Changes

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  '''(4) INT''' (Intelligence):INT defines the Intelligence of a character. The more INT points you have, the higher circle magic you will get.<br /><br />2 Int = +1 Max MP ('''59''' Int = '''+29''' Max MP)<br />Every 2 Int above 50 increases casting probability.<br />Int is required for learning magic spells at the Wizard tower.<br />Related skills = Farming, Alchemy<br />
 
  '''(4) INT''' (Intelligence):INT defines the Intelligence of a character. The more INT points you have, the higher circle magic you will get.<br /><br />2 Int = +1 Max MP ('''59''' Int = '''+29''' Max MP)<br />Every 2 Int above 50 increases casting probability.<br />Int is required for learning magic spells at the Wizard tower.<br />Related skills = Farming, Alchemy<br />
 
  '''(5) MAG''' (Magic):MAG points define the magical ability of a character.Higher Mag increases MP Recovery, attack success and damage.<br /><br />1 mag = +2 Max MP ('''18'''Mag = '''+36''' Max MP)<br />MP regen: '''+3d(Mag/3)''' = '''+3d6'''<br />+1.25 Magic Hit Ratio for every 1 Mag above 50 ('''18''' Mag = '''+0''' Magic Hit Ratio)<br />1 mag = 0.3% magic damage('''18''' Mag = '''+5%''' magic damage)<br />+1 Magic Resistance for every 1 Mag above 50 ('''18''' Mag = '''+0''' Magic Resistance)<br />Related Skills = Magic, Staff Attack<br />
 
  '''(5) MAG''' (Magic):MAG points define the magical ability of a character.Higher Mag increases MP Recovery, attack success and damage.<br /><br />1 mag = +2 Max MP ('''18'''Mag = '''+36''' Max MP)<br />MP regen: '''+3d(Mag/3)''' = '''+3d6'''<br />+1.25 Magic Hit Ratio for every 1 Mag above 50 ('''18''' Mag = '''+0''' Magic Hit Ratio)<br />1 mag = 0.3% magic damage('''18''' Mag = '''+5%''' magic damage)<br />+1 Magic Resistance for every 1 Mag above 50 ('''18''' Mag = '''+0''' Magic Resistance)<br />Related Skills = Magic, Staff Attack<br />
  '''(6) CHR/LUCK''' (Charisma/ now Luck):The CHR points define the Luck of a character.The increase of CHR points enables you to buy items at cheaper prices and gain a better chance of getting a drop.<br /><br />+0.25% Crush Chance for every 1 Luck ('''10''' Luck = '''+2.50%''' Crush Chance)<br />+0.125% NPC Drop Chance for every 1 Luck ('''10''' Luck = '''+1.50%''').
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  '''(6) CHR/LUCK''' (Charisma/ now Luck):The CHR points define the Luck of a character.The increase of CHR points enables you to buy items at cheaper prices and gain a better chance of getting a drop.<br /><br />+0.33% Crush Chance for every 1 Luck ('''10''' Luck = '''+3.30%''' Crush Chance)<br />+0.125% NPC Drop Chance for every 1 Luck ('''10''' Luck = '''+1.50%''').
    
  HP(Health Points), MP(Mana Points), SP(Stamina Point), and MaxLoad (Maximum Weight Load) will be calculated by compounding the characteristics above.
 
  HP(Health Points), MP(Mana Points), SP(Stamina Point), and MaxLoad (Maximum Weight Load) will be calculated by compounding the characteristics above.
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