Changes

1,197 bytes added ,  05:37, 24 June 2016
no edit summary
Line 25: Line 25:     
  '''(1) STR''' (Strength):STR points define the power of a character.<br /><br />2 STR = +1 Max HP ('''160''' Str = '''+80''' Max HP)<br />1 STR = +2 Max SP ('''160''' Str = '''+320''' Max SP)<br />1 Str = +5 Max Weight ('''160''' Str = '''+800''' Max Weight)<br />Hands: '''+1''' base damage for every 20 Str ('''+8''')<br />Archery: '''+1''' base damage for every 30 Str ('''+2''')<br />Weapons: '''+0.2%''' base damage for every 1 Str ('''+32.00%''')<br />Related skills = Mining, Hand Attack, Manufacturing<br />
 
  '''(1) STR''' (Strength):STR points define the power of a character.<br /><br />2 STR = +1 Max HP ('''160''' Str = '''+80''' Max HP)<br />1 STR = +2 Max SP ('''160''' Str = '''+320''' Max SP)<br />1 Str = +5 Max Weight ('''160''' Str = '''+800''' Max Weight)<br />Hands: '''+1''' base damage for every 20 Str ('''+8''')<br />Archery: '''+1''' base damage for every 30 Str ('''+2''')<br />Weapons: '''+0.2%''' base damage for every 1 Str ('''+32.00%''')<br />Related skills = Mining, Hand Attack, Manufacturing<br />
  '''(2) VIT''' (Vitality):VIT Points define the life force of a character.<br /><br />1 VIT = +3 Max HP ('''51''' Vit = '''+153''' Max HP)<br />HP Regen: '''+3d(Vit/3)''' with max Vit/2 ('''+3d17''' with max '''25''')<br />SP Regen: '''+3d(Vit/10)''' = '''+33d5'''<br />Reduces all incoming damage by 1 every 20 Vit ('''51''' Vit = '''+2''')
+
  '''(2) VIT''' (Vitality):VIT Points define the life force of a character.<br /><br />1 VIT = +3 Max HP ('''51''' Vit = '''+153''' Max HP)<br />HP Regen: '''+3d(Vit/3)''' with max Vit/2 ('''+3d17''' with max '''25''')<br />SP Regen: '''+3d(Vit/10)''' = '''+33d5'''<br />Reduces all incoming damage by 1 every 20 Vit ('''51''' Vit = '''+2''')<br />
 +
'''(3) DEX''' (Dexterity) : The DEX points define the agility of a character.<br /><br />1 Dex = +2 Defense Ratio ('''129''' Dex = '''+258''' Defense Ratio)<br />+1.2 Physical Hit Ratio for every 1 Dex above 50 ('''129''' Dex = '''+95''' Physical Hit Ratio)<br />Related skills = Fishing, Archery, Short Sword, Long Sword, Fencing, Axe, Shield, Hammer<br />
 +
'''(4) INT''' (Intelligence):INT defines the Intelligence of a character. The more INT points you have, the higher circle magic you will get.<br /><br />2 Int = +1 Max MP ('''59''' Int = '''+29''' Max MP)<br />Every 2 Int above 50 increases casting probability.<br />Int is required for learning magic spells at the Wizard tower.<br />Related skills = Farming, Alchemy<br />
 +
'''(5) MAG''' (Magic):MAG points define the magical ability of a character.Higher Mag increases MP Recovery, attack success and damage.<br /><br />1 mag = +2 Max MP ('''18'''Mag = '''+36''' Max MP)<br />MP regen: '''+3d(Mag/3)''' = '''+3d6'''<br />+1.25 Magic Hit Ratio for every 1 Mag above 50 ('''18''' Mag = '''+0''' Magic Hit Ratio)<br />1 mag = 0.3% magic damage('''18''' Mag = '''+5%''' magic damage)<br />+1 Magic Resistance for every 1 Mag above 50 ('''18''' Mag = '''+0''' Magic Resistance)<br />Related Skills = Magic, Staff Attack<br />
 +
'''(6) CHR/LUCK''' (Charisma/ now Luck):The CHR points define the Luck of a character. Specific CHR point levels enable you to found Guilds, and the increase of CHR points enables you to buy items at cheaper prices and gain a better chance of getting a drop.<br /><br />+0.25% Crush Chance for every 1 Luck ('''10''' Luck = '''+2.50%''' Crush Chance)<br />+0.125% Drop Chance for every 1 Luck ('''10''' Luck = '''+1.50%''')<br />Creating a new Guild requires 20 Luck.
    +
HP(Health Points), MP(Mana Points), SP(Stamina Point), and MaxLoad (Maximum Weight Load) will be calculated by compounding the characteristics above.
 +
    Max Hp = Vit*3 + Lvl*2 = Str/2(Xelima Talent subtracts 35% from this calculation)
 +
    Max MP = Mag*2 + Lvl*2 + INT/2
 +
    Max SP = Lvl*2 + Str*2
 +
    Max.Load = (Str*5) + (Lvl*5)
    +
'''3.2. Setting characteristic at the beginning'''
   −
https://s32.postimg.org/7s9anjhrp/vit.jpg
+
https://s32.postimg.org/lsssw8uol/Capture3.jpg
(3) '''DEX''' (Dexterity) : The DEX points define the agility of a character.
  −
https://s31.postimg.org/wbi4wr9mz/dex.jpg
     −
(4) INT (Intelligence) : The INT defines the Intelligence of a character. The more INT points you have, the higher circle magic you will get.
+
As the above image shows the game will allow you to pre allocate points to make Warrior,Mage or Master,this is for advanced players only.
   −
(5) MAG (Magic) : The MAG points define the magical ability of a character. The increase of MAG point results in increase of Mana points, extension of recovery points, higher magical attack success, and bonus damage.
+
'''Warrior''': If you want to swing weapons like swords, axes or hammers you can choose a warrior.
 +
-A '''Pure warrior'''(No Int or Mag) has much more HP and higher Defence,although many Warriors choose to take some points in INT and MAG to defend against Mages.
 +
-'''PFM Warr'''(36 Int/20 Mag), '''Zerker'''(59 INT) and '''AMP Warr'''(112 INT- "B-Mage") are all options depending on the style the player wishes to adopt.
   −
(6) CHR (Charisma) : The CHR points define the charisma of a character. Specific CHR point levels enable you to found Guilds, and the increase of CHR points enables you to buy items at cheaper prices.
+
'''Mage''': If you prefer to use magic, you should try a mage. Mages may have hard time to level-up at early stages, as compared with warrior. However, after learning some attack spells, mages can cast harmful spells on their enemies and show their great power. The reason, that mages have a difficulty in hunting, is the amount of mana. Without mana, it is next to impossible for mages to hunt and fight,after collecting a basic MP set a mage can begin his journey.
 +
You can develop your mage in certain ways with INT, STR, DEX, and VIT.
   −
HP (Hit Point), MP (Mana Point), SP (Stamina Point), and MaxLoad (Maximum Weight Load) will be calculated with compounding characteristics above.
+
Among them, we call the character with DEX and STR Mage-Warrior, and we also call the character without DEX and STR Pure-Mage. Both pure-mage and mage-warrior can be classified according to their STR.
    MaxHP = 3*VIT + 2*Level + STR/2
  −
    MaxMP = 2*MAG + 2*Level + INT/2
  −
    MaxSP = 2*STR + 2*Level
  −
    Max.Load = 5*STR + 5*Level
  −
 
