Guides & Formulas
Formulas
Talent Builds and Stats
As with many other MMORPG's, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent early on, and then his second one at level 40. Two is the maximum number of trainable talents.
Here is a list of well-known and functional talent builds. Note that stats may vary slightly from one player to the other.
The Noob-Hunter: Long sword/Archery - This spec is good for new players, as it allows them to use the Dark knight Flamberge and upgrade it. The Dark knight Flamberge can be upgraded with majestic points in order to add a maximum of +15 damage. Once a player reaches max level, he is eligible to get the DK Flam. Also, the Noob-Hunter profits of 10% bonus hit ratio from both of his talents. This permits him to have a good hit probability, without having rare High Hit Ratio weapons. Eventually, the Noob-Hunter becomes underpowered compared to other specs, and most players will reroll a new character once they find a better weapon. Stats: 130str, 83vit, 180dex, 59int, 25mag, --luk
The Not-So-Noob-Hunter: Long Sword/Poison - This spec is also very good early on as it benefits from the Dark Knight Flamberge, but it also foresees the future of the player. Poison talent is extremely strong against high vit monsters, and is very much sought after. This spec drops the archery talent, in order to compete in the later game, when rare weapons become stronger. Stats: 160str, 70vit, 170dex, 59int, 18mag, --luk
The Stalker: Axe/Fire - The stalker get his name from the in-game monster. Stalker mobs are known for dropping Battle Axes and most BAxe users hunt them. Both axe and fire talents add crush chance and crush damage to the player mods which is why they pair up well. Stats: 169str, 61vit, 170dex, 59int, 18mag, --luk
The Xelima-Warrior : Axe/Xelima - Xelima warriors are feared for their extremely high damage. The down side is that they have low hp and lowered defenses. Battle axes work best because of their high damage, and the added crush chance and crush damage from the axe talent. Stats: 169str, 61vit, 170dex, 59int, 18mag, --luk
The Farmer : Fencing/Poison - Farmers are highly sought after due to their ability to farm constantly with very little downtime. Fencing enable to hit multiple targets at once, and poison enables the fencer to kill elite mobs quickly. Stats: 100str, 93vit, 200dex, 59int, 25mag, --luk
The Lucky Swordsman : Short Sword/Poison - The Lucky Swordsman uses high luck in order to deal good consistent crush damage. His attacks are extremely quick and can be deadly when paired with Poison. Stats: 78str, 75vit, 175dex, 59int, 18mag, 82luk
The Xelima-Archer : Archery/Xelima - Archers have the potential to be strong, but with the lack of rare bows, are often over-looked. Nonetheless, Xelima archers deal good damage, and can sacrifice some of their defenses to maximize their Luck. Stats: 104str, 44vit, 190dex, 59int, 18mag, 72luk
Rebirth
it's 0.80^rebirthlevel -20% each time
Rebirth Level | Cost | Exp obtained |
---|---|---|
0 | - | 100% |
1 | Gold: 1 millon. Mjs: 5 | 80% |
2 | Gold: 1 millon. Mjs:10 | 64% |
3 | Gold: 1 millon. Mjs:15 | 51.2% |
4 | Gold: 1 millon. Mjs:20 | 40.96% |
5 | Gold: 1 millon. Mjs:25 | 32.77% |
6 | Gold: 1 millon. Mjs:30 | 26.21% |
7 | Gold: 1 millon. Mjs:35 | 20.97% |
8 | Gold: 1 millon. Mjs:40 | 16.78% |
9 | Gold: 1 millon. Mjs:45 | 13.42% |
10 | Gold: 1 millon. Mjs:50 | 10.74% |
11 | Gold: 1 millon. Mjs:55 | 8.59% |
12 | Gold: 1 millon. Mjs:60 | 6.87% |
13 | Gold: 1 millon. Mjs:65 | 5.50% |
14 | Gold: 1 millon. Mjs:70 | 4.40% |
15 | Gold: 1 millon. Mjs:75 | 3.52% |
16 | Gold: 1 millon. Mjs:80 | 2.81% |
17 | Gold: 1 millon. Mjs:85 | 2.25% |
18 | Gold: 1 millon. Mjs:90 | 1.80% |
19 | Gold: 1 millon. Mjs:95 | 1.44% |
20 | Gold: 1 millon. Mjs:100 | 1.15% |
21 | Gold: 1 millon. Mjs:105 | 0.92% |
22 | Gold: 1 millon. Mjs:110 | 0.74% |
23 | Gold: 1 millon. Mjs:115 | 0.59% |
24 | Gold: 1 millon. Mjs:120 | 0.47% |
25 | Gold: 1 millon. Mjs:125 | 0.38% |
Hit Probability
Hit probability = (attacker hit ratio / defender defense ratio) *62%
Magic hitting probability = attacker magic hit ratio / target magic resistance) * 50%
Reputation
Your character must be level 50 or more in order to trade/give rep..
