Spells

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Spell casting[edit | edit source]

  • After selecting a spell from Magic List player character will first prepare the spell and then player can cast it by clicking on target.
  • Getting damaged between preparing and casting a spell will cancel the spell.
  • Casting a spell has a chance of failure. Failed spell cast costs no mana but you need to prepare the spell again.
  • You cannot cast spells at dungeon exit.

Spell Casting Chance Calculation[edit | edit source]

Probability = { 300, 250, 200, 150, 100,  80,  70,  60,  50,  40 }
Penalty     = {   5,   5,   8,   8,  10,  14,  28,  32,  36,  40 } 
Adjusted Level = Level + Rebirth Level (max 140 in total)
Mage Level = Adjusted Level / 10 (round result down) 

Base Chance = (20 + (0.8 * Magic Skill)) / 100 * Probability{Circle} (round result down)

if Intelligence > 50, add
   Intelligence Bonus = (Intelligence - 50) / 2 (round result down)

if Circle < Mage Level, add
   Level Bonus = 5 * (Mage Level - Circle)

if Circle > Mage Level, subtract
   Level Penalty = b - (a / c * b) (round result to nearest)
   a = Adjusted Level - (10 * Mage Level)
   b = (Circle - Mage Level) * Penalty{Circle}
   c = (Circle - Mage Level) * 10


Notes about Spell Effects[edit | edit source]

  • Spells with area effect usually have different damage/heal for target and for area. Target is hit by both target damage/heal and area damage/heal. Players around the target are hit only by area damage/heal.
  • Spells that create special damage dealing tiles (e.g. Fire Wall) cannot be cast in town or town's farm. Monsters killed by them also do not give experience (done to make AFK hunting harder).
  • You can not damage yourself or allied players/NPCs with safe mode enabled. Contrary to in-game help, safe mode does not increase spell mana cost. Some offensive spells don't work at all when targeting yourself.
  • Benefitial spells such as Defense Shield can be casted on enemies too.
  • You can have active only one of these spells: Defense Shield, Great Defense Shield, Protection From Magic and Absolute Magic Protection. That means if you have Defense Shield active, casting Absolute Magic Protection on yourself has no effect.
  • On the other hand, if you have Minor Berserk active, you can replace it with Berserk spell (but not the other way around).
  • Beware that if you miss your target and click on ground instead, you will cast the spell on that ground tile potentially wasting it.

Effects Over Time[edit | edit source]

  • Burn - Is now a stunning hit, these hits ignore all MA.
  • Poison - Will give an EK, if opponent dies in safe zone. After poison deals damage 3 times (?), there is a chance after every poison tick to resist it. Poisoned target can't be poisoned again until the poison is removed.
  • Freeze - Slows down movement.

Summon Creature[edit | edit source]

Creature can be commanded with /tgt <player> (creature attacks player), /hold (creature stays still) and /free (cancels hold, creature will follow you again).
Summoned creature is always without any modifiers (wild, poisonous etc.). It won't ever attack you, it can be healed but it can also be damaged by spells even with Safe Mode on.
You can have only limited amount of creatures summoned at the same time. You can't summon new creatures until the body of the old creature disappears.

Magic Skill % Possible Creature Summons Number of Creatures
10 Slime
1
20 Slime, Giant Ant
1
30 Slime, Giant Ant, Snake
1
40 Giant Ant, Snake, Orc
2
50 Giant Ant, Snake, Orc, Skeleton
2
60 Snake, Orc, Skeleton, Clay Golem
3
70 Snake, Orc, Skeleton, Clay Golem, Stone Golem
3
80 Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage
4
90 Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound
4
100 Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound, Cyclops
5


Elements[edit | edit source]

Each spell has an element which has its strengths and weaknesses against other elements. This is mainly useful against monsters. Using a spell against a monster's weak element causes 25% increased damage , while using the same element will reduce damage by 25% .For example, Ettins are a Lightning elemental monster. Looking at the table, the Earth element is strong versus the Lightning element so using Earth magic or the Earth element setting on the elemental bow will yield the 25% bonus damage.

NPC
Spell
Earth Lightning Fire Ice
Earth Weak Strong Normal Normal
Lightning Normal Weak Normal Strong
Fire Strong Normal Weak Normal
Ice Normal Normal Strong Weak


Circle 1[edit | edit source]

Spell INT Mana Element Effect Area Price
Magic Missile 14 4 Lightning
10 damage to target.
1x1 400
Heal 14 8 N/A
Target gains 15 Health Points.
1x1 400
Create Food 10 18 N/A
Creates food on target ground tile.
1x1 400
Meditation 40 20% max MP N/A
Target regenerates 30% of their MP, gets 15% to their next natural MP regeneration and heals 66 of their HP.
1x1 Holy talent, other* (*updated changes indicated)
Transfer Criticals 10 35 N/A
Transfers stored criticals to target player.
1x1 Merien talent
Divine Touch 20 15% max MP + 100% Faith N/A
2 hits to target and to 2 hits to area of X damage where X is level (?).
3x3 Holy talent

