Combat: Difference between revisions
imported>Enguzrad magic |
imported>Enguzrad physical |
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=Physical Attack= | =Physical Attack= | ||
Physical Hit Ratio | * Physical attack can be a regular one or a Critical one (by spending Critical Point). | ||
Defense Ratio | * Regular attack can deal crushing hit for extra damage. | ||
===Physical Hit Ratio (?)=== | |||
if ''Dexterity'' > 50, add | |||
''Dexterity Bonus'' = 1.2 * (''Dexterity'' - 50) | |||
add ''Hit Ratio'' bonus from items and talents | |||
multiply by percentual ''Hit Ratio'' bonus/penalty from talents | |||
add ''Weapon Skill'' + 10 | |||
===Defense Ratio=== | |||
=Magic Attack= | =Magic Attack= | ||
* Magic attack can deal crushing hit for extra damage. | |||
''Adjusted Level'' = ''Level'' + ''Rebirth Level'' (max 140 in total) | ''Adjusted Level'' = ''Level'' + ''Rebirth Level'' (max 140 in total) | ||
''Mage Level'' = ''Adjusted Level'' / 10 (round result down) | ''Mage Level'' = ''Adjusted Level'' / 10 (round result down) | ||
''Circle'' = the circle number of the spell you are casting | ''Circle'' = the circle number of the spell you are casting | ||
'''Penalty''' = { | '''Penalty''' = { 5, 5, 8, 8, 10, 14, 28, 32, 36, 40 } | ||
===Magic Hit Ratio=== | ===Magic Hit Ratio=== | ||
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if ''Magic'' > 50, add | if ''Magic'' > 50, add | ||
''Magic Bonus'' = ''Magic'' - 50 | ''Magic Bonus'' = 1.15 * (''Magic'' - 50) | ||
if ''Circle'' < ''Mage Level'', add | if ''Circle'' < ''Mage Level'', add |
Revision as of 21:43, 4 August 2021
Physical Attack
- Physical attack can be a regular one or a Critical one (by spending Critical Point).
- Regular attack can deal crushing hit for extra damage.
Physical Hit Ratio (?)
if Dexterity > 50, add Dexterity Bonus = 1.2 * (Dexterity - 50) add Hit Ratio bonus from items and talents multiply by percentual Hit Ratio bonus/penalty from talents add Weapon Skill + 10
Defense Ratio
Magic Attack
- Magic attack can deal crushing hit for extra damage.
Adjusted Level = Level + Rebirth Level (max 140 in total) Mage Level = Adjusted Level / 10 (round result down) Circle = the circle number of the spell you are casting Penalty = { 5, 5, 8, 8, 10, 14, 28, 32, 36, 40 }
Magic Hit Ratio
Base Value = Magic Skill if Magic > 50, add Magic Bonus = 1.15 * (Magic - 50) if Circle < Mage Level, add Level Bonus = 5 * (Mage Level - Circle) if Circle > Mage Level, subtract Level Penalty = b - (a / c * b) (round result to nearest) a = Adjusted Level - (10 * Mage Level) b = (Circle - Mage Level) * Penalty{Circle} c = (Circle - Mage Level) * 10 add Hit Ratio bonus from items and talents multiply by percentual Hit Ratio bonus/penalty from talents
Magic Resistance
Base Value = Magic Resistance Skill if Magic > 50, add Magic Bonus = Magic - 50 add Magic Resistance bonus from items and talents multiply by percentual Magic Resistance bonus/penalty from talents
Chance to Hit
Probability [%] = Hit Ratio / Magic Resistance * 50
Magic Absorbtion (?)
Base Value = Sum of Magic Absorbtion bonuses from items and talents if hit by elemental magic (fire, ice, earth, lightning), add respective Elemental Absorbtion
Spell Damage (?)
Base Value = Base Spell Damage multiply by (1 + 0.003 * Magic) multiply by percentual Magic Damage bonus from talents add Magic Damage bonus from items if crushing hit, multiply by Magic Crush Damage multiply with target's Magic Absorbtion