Spells: Difference between revisions
imported>Enguzrad mNo edit summary |
imported>Enguzrad Added spell chance calculation |
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* Casting a spell has a chance of failure. Failed spell cast costs no mana but you need to prepare the spell again. | * Casting a spell has a chance of failure. Failed spell cast costs no mana but you need to prepare the spell again. | ||
===Spell Casting Chance Calculation=== | |||
'''Probability''' = { 300, 250, 200, 150, 100, 80, 70, 60, 50, 40 } | |||
'''Penalty''' = { 5, 5, 8, 8, 10, 14, 28, 32, 36, 40 } | |||
''Adjusted Level'' = ''Level'' + ''Rebirth Level'' (max 140 in total) | |||
''Mage Level'' = ''Adjusted Level'' / 10 (round result down) | |||
''Base Chance'' = (20 + (0.8 * ''Magic Skill'')) / 100 * '''Probability'''{''Circle''} (round result down) | |||
if ''Intelligence'' > 50, add | |||
''Intelligence Bonus'' = (''Intelligence'' - 50) / 2 (round result down) | |||
if ''Circle'' < ''Mage Level'', add | |||
''Level Bonus'' = 5 * (''Mage Level'' - ''Circle'') | |||
if ''Circle'' > ''Mage Level'', subtract | |||
''Level Penalty'' = ''b'' - (''a'' / ''c'' * ''b'') (round result to nearest) | |||
''a'' = ''Adjusted Level'' - (10 * ''Mage Level'') | |||
''b'' = (''Circle'' - ''Mage Level'') * '''Penalty'''{''Circle''} | |||
''c'' = (''Circle'' - ''Mage Level'') * 10 | |||
Revision as of 15:42, 27 July 2021
Information marked with (?) is not confirmed to be true.
Spell casting
- After selecting a spell from Magic List player character will first prepare the spell and then player can cast it by clicking on target.
- Getting damaged between preparing and casting a spell will cancel the spell.
- Casting a spell has a chance of failure. Failed spell cast costs no mana but you need to prepare the spell again.
Spell Casting Chance Calculation
Probability = { 300, 250, 200, 150, 100, 80, 70, 60, 50, 40 } Penalty = { 5, 5, 8, 8, 10, 14, 28, 32, 36, 40 } Adjusted Level = Level + Rebirth Level (max 140 in total) Mage Level = Adjusted Level / 10 (round result down) Base Chance = (20 + (0.8 * Magic Skill)) / 100 * Probability{Circle} (round result down) if Intelligence > 50, add Intelligence Bonus = (Intelligence - 50) / 2 (round result down) if Circle < Mage Level, add Level Bonus = 5 * (Mage Level - Circle) if Circle > Mage Level, subtract Level Penalty = b - (a / c * b) (round result to nearest) a = Adjusted Level - (10 * Mage Level) b = (Circle - Mage Level) * Penalty{Circle} c = (Circle - Mage Level) * 10
Notes about Spell Effects
- Spells with area effect usually have different damage/heal for target and for area. Target is hit by both target damage/heal and area damage/heal. Players around the target are hit only by area damage/heal.
- Spells that create special damage dealing tiles (e.g. Fire Wall) cannot be cast in town or town's farm.
- You can not damage yourself or allied players/NPCs with safe mode enabled. Contrary to in-game help, safe mode does not increase spell mana cost. Some offensive spells don't work at all when targeting yourself.
- Benefitial spells such as Defense Shield or Heal grant their effect only to you and your allies.
- Casting a benefitial spell on target that has the same spell active will not reset the spell's duration.
- Casting a benefitial spell on target that has similar spell active will have no effect (e.g. casting Great Defense Shield on player with active Defense Shield).
- Beware that if you miss your target and click on ground instead, you will cast the spell on that ground tile potentially wasting it.
Damage over time
- Burn - Is now a stunning hit, these hits ignore all MA.
- Poison - Will give an EK, if opponent dies in safe zone. After poison deals damage 3 times (?), there is a chance after every poison tick to resist it. Poisoned target can't be poisoned again until the poison is removed.
- Freeze - Slows down movement.
Summon Creature
Creature can be commanded with /tgt <player> (creature attacks player), /hold (creature stays still) and /free (cancels hold, creature will follow you again).
