Combat: Difference between revisions

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imported>Enguzrad
Created page with "=Physical Attack= =Magic Attack= =Getting Hit="
 
imported>Enguzrad
magic
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=Physical Attack=
=Physical Attack=
Physical Hit Ratio
Defense Ratio




=Magic Attack=
''Adjusted Level'' = ''Level'' + ''Rebirth Level'' (max 140 in total)
''Mage Level'' = ''Adjusted Level'' / 10 (round result down)
''Circle''    = the circle number of the spell you are casting
'''Penalty'''  = {  5,  5,  8,  8,  10,  14,  28,  32,  36,  40 }
===Magic Hit Ratio===
''Base Value'' = ''Magic Skill''
if ''Magic'' > 50, add
    ''Magic Bonus'' = ''Magic'' - 50
if ''Circle'' < ''Mage Level'', add
    ''Level Bonus'' = 5 * (''Mage Level'' - ''Circle'')
if ''Circle'' > ''Mage Level'', subtract
    ''Level Penalty'' = ''b'' - (''a'' / ''c'' * ''b'') (round result to nearest)
    ''a'' = ''Adjusted Level'' - (10 * ''Mage Level'')
    ''b'' = (''Circle'' - ''Mage Level'') * '''Penalty'''{''Circle''}
    ''c'' = (''Circle'' - ''Mage Level'') * 10
add ''Hit Ratio'' bonus from items and talents
multiply by percentual ''Hit Ratio'' bonus/penalty from talents
===Magic Resistance===
''Base Value'' = ''Magic Resistance Skill''
if ''Magic'' > 50, add
    ''Magic Bonus'' = ''Magic'' - 50
add ''Magic Resistance'' bonus from items and talents
multiply by percentual ''Magic Resistance'' bonus/penalty from talents


=Magic Attack=
===Chance to Hit===
''Probability'' [%] = '''Hit Ratio''' / '''Magic Resistance''' * 50


===Magic Absorbtion (?)===
Sum of ''Magic Absorbtion'' bonuses from items and talents
if hit by elemental magic (fire, ice, earth, lightning),
    add respective ''Elemental Absorbtion''




=Getting Hit=
=Getting Hit=

Revision as of 20:32, 4 August 2021

Physical Attack

Physical Hit Ratio Defense Ratio


Magic Attack

Adjusted Level = Level + Rebirth Level (max 140 in total)
Mage Level = Adjusted Level / 10 (round result down) 
Circle     = the circle number of the spell you are casting
Penalty  = {   5,   5,   8,   8,  10,  14,  28,  32,  36,  40 } 

Magic Hit Ratio

Base Value = Magic Skill

if Magic > 50, add
   Magic Bonus = Magic - 50

if Circle < Mage Level, add
   Level Bonus = 5 * (Mage Level - Circle)

if Circle > Mage Level, subtract
   Level Penalty = b - (a / c * b) (round result to nearest)
   a = Adjusted Level - (10 * Mage Level)
   b = (Circle - Mage Level) * Penalty{Circle}
   c = (Circle - Mage Level) * 10

add Hit Ratio bonus from items and talents
multiply by percentual Hit Ratio bonus/penalty from talents

Magic Resistance

Base Value = Magic Resistance Skill

if Magic > 50, add
   Magic Bonus = Magic - 50

add Magic Resistance bonus from items and talents
multiply by percentual Magic Resistance bonus/penalty from talents

Chance to Hit

Probability [%] = Hit Ratio / Magic Resistance * 50

Magic Absorbtion (?)

Sum of Magic Absorbtion bonuses from items and talents

if hit by elemental magic (fire, ice, earth, lightning),
   add respective Elemental Absorbtion


Getting Hit