Talents
Characters earn a talent at levels: 10, 40
Short Sword
Provides the following bonuses when using short sword: 1-25%Change of granting you a Critical Point on a successful hit (scales with skill %) Criticals earned like this can only be used by short swords. 15% damage Passive stats(all weapons): Criticals regen 2 times faster +8% chance to Crush (deals extra damage) Increased combo damage (+1,+2,+2) |
Long Sword
Provides the following bonuses when using long swords: Dash speed +42% +15% damage Passive stats(all weapons): +5% chance to Crush (deals extra damage) +5% Physical hit ratio |
Fencing
Provides the following bonuses when using fencing weapons: Attacks hit 1 additional nearby target for 50% damage Criticals hit 2 additional nearby targets for 50% damage Can cast spells with shield equipped +15% damage Passive stats(all weapons): +5% Magical hit ratio +8% Physical hit ratio |
Axe
Provides the following bonuses when using axes: Attacks cleave to two nearby units for 33% damage +15% damage Passive stats(all weapons): +15% chance to Crush (deals extra damage) +10%Crush damage |
Hammer
Provides the following bonuses when using Hammers: +15% damage Passive stats(all weapons): +10% Physical attacks ignore Physical absorption. +6%Physical damage |
Archery
Provides the following bonuses when using bows: 75% change to pierce units on their way to their target 50% chance to hit the monsters twice +15% damage Passive stats(all weapons): +5% Physical hit ratio |
Earth
Provides the following bonuses when using Earth magic: Spells reduce 40% of target's earth and magical Absorbtion. +25% damage Exclusive spells(learnt with talent): Earth Shock Wave Bonus to other elements: Spells reduce 15% of target's Elemental and Magical Absorbtion. Passive stats:: +10% chance to Crush (deals extra damage) +5% Earth absorption -5% Fire Absorption |
Lightning
Provides the following bonuses when using Lightning magic: Cast +15% faster Cast recovery speed reduced by 25% +25% damage Exclusive spells (learnt with talent): Fury of Thor Bonus to other elements: Cast +8% faster Cast recovery speed reduced by 10% Passive stats: +5% Lightning absorption -5% Earth Absorption |
Fire
Provides the following bonuses when using Fire magic: Burns enemies, stacking up to 3 times +25% damage Exclusive spells (learnt with talent) Hellfire Passive stats: +10% chance to Crush (deals extra damage) +5% Fire absorption -5% Ice Absorption |
Ice
Provides the following bonuses when using Ice magic: Freezes enemies +25% damage Exclusive spells (learnt with talent) Blizzard Passive stats: +6% Magical hit ratio +5% Ice absorption -5% Lightning Absorption |
Holy
Provides the following bonuses when using Holy magic: +100% health with healing spells Exclusive spells (learnt with talent): Chain Heal (heals 3 connected targets) Meditation (25% max MP recovery,20% max MP cost) |
Poison
Provides the following passive stats: Poison deals additional damage based on unit's current health 15% change to poison on hit +10% Poison resistance +25% change to reduce Paralyzed duration by 1 secound when hit |
Tank
Provides the following passive stats: +10 Vitality +1 Vitality every 20 levels +7% Physical Absorption when directly facing your opponent with a shield +7% Magical Absorption when directly facing your opponent with a shield +25% chance to reduce Paralyzed duration by 1 second when hit |
Xelima
Provides the following passive stats: +30% chance to crush(deals extra damage +20% Crush damage +12% physical damage +6% magical damage +30 Hit Ratio -35% Max HP -50% HP Recovery -15% Defence Ratio -15% Magic Resistance |
Merien
Provides the following passive stats: Cast +15% faster Cast recovery speed reduced by 35% Activation cooldowns reduced by 50% +50% MP recovery -35% Damage (Physical and magical) -25% Max HP |