Skills & Crafting

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Skills[edit | edit source]

Skill formula: JCS6EIt.png Where 's' is skill %.

TNL= Successes until next level

Skill TNL Skill TNL Skill TNL Skill TNL Skill TNL Skill TNL Skill TNL Skill TNL Skill TNL Skill TNL Skill TNL
0 10 10 30 20 70 30 130 40 210 50 310 60 430 70 570 80 730 90 910 100 1110
1 11 11 33 21 75 31 137 41 219 51 321 61 443 71 585 81 747 91 929
2 12 12 36 22 80 32 144 42 228 52 332 62 456 72 600 82 764 92 948
3 13 13 39 23 85 33 151 43 237 53 343 63 469 73 615 83 781 93 967
4 15 14 43 24 91 34 159 44 247 54 355 64 483 74 631 84 799 94 987
5 17 15 47 25 97 35 167 45 257 55 367 65 497 75 647 85 817 95 1007
6 19 16 51 26 103 36 175 46 267 56 379 66 511 76 663 86 835 96 1027
7 21 17 55 27 109 37 183 47 277 57 391 67 525 77 679 87 853 97 1047
8 24 18 60 28 116 38 192 48 288 58 404 68 540 78 696 88 872 98 1068
9 27 19 65 29 123 39 201 49 299 59 417 69 555 79 713 89 891 99 1089


Alchemy[edit | edit source]

Alchemy is the art of creating potions by mixing ingredients in an alchemy bowl. The alchemy bowl can be purchased from the shop. Potions marked with an asterisk will give you results in a particular order of colors. For example: If you drink a skin color potion while your skin is the lightest color, it will change to the next darkest color. Using one again will change it to the darkest and the following one would return the skin to the lightest color. Sometimes you need to buy multiple potions to get the desired color.

Potion Required
Skill %
Materials required Effect
Health Potion 0 1 Slime Jelly 1 Ant Leg 1 Snake Tongue x x x Gives 23 HP
Mana Potion 0 1 Slime Jelly 1 Ant Antenna 1 Snake Skin x x x Gives 23 MP
Revitalizing Potion 0 1 Slime Jelly 1 Scorpion Pincers 1 Snake Meat x x x Gives 23 SP Cures poison
Big Health Potion 20 3 Slime Jellys 1 Snake Tongue 1 Ant Leg 1 Troll Meat x x Gives 53 HP
Big Mana Potion 20 3 Slime Jellies 1 Snake Skin 1 Ant Antenna 1 Cyclops Meat x x Gives 68 MP
Big Revitalizing Pot 20 2 Slime Jellies 1 Scorpion Pincer 2 Snake Meat 1 Snake Skin x x Gives 68 SP Cures poison
Invisibility Potion 50 1 Slime Jelly 1 Skeleton Bone 1 Orc Teeth 1 Orc Meat x x Makes user invisible even right after attack
Hair Color Potion* 60 1 Slime Jelly 1 Lump of Clay 1 Scorpion Meat 1 Snake Meat x x Changes user's hair colour
Underwear Color Potion* 60 1 Slime Jelly 1 Scorpion Pincer 1 Scorpion Skin 1 Scorpion Sting 1 Hellhound Claw x Changes user's underwear colour
Hair Style Potion* 70 1 Slime Jelly 1 Stone Golem Piece 1 Snake Meat 1 Hellhound Tongue x x Changes users's hair style
Super SP Potion 70? 1 Slime Jelly 1 Pumpkin 1 Hellhound Heart 1 Ant Leg x x Unlimited SP for 15 mins
Super HP Potion 75 1 Slime Jelly 1 Barley 1 Troll Heart 1 Ant Antenna x x Increases HP by 140
Super MP Potion 75 1 Slime Jelly 1 Water Melon 1 Orc Meat 1 Cyclops Heart x x Increases MP by 140
Skin Color Potion* 90 1 Slime Jelly 1 Lump of Clay 1 Hellhound Tail 1 Snake Teeth x x Changes user's skin colour
Un-Freeze Potion 90 1 Slime Jelly 1 Scorpion Sting 1 Cyclops Leather 1 Orc Leather 1 Werewolf Heart x Removes 'Frozen' status from user
Sex Change Potion 95 1 Slime Jelly 1 Ogre Heart 1 Lump of Clay 1 Cyclops Eye 1 Skeleton Bone 1 Troll Claw Changes to opposite sex (Use when your naked)
Ogre Summon Potion 100 1 Troll Heart 1 Ogre Heart 1 Ogre Skin 1 Ogre Meat 1 Ogre Claw 1 Ogre Hair Summons an ogre to your aid

Gem Wares[edit | edit source]

Random %

Ware: Ingredients:
Crystalware Crystal Crystal Crystal
Sapphireware Sapphire Sapphire Crystal
Rubyware Ruby Ruby Crystal
Emeraldware Emerald Emerald Crystal
Diamondware Diamond Diamond Crystal

Magic Gems[edit | edit source]

There are 4 different types of Magic Gem's, with each different effect. As you can see in the table, the following Magic gems do:

-Magic Diamond: Adds hitting probability (HP) to magic and physical attacks when equipped

-Magic Ruby: Adds health points (HP) regen when equipped

-Magic Emerald: Gives the wearer extra magic absorption (MA) when equipped

-Magic Sapphire: Adds physical absorption (PA) when equipped

The purity of your crafted item is determined by the purity of items used to create it. Merien stones are always considered 100%. The formula is the average purity of the items used multipled by 0.8, and the addition of a random amount between 1 and the average purity multipied by 0.2.