Kloness damage formula 400 rep more than target for max damage
auto dmg_bonus = (attacker_plr->_reputation - player->_reputation) / 25; dmg_bonus = Min(16, dmg_bonus) / 2; dmg += dmg_bonus + Random::DiceAvg(4, dmg_bonus/2);
Tutelary Angel
To receive the tutelary Angel you need to have saved 5 majestics, the angel is available from Gail the NPC in your citys Command Hall
Upgrade | Req Majestics | Upgrade | Req Majestics |
---|---|---|---|
+1 | 6 | +9 | 34 |
+2 | 8 | +10 | 39 |
+3 | 10 | +11 | 44 |
+4 | 13 | +12 | 49 |
+5 | 16 | +13 | 54 |
+6 | 20 | +14 | 59 |
+7 | 24 | +15 | 64 |
+8 | 29 | Total | 469 |
Drops
Cont doesn't affect drops anymore. Rep affects it, but the effect scales logarithmically. It also doesn't affect the frequency of drops directly like Luck, so it's hard to put an exact number on it (although Luck increases drops like rep does, to a lesser extent, which means it's actually more than it says it does).
http://www.wolframalpha.com/input/?i=log(10,x%2B20)+with+x+from+0+to+1000
Weapon Damage
There are almost no dices in the game anymore. Damage on weapon 10 just means it does exactly 10 base damage every time. Then combo and such gets added to it
Crush Damage
average damage = damage + damage * crush_chance * crush_damage
Normal Upgrades
Weapons and Armours may be upgraded with the use of Xelima(weapons) and Merien(Armours) Stones.
Upgrades of this type are safe until +3.
At +3 if you fail it will downgrade by 1 : ie if you upgrade at +3 it will return to +2,If you upgrade at +5 it will return to +4.
Raid Time
During the weekends enemy players may enter all of your cites maps and attack relatively unhindered.The only restrictions are time,and certain spells that cannot be used in opposition towns,
Spells that are restricted,
- Poison Cloud | Cloud Kill | Fire Wall | Fire Field | Spike Field
Friday to Saturday & Tuesday, time 00:00 to 24:00, raid time limit is 1 hour, this can be reset by leaving the Town maps into Middleland or Dungeon Lvl 2.
Xelents Guide To The Apocalypse.
General info : The event start's and the portal from Icebound to Druncnian City opens up, located at the north west corner of Icebound.
Keep in mind that at any time a big bunch of enemy's could come running and things get wild.
Inside of Druncnian City there's usually a huge melee of aresden and elvinian's slaughtering eachother, also there's Hellclaw and Nizie pits that drop good stuff.
Infernia A Infernia B
There are two portal's that lead to Infernia (A) and Infernia (B), in the Infernia maps there is also a portal that leads us closer to the end boss. From here on the portal's only open when all of the mobs in the map have been killed, from here on mobs do not respawn in the map, at anytime you can write /mcount to get the info on the mob progress in a map you are in. Mobs are usually killed in infernia in order of drop value : Fire Wyvern's > Barlog's > Demons > and then the rest until the portal open's zombies.The idea behind the order is to claim any good drops before the enemy raids and takes the goodies.
Infernia B-A portals are open at all times allowing you to cross between maps and clear all the large mobs before moving onto the maze map.All of the mobs in ONE of the maps must be cleared before the Maze portal will open.
The portals in A & B located in the lower half of the map lead to the Maze the upper portals allow transfer between Inf A & B.
Once we're in the Maze, the mini map dissappear's , this is not a bug and you can't bring it back. It's a maze you are supposed to be feeling trapped and confused. We'll be countering this with a simple Hanzel and Grethe Tactic, meaning that the ppl that know's the way run ahead and create food on the floor for other's to follow. There's just one correct path through there. Also please refrain from eating or looting the food cause it's causeing grevance's and just is beeing a jerk generally. ( in this part if u are new just invis and follow the group, when there's patches in the maze with no mobs recast invis fast and keep running with the group, try not to get lost.) Normally we dont kill anyhting in the maze so just try to keep up, the portal at the end of the maze is alway's active and lead's to the next map called Procella.
Procella
Inside of Procella it's just one big massive plain filled with various big mobs, we need to kill everything to open the next and final portal to Abbadon ( yea the map is called Abbadon just like the end boss) meaning /mcount 0. normally we stay as one big group and go either colckwize or counter clockwize around or through the middle and round, or such, but when we get there just stay in a big group and move accordingly. The portal for the next place is in the buttom left corner.
The Abaddon
In Abbadon we need to kill everything /mcount to 0 before abbadon spawn's, again usually we start off with the Frost Wyver's > Barlog's > Tigerwor's > Hellclaw's > minotaur's,GG's ,DD's etc. As soon as the /mcount reaches 0 there will be 10 sec's delay and Abbadon will spawn in the big central plaze of the map. The only thing to know about this part is to staying alive, and keeping abbadon on the screen, while killing him ofc. Stay with him on the screen for atleast 5 seconds after he's killed to enshure you take part in the loot roll's from him.
Gl and Happy Hunting Kind Reg. Xelent aka. Amazing