Talents: Difference between revisions
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|'''Provides the following bonuses when using fencing weapons''':<br />Attacks hit '''1''' additional nearby target for '''50%''' damage<br />Criticals hit '''2''' additional nearby targets for '''50%''' damage<br />Can cast spells with shield equipped<br />'''+15%''' damage<br /><br />'''Passive stats(all weapons):'''<br />'''+5%''' Magical hit ratio<br />'''+8%''' Physical hit ratio||https:// | |'''Provides the following bonuses when using fencing weapons''':<br />Attacks hit '''1''' additional nearby target for '''50%''' damage<br />Criticals hit '''2''' additional nearby targets for '''50%''' damage<br />Can cast spells with shield equipped<br />'''+15%''' damage<br /><br />'''Passive stats(all weapons):'''<br />'''+5%''' Magical hit ratio<br />'''+8%''' Physical hit ratio||https://s31.postimg.org/6n3k9kgcb/image004.jpg | ||
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Revision as of 06:46, 17 June 2016
Main_Page | Commands and Hotkeys | Gameplay | Items | Spells | Talents | Monsters and drops | Maps | Events |
Characters earn a talent at levels: 10, 50
Short Sword
Provides the following bonuses when using short sword: 1-25%Change of granting you a Critical Point on a successful hit (scales with skill %) Criticals earned like this can only be used by short swords. 15% damage Passive stats(all weapons): Criticals regen 2 times faster +8% chance to Crush (deals extra damage) Increased combo damage (+1,+2,+2) |
Long Sword
Provides the following bonuses when using long swords: Dash speed +42% +15% damage Passive stats(all weapons): +5% chance to Crush (deals extra damage) +5% Physical hit ratio |
Fencing
Provides the following bonuses when using fencing weapons: Attacks hit 1 additional nearby target for 50% damage Criticals hit 2 additional nearby targets for 50% damage Can cast spells with shield equipped +15% damage Passive stats(all weapons): +5% Magical hit ratio +8% Physical hit ratio |
Axe
Provides the following bonuses when using axes: Attacks cleave to two nearby units for 33% damage +5% Crush damage +15% damage Passive stats(all weapons): +15% chance to Crush (deals extra damage) +5%Crush damage |
Hammer
caption | Provides the following bonuses when using hammers: Reduces Physical Abs of your target by 8% on every hit Reduces Defence Ration of your target by 3% on every hit These two effects decay over time +100% damage bonus from strengh Critical damage +75% Dash towards target by pressing Ctrl (requires 100% skill) |
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Archery
caption | Provides the following bonuses when using bows: 75% change to pierce units on way to their target 50% change to hit the mobs twice +100% damage bonus from strengh Critical damage +75% |
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Earth
caption | Provides the following bonuses when using Earth magic: Drain Stamina +25% damage Exclusive spells Earth Shock Wave Passive stats: +5% Earth absorption -5% Fire Absorption Enables dash on wands |
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Lightning
caption | Provides the following bonuses when using Lightning magic: Cast +14% faster +25% damage Exclusive spells Fury of Thor Passive stats: +5% Lightning absorption -5% Earth Absorption Enables dash on wands |
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Fire
caption | Provides the following bonuses when using Fire magic: Burns enemies, stacking up to 3 times +25% damage Exclusive spells Hellfire Passive stats: +5% Fire absorption -5% Ice Absorption Enables dash on wands |
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Ice
Holy
caption | Provides the following bonuses when using Holy magic: +100% health with healing spells Exclusive spells Chain Heal Passive stats: +5% Magical absorption Enables dash on wands |
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Poison
caption | Provides the following passive stats: Poison deals additional damage based on unit's current health 15% change to trigger poison on hit +10% Poison resistance +25% change to reduce Paralyzing dutarion by 1 secounds when hit |
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