Summoned creature is always without any modifiers (wild, poisonous etc.).
You can have only one creature summoned at the same time. You can't summon new creatures until the body of the old creature disappears.
Magic Skill % | Possible Creature Summons (needs testing) |
---|---|
10 | Slime |
20 | Slime, Giant Ant |
30 | Slime, Giant Ant, Snake |
40 | Giant Ant, Snake, Orc |
50 | Giant Ant, Snake, Orc, Skeleton |
60 | Snake, Orc, Skeleton, Clay Golem |
70 | Snake, Orc, Skeleton, Clay Golem, Stone Golem |
80 | Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage |
90 | Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound |
100 | Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound, Cyclops |
Elements
Each spell has an element which has its strengths and weaknesses against other elements. This is mainly useful against monsters. Using a spell against a monster's weak element causes 25% increased damage , while using the same element will reduce damage by 25% .
NPC Spell
|
Earth | Lightning | Fire | Ice |
---|---|---|---|---|
Earth | Weak | Strong | Normal | Normal |
Lightning | Normal | Weak | Normal | Strong |
Fire | Strong | Normal | Weak | Normal |
Ice | Normal | Normal | Strong | Weak |
Circle 1
Spell | INT | Mana | Element | Effect | Area | Price |
---|---|---|---|---|---|---|
Magic Missile | 14 | 4 | Lightning | 10 damage to target. |
1x1 | 400 |
Heal | 14 | 8 | N/A | Target gains 15 Health Points. |
1x1 | 400 |
Create Food | 10 | 18 | N/A | Creates food on target ground tile. |
1x1 | 400 |
Meditation | 40 | 20% max MP | N/A | Regenerates 28% of your MP. |
1x1 | Holy talent |
Transfer Criticals | 10 | 35 | N/A | Transfers your stored criticals to target player. |
1x1 | Merien talent |
Divine Touch | 20 | 15% max MP + 100% Faith | N/A | Damage based on level. |
3x3 | Holy talent |
Circle 2
Spell | INT | Mana | Element | Effect | Area | Price |
---|---|---|---|---|---|---|
Energy Bolt | 24 | 13 | Lightning | 10 damage to target, 7 damage to area. |
3x3 | 600 |
Stamina Drain | 22 | 14 | N/A | Drains 28 SP from target and 15 SP from area. |
3x3 | 600 |
Recall | 10 | 0 | N/A | Lvl 120+ teleports yourself to your town, lvl 119- teleports you to the town's farm. In town you can click on teleport pad in minimap to teleport there. You can not Recall from enemy town maps and if damaged recently. |
1x1 | 1 |
Defense Shield | 26 | 19 | N/A | Raises target's Defense Ratio by 40 for 1 minute. |
1x1 | 600 |
Celebrating Light | 25 | 10 | Lightning | Lights fireworks at target ground tile. |
1x1 | 900 |
Minor Berserk | 23 | 26 | N/A | Boosts target's base physical damage for 1 minute by 40%. |
1x1 | 1600 |
Circle 3
Spell | INT | Mana | Element | Effect | Area | Price |
---|---|---|---|---|---|---|
Fireball | 26 | 27 | Fire | 8 damage to target, 11 damage to area. |
3x3 | 1000 |
Great Heal | 28 | 28 | N/A | Target gains 33 Health Points. |
1x1 | 1000 |
Stamina Recovery | 20 | 20 | N/A | Restores 22 SP to target and 12 SP to area. |
3x3 | 700 |
Protection from Arrows | 20 | 22 | N/A | Total protection from arrows for 1 minute. |
1x1 | 700 |
Hold Person | 26 | 24 | N/A | Stops target's movement for 30 seconds. Cleared, if physically or magically damaged. |
1x1 | 1000 |
Possession | 26 | 25 | N/A | Picks up item from target ground tile. |
1x1 | 1000 |
Poison | 29 | 28 | N/A | Applies poison to target, 4 damage every 8 seconds. |
1x1 | 1200 |
Great Stamina Recovery | 30 | 45 | N/A | Restores 40 SP to target and 23 SP to area. |
3x3 | 1300 |
Circle 4
Spell | INT | Mana | Element | Effect | Area | Price |
---|---|---|---|---|---|---|
