Gameplay: Difference between revisions

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Attribute points range from '''10''' - '''200'''(maximum).
Attribute points range from '''10''' - '''200'''(maximum).


  (1) '''STR''' (Strength) : The STR points define the power of a character. The STR points relate to the maximum load and weight of item. Greater STR points enable faster attack speed and bonus damage.
  (1) '''STR''' (Strength) : The STR points define the power of a character.
 
https://s31.postimg.org/6lkzpgf9n/str.jpg
https://s31.postimg.org/6lkzpgf9n/str.jpg
(2) '''VIT''' (Vitality) : The VIT Points define the life force of a character.
https://s32.postimg.org/7s9anjhrp/vit.jpg
(3) '''DEX''' (Dexterity) : The DEX points define the agility of a character.
https://s31.postimg.org/wbi4wr9mz/dex.jpg


(4) INT (Intelligence) : The INT defines the Intelligence of a character. The more INT points you have, the higher circle magic you will get.


(2) VIT (Vitality) : The VIT Points define the life force of a character. VIT Points determine the health point of a character. VIT Points are directly proportional to recovery points.
(3) DEX (Dexterity) : The DEX points define the agility of a character. If your DEX points increase, so does attack success and defense rating.
(4) INT (Intelligence) : The INT defines the Intelligence of a character. The more INT points you have, the higher circle magic you will get.
  (5) MAG (Magic) : The MAG points define the magical ability of a character. The increase of MAG point results in increase of Mana points, extension of recovery points, higher magical attack success, and bonus damage.
  (5) MAG (Magic) : The MAG points define the magical ability of a character. The increase of MAG point results in increase of Mana points, extension of recovery points, higher magical attack success, and bonus damage.
  (6) CHR (Charisma) : The CHR points define the charisma of a character. Specific CHR point levels enable you to found Guilds, and the increase of CHR points enables you to buy items at cheaper prices.
  (6) CHR (Charisma) : The CHR points define the charisma of a character. Specific CHR point levels enable you to found Guilds, and the increase of CHR points enables you to buy items at cheaper prices.



Revision as of 08:38, 24 June 2016

Main_Page Commands and Hotkeys Gameplay Items Spells Talents Monsters and drops Maps Events

1.Download and Install Helbreath

[www.hbolympia.com/download.php]

2.Creating a new Account

You must create an account if you are new. You can create by clicking 'New Account' in the main page. Fill in all the information needed and then click the 'Create' button.

Capture1.png

Fill in all the blank spaces correctly,the account name must not already be in use.

3.Create a new Helbreath Character.

Capture.jpg

3.1. Characteristic Allocation Each character has six specific attributes,the specific points determine the build of the character. Each time the character gains a level you gain three points to allocate to the attribute of your choice,until the maximum level of 140.

Attribute points range from 10 - 200(maximum).

(1) STR (Strength) : The STR points define the power of a character.

str.jpg

(2) VIT (Vitality) : The VIT Points define the life force of a character.

vit.jpg

(3) DEX (Dexterity) : The DEX points define the agility of a character.

dex.jpg

(4) INT (Intelligence) : The INT defines the Intelligence of a character. The more INT points you have, the higher circle magic you will get.
(5) MAG (Magic) : The MAG points define the magical ability of a character. The increase of MAG point results in increase of Mana points, extension of recovery points, higher magical attack success, and bonus damage.
(6) CHR (Charisma) : The CHR points define the charisma of a character. Specific CHR point levels enable you to found Guilds, and the increase of CHR points enables you to buy items at cheaper prices.

HP (Hit Point), MP (Mana Point), SP (Stamina Point), and MaxLoad (Maximum Weight Load) will be calculated with compounding characteristics above.

    MaxHP = 3*VIT + 2*Level + STR/2
    MaxMP = 2*MAG + 2*Level + INT/2
    MaxSP = 2*STR + 2*Level
    Max.Load = 5*STR + 5*Level


3-2. Setting characteristic at the beginning Warrior Setting: If you want to fight, you can choose a warrior. Pure warrior has much more HP and higher DF, so that users can develop their character easily. Novices of Helbreath have a propensity to choose the warrior because of this reason. Warrior depends on their setting points, which are given when the character makes level-up. 3 points are given as the level is increases. You can add these three points to your character for developing. There can be difference of the ability due to your choice, even if the levels are same between two characters.

