Changes

1,985 bytes removed ,  16:12, 3 August 2021
simplified attributes
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'''Attributes Allocation'''<br>
 
'''Attributes Allocation'''<br>
Each character has six specific attributes,the specific points determine the '''build''' of the character. Each time the character gains a '''level''' you gain three points to allocate to the attribute of your choice,until the maximum level of '''140.'''
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Each character has six specific attributes,the specific points determine the '''build''' of the character. Each time the character gains a '''level''' you gain three points to allocate to the attribute of your choice, until the maximum level of '''140.'''
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Attribute points range from '''10''' - '''200'''(maximum).
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Attribute points range from '''10''' - '''200'''.<br/>
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Look at [[Character_Development|Character Development]] wiki page for more information.
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  '''(1) STR''' (Strength): STR points define the physical power of a character. Necessary to use most armor and weapons.<br />3 STR = +2 Max HP ('''150''' Str = '''+100''' Max HP)<br />1 STR = +1 Max SP ('''160''' Str = '''+160''' Max SP)<br />1 Str = +5 Max Weight ('''160''' Str = '''+800''' Max Weight)<br />Hands: '''+1''' base damage for every 20 Str<br />Archery (w/talent): '''+1''' base damage for every 30 Str<br />Weapons: '''+0.2%''' base damage for every 1 Str<br />Related skills = Mining, Hand Attack, Manufacturing<br />
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  '''Strength'''
  '''(2) VIT''' (Vitality): VIT Points define the life force of a character.<br />1 VIT = +2 Max HP ('''51''' Vit = '''+102''' Max HP)<br />HP Regen: '''Vit/2 + Vit/2*(random(0, 1)^0.2)''' ('''10''' Vit = regen between '''5''' ~ '''10''')<br />SP Regen: '''+3d(Vit/20)''' ('''10''' Vit = '''+3d2''')<br />Reduces all incoming damage by 1 every 20 Vit ('''51''' Vit = '''-2''')<br />
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Deal more damage with weapons, increase your carry weight, equip powerful weapons and armor.
  '''(3) DEX''' (Dexterity) : DEX points define the agility of a character.<br />1 Dex = +2 Defense Ratio ('''129''' Dex = '''+258''' Defense Ratio)<br />+1.2 Physical Hit Ratio for every 1 Dex above 50 ('''129''' Dex = '''+95''' Physical Hit Ratio)<br />Related skills = Fishing, Archery, Short Sword, Long Sword, Fencing, Axe, Shield, Hammer<br />
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  '''(4) INT''' (Intelligence): INT defines the Intelligence of a character. The more INT points you have, the higher circle magic you will get.<br />2 Int = +1 Max MP ('''59''' Int = '''+29''' Max MP)<br />Every 2 Int above 50 increases casting probability.<br />Int is required for learning magic spells at the Wizard tower.<br />Related skills = Farming, Alchemy<br />
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  '''Vitality'''
  '''(5) MAG''' (Magic): MAG points define the magical ability of a character. Higher Mag increases MP Recovery, attack success and damage.<br />1 mag = +2 Max MP ('''18'''Mag = '''+36''' Max MP)<br />MP regen: '''Mag/3 + Mag/1.5 * (1 - random(0, 1)^0.35)''' ('''194''' mag = regen '''64''' ~ '''194''')<br />+1.15 Magic Hit Ratio for every 1 Mag above 50 ('''194''' Mag = '''+165''' Magic Hit Ratio)<br />1 mag = 0.3% magic damage('''194''' Mag = '''+58%''' magic damage)<br />+1 Magic Resistance for every 1 Mag above 50 ('''194''' Mag = '''+144''' Magic Resistance)<br />Related Skills = Magic, Staff Attack<br />
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More health, less damage received.
  '''(6) LUK''' (Luck): LUK points define the Luck of a character. The increase of LUK points enables you to gain a better chance of getting a drop.<br />+0.33% Crush Chance for every 1 Luck ('''10''' Luck = '''+3.30%''' Crush Chance)<br />+0.125% NPC Drop Chance for every 1 Luck ('''10''' Luck = '''+1.25%''').
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  '''Dexterity'''
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  Be harder to hit with weapons and hit more often with weapons.
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'''Intelligence'''
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  Cast more powerful spells.
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  '''Magic'''
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More mana, be harder to hit with spells and hit more often with spells.
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  '''Luck'''
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  Get crush damage bonus more often and get more loot from monsters.
    
  HP(Health Points), MP(Mana Points), SP(Stamina Point), and MaxLoad (Maximum Weight Load) will be calculated by compounding the characteristics above.
 
  HP(Health Points), MP(Mana Points), SP(Stamina Point), and MaxLoad (Maximum Weight Load) will be calculated by compounding the characteristics above.
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"Old school" builds are now balanced around the '''New''' Talent system and careful consideration of the attributes and bonuses gained or lost with each Talent will be needed to get the best out of your build.<br>
 
"Old school" builds are now balanced around the '''New''' Talent system and careful consideration of the attributes and bonuses gained or lost with each Talent will be needed to get the best out of your build.<br>
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Look at [[Talents]] wiki page for more information.
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Look at [[Character_Development|Character Development]] wiki page for more information.
     
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