Fire Strike | 34 | 36 | Fire | 8 damage to target, 13 damage to area. |
5x5 | 1500 |
Summon Creature | 38 | 35 | N/A | Targeting yourself will summon allied monster. Summoned monster depends on your magic skill. |
1x1 | 1500 |
Invisibility | 30 | 31 | N/A | Makes the target invisible for 1 minute. |
1x1 | 1300 |
Protection from Magic | 32 | 35 | N/A | Protects target from offensive spells up to Circle 8 (included) for 1 minute. |
1x1 | 2400 |
Detect Invisibility | 30 | 33 | N/A | Dispells invisibility from enemy players and monsters. |
Full Screen | 1200 |
Paralyze | 36 | 35 | N/A | Stops target's movement for 25 seconds. Cleared, if magically damaged. |
1x1 | 1500 |
Cure | 35 | 32 | N/A | Cures the target of any poison. |
1x1 | 1200 |
Lightning Arrow | 38 | 30 | Lightning | 30 damage to target. |
1x1 | 1600 |
Tremor | 33 | 34 | Earth | 5 damage to target, 16 damage to area. |
3x3 | 1500 |
Circle 5
Spell | INT | Mana | Element | Effect | Area | Price |
---|---|---|---|---|---|---|
Firewall | 45 | 42 | Fire | Creates a row of 5 fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Row orientation depends on mouse to player angle, not on player character facing direction. |
1x5 | 1700 |
Fire Field | 48 | 48 | Fire | Creates a field of fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. |
3x3 | 1900 |
Confuse Language | 42 | 40 | N/A | Target has messesed up chat (?) for 2 minutes. |
1x1 | 1800 |
Lightning | 47 | 40 | Lightning | 41 damage to target. |
1x1 | 2100 |
Great Defense Shield | 46 | 45 | N/A | Raises target's Defense Ratio by 100 for 40 seconds. |
1x1 | 1900 |
Chill Wind | 50 | 48 | Ice | 19 damage to target, 19 damage to area. |
3x3 | 2300 |
Poison Cloud | 49 | 48 | N/A | Creates a field of poison tiles centered at targeted tile. Each poison tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Getting damaged applies poisoning which is identical to Poison spell. |
3x3 | 2200 |
Triple Energy Bolt | 45 | 40 | Lightning | 10 damage to target, 19 damage to area. |
5x5 | 2100 |
Scan | 50 | 50 | N/A | Game tells you target's current HP and MP. |
1x1 | 2300 |
Circle 6
Spell | INT | Mana | Element | Effect | Area | Price |
---|---|---|---|---|---|---|
Berserk | 59 | 57 | N/A | Boosts target's base physical damage for 1 minute by 100%. |
1x1 | 4500 |
Lightning Bolt | 50 | 58 | Lightning | 30 damage to target, 12 damage to area. |
3x3 | 2600 |
Haste | 62 | 60 | N/A | Increases target's speed by 24% (?) for 6 seconds. Casting on yourself has no effect. |
1x1 | Manual |
Mass Poison | 52 | 54 | N/A | Applies critical poison to target, 10 damage every 8 seconds. |
1x1 | 2400 |
Spike Field | 56 | 56 | Lightning | Creates a field of spike tiles centered at targeted tile. Every move onto a spike tile has a chance of dealing 8 damage. |
5x5 | 2500 |
Ice Storm | 59 | 70 | Ice | Freezes target, slowly damages whoever is inside the storm (?). |
3x3 | Manual |
Mass Lightning Arrow | 53 | 53 | Lightning | 55 damage to target. |
1x1 | 2900 |
Ice Strike | 60 | 59 | Ice | 33 damage to area. |
5x5 | 3600 |
Mass Heal | 60 | 56 | N/A | Heals up to 3 targets (?) for 33 HP. |
5x5 | Holy talent |
Circle 7
Spell | INT | Mana | Element | Effect | Area | Price |
---|---|---|---|---|---|---|
Energy Strike | 67 | 65 | Lightning | 42 damage to area. |
5x5 | 4000 |
Mass Fire Strike | 75 | 72 | Fire | 11 damage to target, 43 damage to area. |
5x5 | 4400 |
Confusion | 75 | 78 | N/A | Target cannot recognize a player's allegiance (?) for 20 seconds. |
3x3 | 5100 |
Mass Chill Wind | 85 | 85 | Ice | Stronger Chill Wind (?). |
5x5 | 6000 |
