Combat: Difference between revisions
imported>Enguzrad Created page with "=Physical Attack= =Magic Attack= =Getting Hit=" |
imported>Enguzrad magic |
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=Physical Attack= | =Physical Attack= | ||
Physical Hit Ratio | |||
Defense Ratio | |||
=Magic Attack= | |||
''Adjusted Level'' = ''Level'' + ''Rebirth Level'' (max 140 in total) | |||
''Mage Level'' = ''Adjusted Level'' / 10 (round result down) | |||
''Circle'' = the circle number of the spell you are casting | |||
'''Penalty''' = { 5, 5, 8, 8, 10, 14, 28, 32, 36, 40 } | |||
===Magic Hit Ratio=== | |||
''Base Value'' = ''Magic Skill'' | |||
if ''Magic'' > 50, add | |||
''Magic Bonus'' = ''Magic'' - 50 | |||
if ''Circle'' < ''Mage Level'', add | |||
''Level Bonus'' = 5 * (''Mage Level'' - ''Circle'') | |||
if ''Circle'' > ''Mage Level'', subtract | |||
''Level Penalty'' = ''b'' - (''a'' / ''c'' * ''b'') (round result to nearest) | |||
''a'' = ''Adjusted Level'' - (10 * ''Mage Level'') | |||
''b'' = (''Circle'' - ''Mage Level'') * '''Penalty'''{''Circle''} | |||
''c'' = (''Circle'' - ''Mage Level'') * 10 | |||
add ''Hit Ratio'' bonus from items and talents | |||
multiply by percentual ''Hit Ratio'' bonus/penalty from talents | |||
===Magic Resistance=== | |||
''Base Value'' = ''Magic Resistance Skill'' | |||
if ''Magic'' > 50, add | |||
''Magic Bonus'' = ''Magic'' - 50 | |||
add ''Magic Resistance'' bonus from items and talents | |||
multiply by percentual ''Magic Resistance'' bonus/penalty from talents | |||
=Magic | ===Chance to Hit=== | ||
''Probability'' [%] = '''Hit Ratio''' / '''Magic Resistance''' * 50 | |||
===Magic Absorbtion (?)=== | |||
Sum of ''Magic Absorbtion'' bonuses from items and talents | |||
if hit by elemental magic (fire, ice, earth, lightning), | |||
add respective ''Elemental Absorbtion'' | |||
=Getting Hit= | =Getting Hit= |
Revision as of 20:32, 4 August 2021
Physical Attack
Physical Hit Ratio Defense Ratio
Magic Attack
Adjusted Level = Level + Rebirth Level (max 140 in total) Mage Level = Adjusted Level / 10 (round result down) Circle = the circle number of the spell you are casting Penalty = { 5, 5, 8, 8, 10, 14, 28, 32, 36, 40 }
Magic Hit Ratio
Base Value = Magic Skill if Magic > 50, add Magic Bonus = Magic - 50 if Circle < Mage Level, add Level Bonus = 5 * (Mage Level - Circle) if Circle > Mage Level, subtract Level Penalty = b - (a / c * b) (round result to nearest) a = Adjusted Level - (10 * Mage Level) b = (Circle - Mage Level) * Penalty{Circle} c = (Circle - Mage Level) * 10 add Hit Ratio bonus from items and talents multiply by percentual Hit Ratio bonus/penalty from talents
Magic Resistance
Base Value = Magic Resistance Skill if Magic > 50, add Magic Bonus = Magic - 50 add Magic Resistance bonus from items and talents multiply by percentual Magic Resistance bonus/penalty from talents
Chance to Hit
Probability [%] = Hit Ratio / Magic Resistance * 50
Magic Absorbtion (?)
Sum of Magic Absorbtion bonuses from items and talents if hit by elemental magic (fire, ice, earth, lightning), add respective Elemental Absorbtion