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-A '''Pure warrior'''(No Int or Mag) has much more HP and higher Defence,although many Warriors choose to take some points in INT and MAG to defend against Mages.<br />
 
-A '''Pure warrior'''(No Int or Mag) has much more HP and higher Defence,although many Warriors choose to take some points in INT and MAG to defend against Mages.<br />
-'''PFM Warr'''(36 Int/20 Mag), '''Zerker'''(59 INT) and '''AMP Warr'''(112 INT- "B-Mage") are all options depending on the style the player wishes to adopt.<br />These "old skool" builds are now balanced around the '''New''' Talent system and careful consideration of the attributes gained or lost with each Talent will be needed to get the best out of your build.
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-'''PFM Warr'''(36 Int/20 Mag), '''Zerker'''(59 INT/20`50 Mag) and '''AMP Warr'''(112 INT- "B-Mage") are all options depending on the style the player wishes to adopt.<br />These "old skool" builds are now balanced around the '''New''' Talent system and careful consideration of the attributes gained or lost with each Talent will be needed to get the best out of your build.
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You can develop your mage in certain ways with INT, STR, DEX, and VIT.<br />
 
You can develop your mage in certain ways with INT, STR, DEX, and VIT.<br />
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-The '''Pure Mage'''Refers to a (200 Int/200 Mag) build this requires Min 15 Str to equip the basic Armours '''eg.''' leathers
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-The '''Pure Mage'''Refers to a (200 Int/200 Mag) build this requires Min 15 Str to equip the basic Armours '''eg.''' leathers<br />''''Dex Mages''' will usually take the min 15 Str but opt for lower Int and Mag in favour of Dex(50 and upwards) and Vit,this build is often referred to as a '''support''' Build forfeiting damage in flavor of survive-ability and acting as  a defender to his team Amping , In-vising and casting  spells to break Para etc.This type of build  also suits '''Fencers''' and a whole new world of builds has opened up with the new  Talent system.<br />'''Battle Mage'''Usually built around  104 - 130 Str a B-Mage utilises the best of both worlds,being able to cast spells like Amp and Energy Strike(some take even higher Int) these type of builds are often supported by Rare items and require good  knowledge of the game to play successfully.
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Among them, we call the character with DEX and STR Mage-Warrior, and we also call the character without DEX and STR Pure-Mage. Both pure-mage and mage-warrior can be classified according to their STR.
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- The condition of pure mage and mage-warrior
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Pure-Mage: STR 10 ~ 30, DEX 10 and less, CHR 10 and less, the rest INT or MAG, VIT all setting points are applied to.
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Mage-Warrior: DEX-MWarrior (DEX 50, STR 30), Fencing-Mage (STR 40, DEX 50), STR- MWarrior (STR 52, DEX 50)
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3-3. How to develop Mage-Warrior
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Mage-Warrior can be classified into three types according to the magic that your character masters.
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Magic-Protection MWarrior (MProMWarrior): This type is the Mage-Warrior who masters defense magic from basic attacks and supporting magic. This type has to master [Protection from magic], which need INT 36 to learn in 4th circle magic. Magic-Protection MWarrior is the most basic and fundamental stage for Magic-Warrior. This character is close to warrior, because there is no waste of setting point except INT. During the war, this type has ability to defense by himself from magic attack, and the setting is very similar with warrior. Therefore, Magic-Protection MWarrior is ideal type for Mage-Warrior.
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Berserk MWarrior (BMWarrior): This type is the Mage-warrior who masters [Berserk] in 6th circle. [Berserk] is very high level magic, so it requires some MAG to increase the percentage of Magic Skill. Just more than 25 MAG are needed. Although the setting points are wasted to MAG, you can increase your Physical Attack twice by using [Berserk].
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Energy-Strike MWarrior (ESMWarrior): This type has both characteristic of warrior and mage. It is hard to surpass pure character in anyway to this type, but it can outshine others in some way if you work hard continuously. To be Energy-Warrior, you'd better become BMWarrior first. Then, you keep your setting three setting points to INT 2 and MAG 1. MAG should be 50 to get Magic Skill 100%. If magic skill is not 100%, you can not cast high level magic like [Energy Strike] properly.
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In addition, general way to develop the character.
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Flameberg: ESMWarrior [STR 130, INT 67,MAG 50, DEX 180, VIT 80 CHR 10] and [STR 130, INT 67, MAG 100, DEX 150, VIT 80, CHR 10]
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Battle: ESMWarrior [STR 169, INT 67, MAG 50, DEX 151, VIT 80, CHR 10]
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Flameberg: Lightning-Strike MWarrior [STR 130, INT 123, MAG 50, DEX 150, VIT 54, CHR 10]
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Battle: Lightning-Strike MWarrior [STR 169, INT 123, MAG 50, DEX 130, VIT 35, CHR 10]
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Fencing: DEX-Warrior [STR 30, INT67, MAG 180, DEX 180, VIT 50, CHR 10] and [STR 30, INT 76, MAG 200, DEX 170, VIT 40, CHR 10]
      
3-4. Skills
 
3-4. Skills
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