Talents
Characters earn a talent point at level 10 and 40, be careful as once your talents points are chosen, they can only be changed in the Cash Shop. Using 'Rebirth' at maximum level does reset your stat points but not your talent points.
Short Sword
Provides the following bonuses when using short sword: 1-25%Change of granting you a Critical Point on a successful hit (scales with skill %) Criticals earned like this can only be used by short swords. 15% damage Passive stats(all weapons): Criticals regen 2 times faster +8% chance to Crush (deals extra damage) Increased combo damage (+1,+2,+2) |
Long Sword
Provides the following bonuses when using long swords: Dash speed +42% +15% damage Passive stats(all weapons): +5% chance to Crush (deals extra damage) +5% Physical hit ratio |
Fencing
Provides the following bonuses when using fencing weapons: Attacks hit 1 additional nearby target for 50% damage Criticals hit 2 additional nearby targets for 50% damage Can cast spells with shield equipped +15% damage Passive stats(all weapons): +5% Magical hit ratio +8% Physical hit ratio |
Axe
Provides the following bonuses when using axes: Attacks cleave to two nearby units for 33% damage +15% damage Passive stats(all weapons): +15% chance to Crush (deals extra damage) +10%Crush damage |
Hammer
Provides the following bonuses when using Hammers: +15% damage Passive stats(all weapons): +10% Physical attacks ignore Physical absorption. +6%Physical damage |
Archery
Provides the following bonuses when using bows: 75% change to pierce units on their way to their target 50% chance to hit the monsters twice +15% damage Passive stats(all weapons): +5% Physical hit ratio |
Earth
Provides the following bonuses when using Earth magic: Spells reduce 40% of target's earth and magical Absorbtion. +25% damage Exclusive spells(learnt with talent): Earth Shock Wave Bonus to other elements: Spells reduce 15% of target's Elemental and Magical Absorbtion. Passive stats:: +10% chance to Crush (deals extra damage) +5% Earth absorption -5% Fire Absorption |
Lightning
Provides the following bonuses when using Lightning magic: Cast +15% faster Cast recovery speed reduced by 25% +25% damage Exclusive spells (learnt with talent): Fury of Thor Bonus to other elements: Cast +8% faster Cast recovery speed reduced by 10% Passive stats: +5% Lightning absorption -5% Earth Absorption |
Fire
Provides the following bonuses when using Fire magic: Burns enemies, stacking up to 3 times +25% damage Exclusive spells (learnt with talent) Hellfire Passive stats: +10% chance to Crush (deals extra damage) +5% Fire absorption -5% Ice Absorption |
Ice
Provides the following bonuses when using Ice magic: Freezes enemies +25% damage Exclusive spells (learnt with talent) Blizzard Passive stats: +6% Magical hit ratio +5% Ice absorption -5% Lightning Absorption |
Holy
Provides the following bonuses when using Holy magic: +150% health with healing spells Exclusive spells (learnt with talent): Chain Heal (heals 3 connected targets) Meditation (25% max MP recovery,20% max MP cost) |
Poison
Provides the following passive stats: Poison deals additional damage based on unit's current health 15% change to poison on hit +10% Poison resistance +25% change to reduce Paralyzed duration by 1 secound when hit |
Tank
Provides the following passive stats: +10 Vitality +1 Vitality every 20 levels +7% Physical Absorption when directly facing your opponent with a shield +7% Magical Absorption when directly facing your opponent with a shield +25% chance to reduce Paralyzed duration by 1 second when hit |
Xelima
Provides the following passive stats: +30% chance to crush(deals extra damage +20% Crush damage +12% physical damage +6% magical damage +30 Hit Ratio -35% Max HP -50% HP Recovery -15% Defence Ratio -15% Magic Resistance |
Merien
Provides the following passive stats: Cast +15% faster Cast recovery speed reduced by 35% Activation cooldowns reduced by 50% +50% MP recovery -35% Damage (Physical and magical) -25% Max HP |