Circle 2[edit | edit source]

Spell INT Mana Element Effect Area Price
Energy Bolt 24 13 Lightning
10 damage to target, 7 damage to area.
3x3 600
Stamina Drain 22 14 N/A
Drains 28 SP from target and 15 SP from area.
3x3 600
Recall 10 0 N/A
Lvl 120+ teleports yourself to your town, lvl 119- teleports you to the town's farm.
In town you can click on teleport pad in minimap to teleport there.
You can not Recall from enemy town maps and if damaged recently.
1x1 1
Defense Shield 26 19 N/A
Raises target's Defense Ratio by 40 for 1 minute.
1x1 600
Celebrating Light 25 10 Lightning
Lights fireworks at target ground tile.
1x1 900
Minor Berserk 23 26 N/A
Boosts target's base physical damage for 1 minute by 40%.
1x1 1600

Circle 3[edit | edit source]

Spell INT Mana Element Effect Area Price
Fireball 26 27 Fire
8 damage to target, 11 damage to area.
3x3 1000
Great Heal 28 28 N/A
Target gains 33 Health Points.
1x1 1000
Stamina Recovery 20 20 N/A
Restores 22 SP to target and 12 SP to area.
3x3 700
Protection from Arrows 20 22 N/A
Total protection from arrows for 1 minute.
1x1 700
Hold Person 26 24 N/A
Stops target's movement for 30 seconds. Cleared, if physically or magically damaged.
1x1 1000
Possession 26 25 N/A
Picks up item from target ground tile.
1x1 1000
Poison 29 28 N/A
Applies poison to target, 4 damage every 8 seconds.
1x1 1200
Great Stamina Recovery 30 45 N/A
Restores 40 SP to target and 23 SP to area.
3x3 1300

Circle 4[edit | edit source]

Spell INT Mana Element Effect Area Price
Fire Strike 34 36 Fire
8 damage to target, 13 damage to area.
5x5 1500
Summon Creature 38 35 N/A
Targeting yourself will summon allied monster for 5 minutes. Summoned monster depends on your magic skill.
1x1 1500
Invisibility 30 31 N/A
Makes the target invisible for 1 minute.
1x1 1300
Protection from Magic 32 35 N/A
Protects target from offensive spells up to Circle 8 (included) for 1 minute.
1x1 2400
Detect Invisibility 30 33 N/A
Dispells invisibility from enemy players and monsters.
Full Screen 1200
Paralyze 36 35 N/A
Stops target's movement for 25 seconds. Cleared, if magically damaged.
1x1 1500
Cure 35 32 N/A
Cures the target of any poison.
1x1 1200
Lightning Arrow 38 30 Lightning
30 damage to target.
1x1 1600
Tremor 33 34 Earth
5 damage to target, 16 damage to area.
3x3 1500

Circle 5[edit | edit source]

Spell INT Mana Element Effect Area Price
Firewall 45 42 Fire
Creates a row of 5 fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Row orientation depends on mouse to player angle, not on player character facing direction.
1x5 1700
Fire Field 48 48 Fire
Creates a field of fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds.
3x3 1900
Confuse Language 42 40 N/A
Target has messesed up chat (?) for 2 minutes.
1x1 1800
Lightning 47 40 Lightning
41 damage to target.
1x1 2100
Great Defense Shield 46 45 N/A
Raises target's Defense Ratio by 100 for 40 seconds.
1x1 1900
Chill Wind 50 48 Ice
19 damage to area.
3x3 2300
Poison Cloud 49 48 N/A
Creates a field of poison tiles centered at targeted tile. Each poison tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Getting damaged applies poisoning which is identical to Poison spell.
3x3 2200
Triple Energy Bolt 45 40 Lightning
10 damage to target, 19 damage to area.
5x5 2100
Scan 50 50 N/A
Game tells you target's current HP and MP.
1x1 2300

Circle 6[edit | edit source]

Spell INT Mana Element Effect Area Price
Berserk 59 57 N/A
Boosts target's base physical damage for 1 minute by 100%.
1x1 4500
Lightning Bolt 50 58 Lightning
Hits everything in direct path of the lightning twice for 12 damage and everything next to the path and around the target once for 12 damage. Target also gets a 3rd hit for 30 damage.
3x3 2600
Haste 62 60 N/A
Increases target's speed by 24% (?) for 6 seconds. Casting on yourself has no effect.
1x1 Manual
Mass Poison 52 54 N/A
Applies critical poison to target, 10 damage every 8 seconds.
1x1 2400
Spike Field 56 56 Lightning
Creates a field of spike tiles centered at targeted tile. Every move onto a spike tile has a chance of dealing 8 damage.
5x5 2500
Ice Storm 59 70 Ice
Freezes target, slowly damages whoever is inside the storm (?).
3x3 Manual
Mass Lightning Arrow 53 53 Lightning
55 damage to target.
1x1 2900
Ice Strike 60 59 Ice
33 damage to area.
5x5 3600
Mass Heal 60 56 N/A
Heals up to 3 targets in area for 52 HP.
5x5 Holy talent

