From Helbreath Olympia Wiki
Physical Attack
- Physical attack can be a regular one or a Critical one (by spending Critical Point).
- Regular attack can deal crushing hit for extra damage.
Physical Hit Ratio (?)
if Dexterity > 50, add
Dexterity Bonus = 1.2 * (Dexterity - 50)
add Hit Ratio bonus from items and talents
multiply by percentual Hit Ratio bonus/penalty from talents
add Weapon Skill + 10
Defense Ratio
Magic Attack
- Magic attack can deal crushing hit for extra damage.
Adjusted Level = Level + Rebirth Level (max 140 in total)
Mage Level = Adjusted Level / 10 (round result down)
Circle = the circle number of the spell you are casting
Penalty = { 5, 5, 8, 8, 10, 14, 28, 32, 36, 40 }
Magic Hit Ratio
Base Value = Magic Skill
if Magic > 50, add
Magic Bonus = 1.15 * (Magic - 50)
if Circle < Mage Level, add
Level Bonus = 5 * (Mage Level - Circle)
if Circle > Mage Level, subtract
Level Penalty = b - (a / c * b) (round result to nearest)
a = Adjusted Level - (10 * Mage Level)
b = (Circle - Mage Level) * Penalty{Circle}
c = (Circle - Mage Level) * 10
add Hit Ratio bonus from items and talents
multiply by percentual Hit Ratio bonus/penalty from talents
Magic Resistance
Base Value = Magic Resistance Skill
if Magic > 50, add
Magic Bonus = Magic - 50
add Magic Resistance bonus from items and talents
multiply by percentual Magic Resistance bonus/penalty from talents
Chance to Hit
Probability [%] = Hit Ratio / Magic Resistance * 50
Magic Absorbtion (?)
Base Value = Sum of Magic Absorbtion bonuses from items and talents
if hit by elemental magic (fire, ice, earth, lightning),
add respective Elemental Absorbtion
Spell Damage (?)
Base Value = Base Spell Damage
multiply by (1 + 0.003 * Magic)
multiply by percentual Magic Damage bonus from talents
add Magic Damage bonus from items
if crushing hit, multiply by Magic Crush Damage
multiply with target's Magic Absorbtion
Getting Hit