Formula = (Average Purity * 0.8) + (Random number from 1 upto (Average Purity * 0.2))

For example, if you were to use a diamondware of 80% purity, a diamondware of 85% purity, a crystalware of 95% and a Merien stone (100% purity), the formula would be: Average purity = (80 + 85 + 95 + 100) / 4 = 90% (90 * 0.8 = 72) and (90 * 0.2 = 18) Final purity = From 73% to 91%

Gem Required Ingredients Effect
Magic Sapphire

sapphire.gif

Sapphireware Sapphireware Crystalware Merien Stone Purity / 10

Max: +10% PA

Magic Ruby

ruby.gif

Rubyware Rubyware Crystalware Merien Stone Purity / 5

Max: +20% HP rec

Magic Emerald

emerald.gif

Emeraldware Emeraldware Crystalware Merien Stone Purity / 10

Max: +10% MA

Magic Diamond

diamond.gif

Diamondware Diamondware Crystalware Merien Stone Purity / 5

Max: +20 Hit Prob

Armour Gems[edit | edit source]

Gems like this are used in sockets, either through Manufactured items which can have up to 2 sockets, gems have full effect in Manufactured items.
Gems can also be used in Vortex items, normal items with socket, made with Vortex Gem vortexgem.gif - vortex items have a blueish look
When used in Vortex items, gems effect's are halved

Rejuvenation Gem = MP Recovery
Blood Gem = HP Recovery
Mind Gem = Magic Resistance
Armor Gem = Defense Ratio
Enchanted Gem = Magical Absorbtion
Tactical Gem = Physical Absorbtion

Crafted Item Items Needed
Rejuvenation Gem(14)
rej-gem.gif
3 x Rejuvenation Gem (8)
rej-gem.gif
Stone of Merien
Merienstone.gif
Rejuvenation Gem (19)
rej-gem.gif
2 x Rejuvenation Gem (14)
rej-gem.gif
2 x Stone of Merien
Merienstone.gif
Stone of Xelima
Xelimstone.gif
Blood Gem(14)
blood-gem.gif
3 x Blood Gem (8)
blood-gem.gif
Stone of Merien
Merienstone.gif
Blood Gem (19)
blood-gem.gif
2 x Blood Gem (14)
blood-gem.gif
2 x Stone of Merien
Merienstone.gif
Stone of Xelima
Xelimstone.gif
Mind Gem(14)
mind-gem.gif
3 x Mind Gem (8)
mind-gem.gif
Stone of Merien
Merienstone.gif
Mind Gem (19)
mind-gem.gif
2 x Mind Gem(14)
mind-gem.gif
2 x Stone of Merien
Merienstone.gif
Stone of Xelima
Xelimstone.gif
Armor Gem(14)
armor-gem.gif
3 x Armor Gem (8)
armor-gem.gif
Stone of Merien
Merienstone.gif
Armor Gem (19)
armor-gem.gif
2 x Armor Gem (14)
armor-gem.gif
2 x Stone of Merien
Merienstone.gif
Stone of Xelima
Xelimstone.gif
Enchanted Gem(4) 3 x Enchanted Gem (2) Stone of Merien
Merienstone.gif
Enchanted Gem (6) 2 x Enchanted Gem (4) 2 x Stone of Merien
Merienstone.gif
2 x Stone of Xelima
Xelimstone.gif
Tactical Gem(5)
tactical-gem.gif
3 x Tactical Gem (3)
tactical-gem.gif
Stone of Merien
Merienstone.gif
Tactical Gem (7)
tactical-gem.gif
2 x Tactical Gem (5)
tactical-gem.gif
2 x Stone of Merien
Merienstone.gif
2 x Stone of Xelima
Xelimstone.gif

Weapon Upgrades[edit | edit source]

The maximum weapon upgrade is +7, except manufactured weapons which can be upgraded to + 10.

All upgrades are fail-safe upto +3 if you fail the upgrade after +3 it will downgrade -1 but will not break.

Check:(this added damage is applied after all bonuses and dice-rolls as a pure +1(per upgrade ) to the final damage.

+1: 30% +2: 25% +3: 20% +4: 15% +5: 10% +6: 9% +7: 6%

Manufactured weapons have higher chances and are upgradable to +10

+1: 50% +2: 45% +3: 30% +4: 25% +5: 20% +6: 19% +7: 18% +8: 12% +9: 10% +10: 8%


Expected Number of Xelima Stones needed per Weapon Upgrade

Taking into account that the expected number of attempts before success is 1/(probability of success), These formulae were used...