Earthworm Strike | 97 | 80 | Earth | 49 damage to area. |
3x3 | 6700 |
Absolute Magic Protection | 112 | 100 | N/A | Target is protected from all Magic except Cancellation. |
1x1 | 7200 |
Armor Break | 97 | 120 | N/A | 15 damage to area, lowers the endurance on a target's armor (?). |
3x3 | 9100 |
Circle 8
Spell | INT | Mana | Element | Effect | Area | Price |
---|---|---|---|---|---|---|
Bloody Shock Wave | 105 | 120 | Lightning | 52 damage to target, 27 damage to area. |
3x3 | Manual |
Mass Confusion | 130 | 125 | N/A | Target cannot recognize a player's allegiance (?) for 1 minute. |
5x5 | 7700 |
Mass Ice Strike | 118 | 115 | Ice | Freezes and damages target heavily (?). |
5x5 | 9400 |
Cloud Kill | 120 | 130 | N/A | Creates a field of poison tiles centered at targeted tile. Each poison tile deals ? damage in 3x3 area every ? seconds for 30 seconds. Getting damaged applies critical poisoning which is identical to Mass Poison spell. |
5x5 | 9100 |
Lightning Strike | 123 | 85 | Lightning | 50 damage to area. |
5x5 | 9600 |
Ice Whirlwind | 200 | 120 | Ice | 33 damage to area. |
3x3 | Monster Only |
Cancellation | 135 | 835 | N/A | Deactives Protection from arrows, Protection from Magic, Absolute Magic Protection, Defense Shield, Great Defense Shield, Paralyze (even from Medusa Sword), Mass Illusion Movement, Berserk, and freezes (including freeze from Ice Sword). Has 60 second cooldown (starts from pre-cast) 20% chance of pre-casting costing 1 charge (?). |
1x1 | Wand |
Illusion Movement | 160 | 150 | N/A | Target player's movement is reversed for 20 seconds. |
3x3 | 11200 |
Circle 9
Spell | INT | Mana | Element | Effect | Area | Price |
---|---|---|---|---|---|---|
Illusion | 150 | 143 | N/A | Target sees other players as the spell caster for 20 seconds. |
3x3 | 11000 |
Meteor Strike | 155 | 120 | Fire | 33 damage to target, 55 damage to area. |
3x3 | 12100 |
Mass Magic Missile | 150 | 105 | Lightning | 42 damage to target, 48 damage to area. |
3x3 | 12700 |
Inhibition Casting | 150 | 160 | N/A | Target player fails spell casts for 40 seconds. |
1x1 | Manual/Wand |
Circle 10
Spell | INT | Mana | Element | Effect | Range | Price |
---|---|---|---|---|---|---|
Mass Illusion | 180 | 200 | N/A | Target sees other players as the spell caster for 1 minute. | 3x3 | 12800 |
Blizzard | 195 | 185 | Ice | 46 damage to target, 46 damage to area (?). | 5x5 (?) | Ice talent |
Ressurection | 0 | 200 | N/A | Ressurects targeted dead player with half their HP (?). | 1x1 | Wand |
Mass Illusion Movement | 200 | 200 | N/A | Target player's movement is reversed for 25 seconds. Cannot cast near fellow Citizens (?). | 3x3 | Manual/Wand |
Earth Shock Wave | 190 | 185 | Earth | 32 damage to target, 32 damage to area (?). | 3x3 (?) | Earth talent |
Hellfire | 200 | 185 | Fire | 30 damage to target, 30 damage to area (?). | 5x5 (?) | Fire talent |
Fury of Thor | 182 | 158 | Lightning | 48 damage to target, 48 damage to area (?). | 5x5 (?) | Lightning talent |
Hints
If the circle you're casting is higher than your level / 10, then you get less hitratio the higher the circle is. If it's lower, you get more hitratio the lower the circle is. At level 140, the lower the circle is, the more hitratio it has. The amount you gain/lose is 5 HR per circle difference. So at level 140, you get +20 HR on Blizz, +50 on Para, and +55 on Hold Person. If you're going to break the para right away, then you should just do Hold Person. Additionally, you should use Energy Bolt and not Fire Ball/Fire Strike to break allied paras. It's less MP, has more HR, and deals less damage