Changes

72 bytes added ,  00:49, 10 November 2019
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  '''(3) DEX''' (Dexterity) : The DEX points define the agility of a character.<br /><br />1 Dex = +2 Defense Ratio ('''129''' Dex = '''+258''' Defense Ratio)<br />+1.2 Physical Hit Ratio for every 1 Dex above 50 ('''129''' Dex = '''+95''' Physical Hit Ratio)<br />Related skills = Fishing, Archery, Short Sword, Long Sword, Fencing, Axe, Shield, Hammer<br />
 
  '''(3) DEX''' (Dexterity) : The DEX points define the agility of a character.<br /><br />1 Dex = +2 Defense Ratio ('''129''' Dex = '''+258''' Defense Ratio)<br />+1.2 Physical Hit Ratio for every 1 Dex above 50 ('''129''' Dex = '''+95''' Physical Hit Ratio)<br />Related skills = Fishing, Archery, Short Sword, Long Sword, Fencing, Axe, Shield, Hammer<br />
 
  '''(4) INT''' (Intelligence):INT defines the Intelligence of a character. The more INT points you have, the higher circle magic you will get.<br /><br />2 Int = +1 Max MP ('''59''' Int = '''+29''' Max MP)<br />Every 2 Int above 50 increases casting probability.<br />Int is required for learning magic spells at the Wizard tower.<br />Related skills = Farming, Alchemy<br />
 
  '''(4) INT''' (Intelligence):INT defines the Intelligence of a character. The more INT points you have, the higher circle magic you will get.<br /><br />2 Int = +1 Max MP ('''59''' Int = '''+29''' Max MP)<br />Every 2 Int above 50 increases casting probability.<br />Int is required for learning magic spells at the Wizard tower.<br />Related skills = Farming, Alchemy<br />
  '''(5) MAG''' (Magic):MAG points define the magical ability of a character.Higher Mag increases MP Recovery, attack success and damage.<br /><br />1 mag = +2 Max MP ('''18'''Mag = '''+36''' Max MP)<br />MP regen: '''+3d(Mag/3)''' = '''+3d6'''<br />+1.25 Magic Hit Ratio for every 1 Mag above 50 ('''18''' Mag = '''+0''' Magic Hit Ratio)<br />1 mag = 0.3% magic damage('''18''' Mag = '''+5%''' magic damage)<br />+1 Magic Resistance for every 1 Mag above 50 ('''18''' Mag = '''+0''' Magic Resistance)<br />Related Skills = Magic, Staff Attack<br />
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  '''(5) MAG''' (Magic):MAG points define the magical ability of a character.Higher Mag increases MP Recovery, attack success and damage.<br /><br />1 mag = +2 Max MP ('''18'''Mag = '''+36''' Max MP)<br />MP regen: '''Mag/3 + Mag/1.5 * (1 - random(0, 1)^0.35)''' ('''194''' mag = regen '''64''' ~ '''194''')<br />+1.15 Magic Hit Ratio for every 1 Mag above 50 ('''194''' Mag = '''+165''' Magic Hit Ratio)<br />1 mag = 0.3% magic damage('''194''' Mag = '''+58%''' magic damage)<br />+1 Magic Resistance for every 1 Mag above 50 ('''194''' Mag = '''+144''' Magic Resistance)<br />Related Skills = Magic, Staff Attack<br />
 
  '''(6) CHR/LUCK''' (Charisma/ now Luck):The CHR points define the Luck of a character.The increase of CHR points enables you to buy items at cheaper prices and gain a better chance of getting a drop.<br /><br />+0.33% Crush Chance for every 1 Luck ('''10''' Luck = '''+3.30%''' Crush Chance)<br />+0.125% NPC Drop Chance for every 1 Luck ('''10''' Luck = '''+1.50%''').
 
  '''(6) CHR/LUCK''' (Charisma/ now Luck):The CHR points define the Luck of a character.The increase of CHR points enables you to buy items at cheaper prices and gain a better chance of getting a drop.<br /><br />+0.33% Crush Chance for every 1 Luck ('''10''' Luck = '''+3.30%''' Crush Chance)<br />+0.125% NPC Drop Chance for every 1 Luck ('''10''' Luck = '''+1.50%''').
  
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