Weapons
Weapon Attributes
Attribute Type | Description |
---|---|
Light | Reduces the weight of the item. (weight & full-swing requirement) |
Agile | Increases the attack speed of the weapon. (-1 speed) |
Strong | Increases the endurance of the weapon. |
Critical | Increases critical attacks damage. |
Poison | Adds poison damage to every attack. Poison damage is dealt over time. |
Sharp | Increases the base damage of the weapon by 1. |
Ancient | Increases the base damage of the weapon by 2. |
Righteous | Increases the damage of the weapon according to the amount of reputation your character has, compared to the player you are attacking.(400 vs 0 = +8 damage)(PVP ONLY) |
Crush Chance | Increases the chance to score a crushing hit.(Bonus damage) |
Crush Damage | Increases the amount of crush damage when landing a crushing hit. |
Superior | Increases the base damage by 1, increases endurance, increases level requirement by 5 and increases full-swing strength requirement by 4. |
Exceptional | Increases the base damage by 2, increases endurance, increases level requirement by 15 and increases full-swing strength requirement by 8. |
Weapon Speed
Weapon speed / Swing speed is divided into 3 different classes (assuming you have the stength required for full-swing for your weapon).
1. Short Swords
2. Fencing weapons
3. All other weapons
If you have merien talent, subtract 1 attack speed. If a weapon is agile, subtract 1 attack speed.
So an agile fencing weapon is max attack speed and an agile hammer paired with merien talent is also max attack speed.
Short Swords
Short swords have come a long way since the addition of talents. They offer lightning fast attacks, quick refresh of critical attacks, and can be very deadly when paired with high Luck stat. Do not underestimate a Short sword user.
Name/Image | Damage | Endurance | Str Req. (Min~Max) | Level |
---|---|---|---|---|
Dagger |
2 | 800 | 10~18 | N/A |
Main Gauche |
3 | 1100 | 20~31 | 10 |
Gladius |
4 | 1500 | 35~57 | 20 |
Falchion |
6 | 3000 | 45~70 | 40 |
Long Swords
Long Swords are the preferred Warrior weapon. They offer versatility, and good balance in both PVP and PVE situations. Typically they require less strength than other Pure Warrior weapons, and can therefore leave more stat points for the warrior to put in dexterity.
Name/Image | Damage | Endurance | Str Req. (Min~Max) | Level |
---|---|---|---|---|
Long Sword |
4 | 800 | 12~18 | N/A |
Scimitar |
6 | 900 | 18~31 | 10 |
Broad Sword |
8 | 1000 | 28~57 | 20 |
Bastard Sword |
9 | 1200 | 33~70 | 30 |
Claymore |
10 | 1400 | 40~83 | 40 |
Great Sword |
12 | 2000 | 52~96 | 50 |
Flamberge |
13 | 2200 | 60~122 | 60 |
Giant Sword |
15 | 3000 | 130~148 | 75 |
Fencing
Fencing has gained much popularity since the addition of talents. Now that fencers can cast while wearing their shield, fencing weapons are sought after.
Name/Image | Damage | Endurance | Str Req. (Min~Max) | Level |
---|---|---|---|---|
Rapier |
4 | 1000 | 11~31 | N/A |
Esterk |
5 | 1800 | 12~44 | 20 |
Sabre |
7 | 2600 | 65~70 | 30 |
Axes
Axes offer various different uses. Most axes can be used with a shield, except for the Battle axe which is a two-handed weapon. Often times you will see a tank with a War axe and a shield, or a pure warrior with a Battle axe. Nonetheless, Battle axes are the strongest, non-epic item, in the game. They offer extra crush damage and extra crush chance when paired with the axe talent.
Name/Image | Damage | Endurance | Str Req. (Min~Max) | Level |
---|---|---|---|---|
Light Axe |
4 | 500 | 14~18 | N/A |
Tomahawk |
5 | 500 | 17~31 | 10 |
Saxon Axe |
6 | 700 | 20~44 | 20 |
Double Axe |
7 | 800 | 33~57 | 30 |
War Axe |
9 | 2000 | 44~83 | 45 |
Golden Axe |
11 | 2500 | 70~122 | 55 |
Battle Axe |
15 | 3000 | 90~161 | 75 |
Hammers
Praised for their armor stripping, hammers offer great damage and some physical absorption penetration when combined with the hammer talent.
Name/Image | Damage | Endurance | Str Req. (Min~Max) | Level |
---|---|---|---|---|
Mallet |
8 | 1000 | 30~57 | 10 |
War Hammer |
13 | 2000 | 90~135 | 45 |
Battle Hammer |
15 | 3000 | 120~174 | 60 |
Barbarian Hammer |
16 | 4000 | 150~187 | 80 |
Bows
Bows are a mandatory hunting weapon. Most if not all warriors carry a bow in their inventory. They are useful when pulling a monster, or when spell-pushing a mage. The Archery talent make the use of bows even better. It offers double hits, ricochets, and piercing attacks. Many archers line up rows of monsters and kill them with a single arrow.
Name/Image | Damage | Endurance | Str Req. (Min~Max) | Level |
---|---|---|---|---|
Short Bow |
3 | 2000 | 10~39 | N/A |
Long Bow |
4 | 2500 | 12~52 | 35 |
Composite Bow |
5 | 3000 | 40~65 | 45 |
Direction Bow |
6 | 3500 | 100~104 | 60 |
Wands
Physically, wands are innocuous. That said, they offer much potential to magical spells. Most staves give Mana Saving abilites while casting spells, reducing the cost of casting a spell by a fixed amount. Furthermore they can add hit ratio for spells, magic damage bonuses and heightened spell casting chances for lesser magic users.
Name/Image | Damage | Endurance | Str Req. (Min~Max) | Level |
---|---|---|---|---|
Magic Wand(MS0) |
2 | 1800 | 10~13 | N/A |
Magic Wand(MS10) |
4 | 2400 | 10~13 | 15 |
Magic Wand(MS20) |
5 | 3000 | 10~13 | 35 |
Wizard Magic Staff(MS10) |
7 | 3000 | 10~13 | 60 |
Wizard Magic Staff(MS20) |
7 | 4000 | 10~13 | 70 |