Changes

615 bytes added ,  01:50, 14 September 2016
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|<span style="color:#000000"> '''Normal''' </span>||<span style="color:#ff0000"> '''Weak''' </span>||<span style="color:#000000"> '''Normal''' </span>||<span style="color:#0000ff"> '''Strong''' </span>
 
|<span style="color:#000000"> '''Normal''' </span>||<span style="color:#ff0000"> '''Weak''' </span>||<span style="color:#000000"> '''Normal''' </span>||<span style="color:#0000ff"> '''Strong''' </span>
 
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|rowspan="1"|<span style="color:#ff4500"> '''Fire vs''' </span>
 
|rowspan="1"|<span style="color:#ff4500"> '''Fire vs''' </span>
 
|<span style="color:#0000ff"> '''Strong''' </span>||<span style="color:#000000"> '''Normal''' </span>||<span style="color:#ff0000"> '''Weak''' </span>||<span style="color:#000000"> '''Normal''' </span>
 
|<span style="color:#0000ff"> '''Strong''' </span>||<span style="color:#000000"> '''Normal''' </span>||<span style="color:#ff0000"> '''Weak''' </span>||<span style="color:#000000"> '''Normal''' </span>
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=Hints=
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If the circle you're casting is higher than your level / 10, then you get less hitratio the higher the circle is. If it's lower, you get more hitratio the lower the circle is. At level 140, the lower the circle is, the more hitratio it has. The amount you gain/lose is 5 HR per circle difference. So at level 140, you get +20 HR on Blizz, +50 on Para, and +55 on Hold Person.
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If you're going to break the para right away, then you should just do Hold Person.
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Additionally, you should use Energy Bolt and not Fire Ball/Fire Strike to break allied paras. It's less MP, has more HR, and deals less damage
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