Changes

1 byte removed ,  03:25, 12 July 2020
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  '''(1) STR''' (Strength):STR points define the power of a character.<br /><br />3 STR = +2 Max HP ('''150''' Str = '''+100''' Max HP)<br />1 STR = +1 Max SP ('''160''' Str = '''+160''' Max SP)<br />1 Str = +5 Max Weight ('''160''' Str = '''+800''' Max Weight)<br />Hands: '''+1''' base damage for every 20 Str<br />Archery (w/talent): '''+1''' base damage for every 30 Str<br />Weapons: '''+0.2%''' base damage for every 1 Str<br />Related skills = Mining, Hand Attack, Manufacturing<br />
 
  '''(1) STR''' (Strength):STR points define the power of a character.<br /><br />3 STR = +2 Max HP ('''150''' Str = '''+100''' Max HP)<br />1 STR = +1 Max SP ('''160''' Str = '''+160''' Max SP)<br />1 Str = +5 Max Weight ('''160''' Str = '''+800''' Max Weight)<br />Hands: '''+1''' base damage for every 20 Str<br />Archery (w/talent): '''+1''' base damage for every 30 Str<br />Weapons: '''+0.2%''' base damage for every 1 Str<br />Related skills = Mining, Hand Attack, Manufacturing<br />
  '''(2) VIT''' (Vitality):VIT Points define the life force of a character.<br /><br />1 VIT = +2 Max HP ('''51''' Vit = '''+102''' Max HP)<br />HP Regen: '''Vit/2 + Vit/2*(random(0, 1)^0.2)''' ('''10''' Vit = regen between '''20''' ~ '''40''')<br />SP Regen: '''+3d(Vit/20)'''  ('''10''' Vit = '''+3d2''')<br />Reduces all incoming damage by 1 every 20 Vit ('''51''' Vit = '''-2''')<br />
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  '''(2) VIT''' (Vitality):VIT Points define the life force of a character.<br /><br />1 VIT = +2 Max HP ('''51''' Vit = '''+102''' Max HP)<br />HP Regen: '''Vit/2 + Vit/2*(random(0, 1)^0.2)''' ('''10''' Vit = regen between '''5''' ~ '''10''')<br />SP Regen: '''+3d(Vit/20)'''  ('''10''' Vit = '''+3d2''')<br />Reduces all incoming damage by 1 every 20 Vit ('''51''' Vit = '''-2''')<br />
 
  '''(3) DEX''' (Dexterity) : The DEX points define the agility of a character.<br /><br />1 Dex = +2 Defense Ratio ('''129''' Dex = '''+258''' Defense Ratio)<br />+1.2 Physical Hit Ratio for every 1 Dex above 50 ('''129''' Dex = '''+95''' Physical Hit Ratio)<br />Related skills = Fishing, Archery, Short Sword, Long Sword, Fencing, Axe, Shield, Hammer<br />
 
  '''(3) DEX''' (Dexterity) : The DEX points define the agility of a character.<br /><br />1 Dex = +2 Defense Ratio ('''129''' Dex = '''+258''' Defense Ratio)<br />+1.2 Physical Hit Ratio for every 1 Dex above 50 ('''129''' Dex = '''+95''' Physical Hit Ratio)<br />Related skills = Fishing, Archery, Short Sword, Long Sword, Fencing, Axe, Shield, Hammer<br />
 
  '''(4) INT''' (Intelligence):INT defines the Intelligence of a character. The more INT points you have, the higher circle magic you will get.<br /><br />2 Int = +1 Max MP ('''59''' Int = '''+29''' Max MP)<br />Every 2 Int above 50 increases casting probability.<br />Int is required for learning magic spells at the Wizard tower.<br />Related skills = Farming, Alchemy<br />
 
  '''(4) INT''' (Intelligence):INT defines the Intelligence of a character. The more INT points you have, the higher circle magic you will get.<br /><br />2 Int = +1 Max MP ('''59''' Int = '''+29''' Max MP)<br />Every 2 Int above 50 increases casting probability.<br />Int is required for learning magic spells at the Wizard tower.<br />Related skills = Farming, Alchemy<br />
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