  −
 
  −
 
  −
3-2. Setting characteristic at the beginning
  −
Warrior Setting: If you want to fight, you can choose a warrior. Pure warrior has much more HP and higher DF, so that users can develop their character easily. Novices of Helbreath have a propensity to choose the warrior because of this reason. Warrior depends on their setting points, which are given when the character makes level-up. 3 points are given as the level is increases. You can add these three points to your character for developing. There can be difference of the ability due to your choice, even if the levels are same between two characters.
  −
 
  −
Mage Setting: If you prefer to use magic, you should try a mage. Mage may have hard time to level-up at the early on, as compared with warrior. However, after learning some attack spells, mages can cast harmful spells on their enemies and show their great power. The reason, that mages have a difficulty to hunting, is the amount of mana. Without mana, it is next to impossible for mages to hunt and fight. You can develop your mage in certain types with INT, STR, DEX, and VIT. Among them, we call the character with DEX and STR Mage-Warrior, and we also call the character without DEX and STR Pure-Mage. Both pure-mage and mage-warrior can be classified according to their STR.
   
- The condition of pure mage and mage-warrior
 
- The condition of pure mage and mage-warrior
 
Pure-Mage: STR 10 ~ 30, DEX 10 and less, CHR 10 and less, the rest INT or MAG, VIT all setting points are applied to.
 
Pure-Mage: STR 10 ~ 30, DEX 10 and less, CHR 10 and less, the rest INT or MAG, VIT all setting points are applied to.
669

edits

MediaWiki spam blocked by CleanTalk.