Changes

360 bytes added ,  08:55, 18 June 2019
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!| First stat
 
!| First stat
 
|-
 
|-
||Light||Reduces the weight of the item.
+
||Light||Reduces the strength requirement of an item.
 
|-
 
|-
 
||Endurance||Increases the total amount of Endurance on the armor.
 
||Endurance||Increases the total amount of Endurance on the armor.
 
|-
 
|-
||Mana Conversion||Converts an portion of the damage received to mana damage.
+
||Mana Conversion||Replenishes mana based on a % of damage received.
 
|-
 
|-
||Critical Chance||Increases the critical strike chance by a %.
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||Critical Chance||Increases the chance to regenerate a critical hit by a % when your character is hit (capped at 20%).
 
|-
 
|-
 
||Experience||Increases the amount of experience gained by a %.
 
||Experience||Increases the amount of experience gained by a %.
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||Physical Absorption||Increases the amount of physical damage absorbed by a %.
 
||Physical Absorption||Increases the amount of physical damage absorbed by a %.
 
|-
 
|-
||Magical Absorption||Increases the amount of magical damage absorbed by a %.
+
||Magical Absorption||Increases the amount of magical damage absorbed by a % (diminishing returns and caps at 84%).
 
|}
 
|}
PA depends on which armor is hit
+
Magical Absorption is cumulative, however Physical Absorption is not.
body armor is hit 50% of the time
+
Individual pieces of armor have a % chance to receive melee attacks, and that specific piece of armor's physical absorption will effect the incoming damage. The armor %'s to be hit break down as follows:
 +
 
 +
Chest - 50% | Legs - 25% | Hauberk - 15% | Helm - 10%
    
=Shields=
 
=Shields=
3

edits

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