Mage Setting: If you prefer to use magic, you should try a mage. Mage may have hard time to level-up at the early on, as compared with warrior. However, after learning some attack spells, mages can cast harmful spells on their enemies and show their great power. The reason, that mages have a difficulty to hunting, is the amount of mana. Without mana, it is next to impossible for mages to hunt and fight. You can develop your mage in certain types with INT, STR, DEX, and VIT. Among them, we call the character with DEX and STR Mage-Warrior, and we also call the character without DEX and STR Pure-Mage. Both pure-mage and mage-warrior can be classified according to their STR. - The condition of pure mage and mage-warrior Pure-Mage: STR 10 ~ 30, DEX 10 and less, CHR 10 and less, the rest INT or MAG, VIT all setting points are applied to. Mage-Warrior: DEX-MWarrior (DEX 50, STR 30), Fencing-Mage (STR 40, DEX 50), STR- MWarrior (STR 52, DEX 50)

3-3. How to develop Mage-Warrior Mage-Warrior can be classified into three types according to the magic that your character masters. Magic-Protection MWarrior (MProMWarrior): This type is the Mage-Warrior who masters defense magic from basic attacks and supporting magic. This type has to master [Protection from magic], which need INT 36 to learn in 4th circle magic. Magic-Protection MWarrior is the most basic and fundamental stage for Magic-Warrior. This character is close to warrior, because there is no waste of setting point except INT. During the war, this type has ability to defense by himself from magic attack, and the setting is very similar with warrior. Therefore, Magic-Protection MWarrior is ideal type for Mage-Warrior. Berserk MWarrior (BMWarrior): This type is the Mage-warrior who masters [Berserk] in 6th circle. [Berserk] is very high level magic, so it requires some MAG to increase the percentage of Magic Skill. Just more than 25 MAG are needed. Although the setting points are wasted to MAG, you can increase your Physical Attack twice by using [Berserk]. Energy-Strike MWarrior (ESMWarrior): This type has both characteristic of warrior and mage. It is hard to surpass pure character in anyway to this type, but it can outshine others in some way if you work hard continuously. To be Energy-Warrior, you'd better become BMWarrior first. Then, you keep your setting three setting points to INT 2 and MAG 1. MAG should be 50 to get Magic Skill 100%. If magic skill is not 100%, you can not cast high level magic like [Energy Strike] properly.

In addition, general way to develop the character. Flameberg: ESMWarrior [STR 130, INT 67,MAG 50, DEX 180, VIT 80 CHR 10] and [STR 130, INT 67, MAG 100, DEX 150, VIT 80, CHR 10] Battle: ESMWarrior [STR 169, INT 67, MAG 50, DEX 151, VIT 80, CHR 10] Flameberg: Lightning-Strike MWarrior [STR 130, INT 123, MAG 50, DEX 150, VIT 54, CHR 10] Battle: Lightning-Strike MWarrior [STR 169, INT 123, MAG 50, DEX 130, VIT 35, CHR 10] Fencing: DEX-Warrior [STR 30, INT67, MAG 180, DEX 180, VIT 50, CHR 10] and [STR 30, INT 76, MAG 200, DEX 170, VIT 40, CHR 10]

3-4. Skills Fistfight Attack: It's an attack without any weapon. It's faster than using any weapon, but the damage is low. As the STR is high your attack is better. Max Mastery= STR*2 Short Knife Attack: Different of Long knife, the speed is faster and the usage is recommendable for small and average monsters. But the damage is not that high. Max Mastery= DEX*2 Fencing Attack: Kind of Dirk and Long Sword, it gives more damage than the dirk and faster than the long sword. It's faster but the attack is not good, so it's not quite used. Max Mastery= DEX*2 Axe Attack: The attack gives more damage than the short sword without any differences between the hitting rate and it's faster than the long sword. Max Mastery= DEX*2 Long Sword Attack: The long sword attack uses the two hands. The speed is low and the hitting rate for small and middle monsters is low but once you hit the damage is high. If you want to have a successful attack, you should have high point of STR and DEX. Actually, it's the favorite weapon for many players. Max Mastery= DEX*2 Archery Attack: If you have reached the ability of archery you need arrows to use it. The positive point is that using this weapon you can attack with distance. Max Mastery= DEX*2 Magic Attack: If you want use the magic, at first, you must learn in the Magic Tower. You will need to increase your Mana level. It's difficult to use attack continuously but it's quite sufficient to force the players. Critical Attack: If the weapon skill that you are using is 100%, you can use it if the special attack is more than 1. The special attack counter increases 1 each 40 seconds, and the maximum accumulation accords to the Level/10.The special attack depends on the weapon usage but the bonus increases according to the weapon damage. Extraction of mineral Digging attribute (Attribute x 2) : STR Manipulation of the Shield Attribute related to Shield (Attribute x2) : DEX Magic ability Attribute related to Magic (Attribute x2) : MAG Resist magic Attribute related to Resist Magic (Attribute x2) : MAG Alchemy Attribute related to Alchemy (Attribute x2) : INT Manufacturing Attribute related to Manufacturing (Attribute x2) : STR Farming Attribute related to Farming (Attribute x2) : INT Pretend Corpse Attribute (Attribute x2) : INT Poison Resistance Attribute: (Attribute x2) : VIT Staff attack Attribute: (Attribute x2) : MAG 3-5. Basic Interface Moving: Click the left button of the map, and click the place where you want to move. Running: Press the 'Shift' key and click any place and then the character will run. In order to run it's needed the SP (Stamina points). Stop: After running, click the right button until it stops. Battle/ Peace mode : Press the Tab key or click the knife icon to convert. Attack: Click the left button selecting the character where you want to attack. If the mark is out of range you can not attack. Standstill Attack: To use distance weapons like archery, click the right button. If the distance is too far, it will not be possible to hit. Differences between enemies and allies: Set the mouse cursor to any character and you will see the difference. Greeting: If you want to greet someone change to peace mode and click the left button to anyone. Oppression Attack: Enemies or allies, if you want to attack press Ctrl key and click the character. Change Direction: Click the right button in to the direction you want Dash-Attack: It means to attack as fast as possible at the same time the enemy. When you are in two blocks of distance press Shift+Ctrl and set the mouse cursor to diagonal or in to a straight line direction. Talk to Allies: Insert the '~' before and the chart is showed just to Allies. The allies chart is color blue, and if it's not showed in the history windows, you can see on the left position of the screen. Each time you talk reduces 5 points of SP and when it's empty it is transmitted as normal message. General Chat: All the players can listen in this mode. Type ' ! ' before transmitting.This message is showed as red color. And if the History windows is not open it will be transmitted on the left position of the screen. And this also reduces 5 points of SP each time you send message. Profile Setting: To set the active character profile type ' /setpf ' 'profile'. To see any character Profile: Type '/pf ID' and you will see a basic profile of the player. Verifying player if connected: '/fi ID ' You can see if he's connected. Enabling and Disabling whisper: To whisper, type "/to ID" and input message. To cancel whispering , type "/to". Insert, Send Chatting message: Write the message and press enter. The normal message is transmitted only for the player showed in the screen. Guild chatting: To chat only with the guild member type '@' before the text. The guild message is expressed as green, and it's also showed in the left position of the screen. 5 point of SP reduces each time you transmit. Bad appraisement to other players: ' /rep-ID ' Good appraisement to other players: '/rep+ID ' Gives good value to the character. Allies: Blue color General chat: Red color Whispering: Gray color Guild chat: Green