Probability of success from n-1 to n: P(n) (given above)

Expected number of Xelima Stones needed from +n-1 to +n: E(n)=1/P(n) for n=1,2,3; E(n)=[(1/P(n)) - 1]*E(n-1) +1 for n>3

Expected number of Xelima Stones needed from +0 to +n: T(n) = E(1)+E(2)+...+E(n)

Normal Upgrades

n P(n) E(n) T(n)
1 30% 3 3 1/3
2 25% 4 7 1/3
3 20% 5 12 1/3
4 15% 29 41 2/3
5 10% 265 306 2/3
6 9% 2,680 2,987 1/9
7 6% 41,995 44,981 20/27

Manufactured Upgrades

n P(n) E(n) T(n)
1 50% 2 2
2 45% 2 2/9 4 2/9
3 30% 3 1/3 7 5/9
4 25% 11 18 5/9
5 20% 45 63 5/9
6 19% 192 16/19 256 68/171
7 18% 879 86/171 1,135 154/171
8 12% 6,450 353/513 7,586 302/513
9 10% 58,057 11/57 65,643 401/513
10 8% 667,658 41/57 733,302 257/513

Manufacturing[edit | edit source]

Manufacturing skill raises % at half the above formula

Item Min Skill %
to Produce
Max % Item
can be used to
raise Skill
Materials
Super Coal 0 30 Coal Coal Coal
Ultra Coal 0 90 Super Coal Super Coal Iron Ingot
Iron Ingot 0 30 Iron Ore Iron Ore Iron Ore Super Coal
Mithral Ingot 0 95 Mithral Mithral Ultra Coal Super Coal
Gold Ingot 95 0 Gold Nugget Gold Nugget Gold Nugget Super Coal
Silver Ingot 95 0 Silver Nugget Silver Nugget Silver Nugget Super Coal
Bronze Ingot 40 95 Bronze Ore Bronze Ore Bronze Ore Super Coal
Dagger 15 40 Iron Ingot Super Coal
Gladius 50 60 Iron Ingot Super Coal Iron Ore Coal
Falchion 80 Iron Ingot Iron Ore Super Coal Coal
Long sword 40 50 Iron Ingot Iron Ingot Super Coal Coal
Schimitar 60 70 Iron Ingot Iron Ingot Super Coal Coal
Esterk 40 50 Iron Ingot Iron Ingot Super Coal Iron Ore
Rapier 50 60 Iron Ingot Iron Ingot Super Coal Iron Ore
Sabre 60 70 Iron Ingot Super Coal Iron Ore Coal
Broad Sword 50 60 Iron Ingot Iron Ingot Super Coal Super Coal
Bastard Sword 60 70 Iron Ingot Iron Ingot Super Coal Super Coal Coal Iron Ore
Claymore 80 Iron Ingot Iron Ingot Super Coal Super Coal Super Coal
Light Axe 30 40 Iron Ingot Iron Ingot Super Coal Coal
Tomahawk 40 50 Iron Ingot Iron Ingot Super Coal Coal
Saxon Axe 50 60 Iron Ingot Iron Ingot Super Coal Coal
Hauberk 40 50 Silver Ingot Iron Ingot Iron Ingot Super Coal Orc Leather
Chain Hose 50 60 Silver Ingot Iron Ingot Iron Ingot Super Coal Orc Leather
Scale Mail 60 70 Silver Ingot Iron Ingot Iron Ingot Iron Ingot Super Coal Orc Leather
Superior
Long Sword
45 80 Bronze Ingot Iron Ingot Iron Ingot Super Coal Coal Coal
Superior
Sabre
55 85 Bronze Ingot Iron Ingot Iron Ingot Super Coal Iron Ore Coal
Superior
Esterk
45 65 Bronze Ingot Iron Ingot Iron Ingot Super Coal Coal Coal
Superior
Rapier
55 75 Bronze Ingot Iron Ingot Iron Ingot Super Coal Iron Ore Coal
Superior
Broad Sword
55 90 Bronze Ingot Iron Ingot Iron Ingot Super Coal Super Coal
Superior
Light Axe
40 60 Bronze Ingot Iron Ingot Iron Ingot Coal
Superior
Tomahawk
45 70 Bronze Ingot Iron Ingot Iron Ingot Coal
Superior
Saxon Axe
55 80 Bronze Ingot Iron Ingot Iron Ingot Coal
Exceptional
Long Sword
55 80 Mithral Ingot Gold Ingot Cyclops
Hand Edge
Iron Ingot
Exceptional
Esterk
55 65 Mithral Ingot Gold Ingot Cyclops
Hand Edge
Iron Ingot Ultra Coal Super Coal
Exceptional
Light Axe
50 75 Mithral Ingot Gold Ingot Cyclops
Hand Edge
Ultra Coal Coal
Exceptional
Tomahawk
55 80 Mithral Ingot Gold Ingot Cyclops
Hand Edge
Iron Ingot
Ultra Coal 80 90 Super Coal Super Coal Iron Ore
Gold Ingot 70 95 Gold Nugget Gold Nugget Gold Nugget SuperCoal
Mithral Ingot 85 95 Mithral Mithral Ultra Coal Super Coal