Circle 7[edit | edit source]

Spell INT Mana Element Effect Area Price
Energy Strike 67 65 Lightning
42 damage to area.
5x5 4000
Mass Fire Strike 75 72 Fire
11 damage to target, 43 damage to area.
5x5 4400
Confusion 75 78 N/A
Target cannot recognize a player's allegiance (?) for 20 seconds.
3x3 5100
Mass Chill Wind 85 85 Ice
2 hits of 19 damage to area.
5x5 6000
Earthworm Strike 97 80 Earth
49 damage to area.
3x3 6700
Absolute Magic Protection 112 100 N/A
Target is protected from all Magic except Cancellation.
1x1 7200
Armor Break 97 120 N/A
2 hits of 15 damage to area, lowers the endurance on a target's armor (?).
3x3 9100

Circle 8[edit | edit source]

Spell INT Mana Element Effect Area Price
Bloody Shock Wave 105 120 Lightning
52 damage to target, 27 damage to area.
3x3 Manual
Mass Confusion 130 125 N/A
Target cannot recognize a player's allegiance (?) for 1 minute.
5x5 7700
Mass Ice Strike 118 115 Ice
2 hits of 25 damage to area.
5x5 9400
Cloud Kill 120 130 N/A
Creates a field of poison tiles centered at targeted tile. Each poison tile deals 5 damage in 3x3 area every 3 seconds for 30 seconds. Getting damaged applies critical poisoning which is identical to Mass Poison spell.
5x5 9100
Lightning Strike 123 85 Lightning
50 damage to area.
5x5 9600
Ice Whirlwind 200 120 Ice
33 damage to area (?).
3x3 Monster Only
Cancellation 135 835 N/A
Deactiveates Protection from arrows, Protection from Magic, Absolute Magic Protection, Defense Shield, Great Defense Shield, Paralyze (even from Medusa Sword), Mass Illusion Movement, Berserk, and freezes (including freeze from Ice Sword). Has 60 second cooldown (starts from *pre-*cast)[*, where indicated] 20% chance of pre-casting costing 1 charge (?).
1x1 Wand
Illusion Movement 160 150 N/A
Target player's movement is reversed for 20 seconds.
3x3 11200

Circle 9[edit | edit source]

Spell INT Mana Element Effect Area Price
Illusion 150 143 N/A
Target sees other players as the spell caster for 20 seconds.
3x3 11000
Meteor Strike 155 120 Fire
33 damage to target, 55 damage to area (?).
3x3 12100
Mass Magic Missile 150 105 Lightning
42 damage to target, 48 damage to area (?).
3x3 12700
Inhibition Casting 150 160 N/A
Target player fails spell casts for 40 seconds.
1x1 Manual/Wand

Circle 10[edit | edit source]

Spell INT Mana Element Effect Range Price
Mass Illusion 180 200 N/A Target sees other players as the spell caster for 1 minute. 3x3 12800
Blizzard 195 185 Ice 46 damage to target, 46 damage to area (?). Hits 4 times (?). 5x5 (?) Ice talent
Resurrection 100 200 N/A Resurrects targeted dead player with half their HP (?). 1x1 Wand
Mass Illusion Movement 200 200 N/A Target player's movement is reversed for 25 seconds. Cannot cast near fellow Citizens (?). 3x3 Manual/Wand
Earth Shock Wave 190 185 Earth 33 damage to target, 33 damage to area (?). Hits 6 times (?). 3x3 (?) Earth talent
Hellfire 200 185 Fire 30 damage to target, 30 damage to area (?). Hits 4 times (?). 5x5 (?) Fire talent
Fury of Thor 182 170 Lightning 48 damage to target, 48 damage to area (?). Hits 4 times (?). 5x5 (?) Lightning talent

Hints[edit | edit source]

If the circle you're casting is higher than your level / 10, then you get less hitratio the higher the circle is. If it's lower, you get more hitratio the lower the circle is. At level 140, the lower the circle is, the more hitratio it has. The amount you gain/lose is 5 HR per circle difference. So at level 140, you get +20 HR on Blizz, +50 on Para, and +55 on Hold Person. If you're going to break the para right away, then you should just do Hold Person. Additionally, you should use Energy Bolt and not Fire Ball/Fire Strike to break allied paras. It's less MP, has more HR, and deals less damage