4. Roles in Helbreath The character has different kinds of procedure with a present aspect. Character's procedure, appears in the Traveler, Civilian, Guildsman status windows. The Status of a criminal is colored appearing below the name of the character. Traveler A new character it's independent from any village civilian, it means he is a traveler. You can make relation with other village people and when someone kills you receive the PK penalty. As a traveler you can't attack any players. You just can hunt monster until level 15. Civilian Travelers more than level 5 can obtain identification in the City hall. The level limit is disabled and you can participate in activities of the city. You can have good relations with a traveler, but you become enemy with the civilian of the other village. You can obtain a prize by catching a criminal in the City hall. But killing your same village people you will be named as criminal with PK penalty. Guild master A civilian that has got an identification with level 20 and Charisma 20 can become a guild master. At first, Organize the guildsman then you can attack to people of the other village. Guildsman To become a Guildsman the player has to obtain permission of the Guild master. You will need your Identification. Then you can battle as a Guildsman with other village civilian. Criminal and PK penalty The status of a character is divided in Innocent or Criminal, Murderer, Slaughterer. The player that has killed a character that doesn't appear as Enemy, receives the PK penalty showing the players Id as Criminal. As your crime gets worse your skill reduces and your Item is taken away.

4-1. Level 1~19 A new character it's independent from any village civilian, it means he is a traveler. You can make relation with other village people and when someone kills you the person receives the PK penalty. As a traveler you can't attack any players and your weapons do not need to be fixed. You just can hunt monster until level 19.

Until 19, it is recommended to remain as Neutral. If you are a Warrior : You should get enough STR to use your weapon. Example) One handed sword's minimum attack speed is 5, so you will need 65 STR to use this weapon. If you are training a pure warrior you should work on the STR, DEX, VIT. If you are a Magician : You should use the dagger until you learn magic. After learning magic you should work on the magic skills. Using Energy Bolt is recommended. If you are a Magic-Warrior : A Magic-Warrior is divided by its STR. Example)

  DEX Magic-Warrior : 30 STR, 50 DEX, attack magic more than Energy Strike, more than 100 MAG
  Fencing Magic-Warrior : 40 STR, 50+ ¥á DEX, attack magic more than Energy Strike, more than 100 MAG
  STR Magic-Warrior: 52 STR, 50+ ¥á DEX, attack magic more than Energy Strike, more than 100 MAG

If you consider more to Magic, it is easy to set your Magic-Warrior by setting to use the magic first. To raise a Magic-Warrior at the beginning, setting 2 on STR and 1 on DEX is recommended. If your STR is enough, than it is time to put 3 on DEX (until 50).

4-2. Level 20~50 It is recommended to train at the Barracks until lvl 50 (Barrack level limit : 50). Warrior : 98 STR, 12 VIT, 50 DEX & 100% of your weapon skill is recommended. Dummy is good to raise your shield skill also. Magician : Magicians doesn't matter to be in the Barrack. Hunting Slimes or using Farm maps are recommended. You can use the magic staff from level 30. You should raise enough STR to use the armor you want also. Magic-Warrior (Fencing) : Fencing Magic-Warrior needs shield skills. Barrack B2 is recommended. If your DEX is 50 then set 2 points on INT and 1 on MAG is recommend.

About Skills Below 50% - Needs the count by the number of the skill points. Over 50% - Needs square skill point / 10 of count.