Enchanting

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Description[edit | edit source]

Pressing Ctrl+E in game will open the enchanting screen.

Enchanting enables the player to retrieve stated Shards(Primary Stat) and Fragments(Secondary Stat) from drops by disenchanting stated items, and then use the shards to upgrade other stated items.

enchanting1.png

Some attributes cannot be removed, example Critical Increase Chance (CIC), Consecutive attack, HP & MP Siphon, etc.

Disenchanting requires 0 skill, however Enchanting requires skill to be trained.

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Press F8 in game

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Disenchanting stated drops retrieves the stats from the item as either a Shard or Fragment.

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These enchants can then be used to upgrade other items.

enchanting5.png

You can combine frags/shards of the same type and tier to upgrade them, if the item is below level 5 it will requite 3-4 enchants to level up.(less if upgrading clothes). Enchants above level 5 require only 2 items to upgrade. A useful tip when upgrading below tier 5: enchanting first and then disenchanting may yield a higher frag/shard cheaper. Example: you get a hp34 piece of armor. This disenchants to a tier 4 hp frag. It takes 3 tier 4 hp frags to upgrade to a tier 5 hp frag. However, because tier 5 begins at hp35, enchanting the item one time and then disenchanting it will give you a tier 5 hp frag. You saved yourself 2 tier 4 hp frags as a result.

Please keep the following in mind as well though: clothes and lower level weapons disenchant to lesser shards/frags than they actually are, and all shields regardless of level disenchant for the full shard/frag. The above example applies to armors, shields, and higher level weapons.

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This chart serves as a quick reference for which stat amounts can be enchanted before disenchanting to upgrade frags and shards at a lower cost compared to the enchanting bag.

File:Low Level Frag-Shard Upgrade Chart.png

Enchanting Bonus[edit | edit source]

Some lower tier items enchant at a faster rate. Depending on the stat it will be twice the speed (1 -> 2) or 50% faster (2 -> 3). These items also disenchant to a lower shard/fragment due to this.

The list of items with enchanting bonus follows:

  • Magic Wand(MS0), Dagger, Main Gauche, Gladius, Long Sword, Scimitar, Broad Sword, Bastard Sword, Claymore, Great Sword, Rapier, Esterk, Light Axe, Tomahawk, Saxon Axe, Double Axe, War Axe, Mallet
  • Clothes (Chemise, Shirt, Bodice, Long Bodice, Tunic, Knee Trousers, Trousers, Skirt)

Shard/Fragment Level Progression[edit | edit source]

Shard[edit | edit source]

Stat 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Poisoning (PD) 4-7 8-11 12-15 16-19 20-23 24-27 28-31 32-35 36-39 40-43 44-47 48-51 52-55 56-59 60-63 64-67 68-71
Light 4-7 8-11 12-15 16-19 20-23 24-27 28-31 32-35 36-39 40-43 44-47 48-51 52-55 56-59 60-63 64-67 68-71
Endurance 7-13 14-20 21-27 28-34 35-41 42-48 49-55 56-62 63-69 70-76 77-83 84-90 91-97 98-104 105-111 112-118 119-125
Casting Probablity (CP) 4-7 8-11 12-15 16-19 20-23 24-27 28-31 32-35 36-39 40-43 44-47 48-51 52-55 56-59 60-63 64-67 68-71
Mana Conversion (MCON) 2-3 4-5 6-7 8-9 10-11 12-13 14-15 16-17 18-19 20-21 22-23 24-25 26-27 28-29 30-31 32-33 34-35
Experience (EXP) 3-5 6-8 9-11 12-14 15-17 18-20 21-23 24-26 27-29 30-32 33-35 36-38 39-41 42-44 45-47 48-50 51-53
Gold 4-7 8-11 12-15 16-19 20-23 24-27 28-31 32-35 36-39 40-43 44-47 48-51 52-55 56-59 60-63 64-67 68-71
Crush Chance (CC) 2-3 4-5 6-7 8-9 10-11 12-13 14-15 16-17 18-19 20-21 22-23 24-25 26-27 28-29 30-31 32-33 34-35

Fragment[edit | edit source]

Stat 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Poison Resistance (PR) 3-5 6-8 9-11 12-14 15-17 18-20 21-23 24-26 27-29 30-32 33-35 36-38 39-41 42-44 45-47 48-50 51-53
Hit Ratio (HR) 7-13 14-20 21-27 28-34 35-41 42-48 49-55 56-62 63-69 70-76 77-83 84-90 91-97 98-104 105-111 112-118 119-125
Defense Ratio (DR) 7-13 14-20 21-27 28-34 35-41 42-48 49-55 56-62 63-69 70-76 77-83 84-90 91-97 98-104 105-111 112-118 119-125
HP Recovery (HP) 7-13 14-20 21-27 28-34 35-41 42-48 49-55 56-62 63-69 70-76 77-83 84-90 91-97 98-104 105-111 112-118 119-125
SP Recovery (SP) 7-13 14-20 21-27 28-34 35-41 42-48 49-55 56-62 63-69 70-76 77-83 84-90 91-97 98-104 105-111 112-118 119-125
MP Recovery (MP) 7-13 14-20 21-27 28-34 35-41 42-48 49-55 56-62 63-69 70-76 77-83 84-90 91-97 98-104 105-111 112-118 119-125
Magic Resistance (MR) 7-13 14-20 21-27 28-34 35-41 42-48 49-55 56-62 63-69 70-76 77-83 84-90 91-97 98-104 105-111 112-118 119-125
Physical Absorption (PA) 3-5 6-8 9-11 12-14 15-17 18-20 21-23 24-26 27-29 30-32 33-35 36-38 39-41 42-44 45-47 48-50 51-53
Magical Absorption (MA) 3-5 6-8 9-11 12-14 15-17 18-20 21-23 24-26 27-29 30-32 33-35 36-38 39-41 42-44 45-47 48-50 51-53
Experience (EXP) 5-9 10-14 15-19 20-24 25-29 30-34 35-39 40-44 45-49 50-54 55-59 60-64 65-69 70-74 75-79 80-84 85-89
Gold 6-11 12-17 18-23 24-29 30-35 36-41 42-47 48-53 54-59 60-65 66-71 72-77 78-83 84-89 90-95 96-101 102-107
Crush Damage (CD) 3-5 6-8 9-11 12-14 15-17 18-20 21-23 24-26 27-29 30-32 33-35 36-38 39-41 42-44 45-47 48-50 51-53