance to not use an arrow when attacking.
+5% Stun Ratio
+15% base damage
+1 base damage for every 30 Strength
Passive bonuses
+5% Physical Hit Ratio

Earth

Earth spells bonuses
Drains stamina.
+10% damage
Passive bonuses
Learn Earth Shock Wave spell.
+8% Earth Absorption
Passive penalties
-8% Fire Absorption

Lightning

Lightning spells bonuses
Cast 20% faster.
Cast recovery 40% faster.
+10% damage
Other spells bonuses
Cast 10% faster.
Cast recovery 25% faster.
Passive bonuses
Learn Fury of Thor spell.
+8% Lightning absorption
Passive penalties
-8% Earth Absorption

Fire

Fire spells bonuses
Causes Burn damage over time, stacking up to 3 times.
Ignore 20% of target's Fire and Magic Absorption.
+10% damage
Other spells bonuses
Ignore 15% of target's Element and Magic Absorbtion.
Passive bonuses
Learn Hellfire spell.
+10% Crush Chance
+4% Crush Damage
+8% Magic Crush Damage
+8% Fire absorption
Passive penalties
-8% Ice Absorption

Ice

Ice spells bonuses
Causes Freeze status effect.
+10% damage
+12% damage on targets affected by Freeze
+5% Magic Hit Ratio
Passive bonuses
Learn Blizzard spell.
+5% Magic Hit Ratio
+8% Ice Absorption
Passive penalties
-8% Lightning Absorption

Holy

Passive bonuses
Replaces Hunger with Faith. Faith is replenished by healing and causing damage.
Healing spells overheal, granting a shield up to 20% of Max HP
+100% health with healing spells
+100% stamina with stamina recovery spells
Exclusive spells (learned with talent):
Divine Touch (costs 100 Faith, damage based on level, 15% max MP cost, 20 Int)
Mass Heal (heals up to 3 allies in a 5x5 area, 60 Int)
Meditation (30% max MP recovery +15% on next regen + 66 heal, 20% max MP cost, 40 Int)
Provides the following passive stats:
Activation cooldown reduced by 25%
Increased Paralize duration by 5s(1s for Tier 7+ mobs)

Poison

necklaceofmedusa.gif Provides the following passive stats:
Poison deals additional damage based on unit's current health
25% Chance to tick poison on hit
+10% Poison resistance
+25% change to reduce Paralyzed duration by 1 second when hit

Tank

towershield.gif Provides the following passive stats:
Increase aggro on monsters
+15 Vitality
+1 Vitality every 20 levels
+30% HP Recovery
+25% chance to reduce Paralyzed duration by 1 second when hit
-8% chance of being stunned by physical attacks
+7% Physical Absorption when directly facing your opponent with a shield
+7% Magical Absorption when directly facing your opponent with a shield

Xelima

Xelimaneck.gif Provides the following passive stats:
+25% chance to crush(deals extra damage

+15% Crush damage
+8% physical damage
+12% magical damage
+15 Hit Ratio
Cast +0.05% faster per 1 Mag
Cast recovery speed reduced by 0.1% per 1 Mag

------------
-20% Max HP

-20% HP Recovery
-25% HP from Health Potions
-8% Defence Ratio
-8% Magic Resistance

Merien

Merienneck.gif Provides the following passive stats:
Increased attack speed

Cast +0.1% faster per 1 Mag
Cast recovery speed reduced by 0.2% per 1 Mag
Activation cooldowns reduced by 25%
+15 Strength
+15 Magic

-----------
-15% Magical damage penalty

-10% Physical damage penalty

Exclusive spells (learned with talent):
Transfer Criticals