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'''Pure Mage'''Refers to a (200 Int/200 Mag) build this requires Min 15 Str to equip the basic Armours '''eg.''' leathers<br />''''Dex Mages''' will usually take the min 15 Str but opt for lower Int and Mag in favour of Dex(50 and upwards) and Vit,this build is often referred to as a '''support''' Build forfeiting damage in flavor of survive-ability and acting as  a defender to his team Amping , In-vising and casting  spells to break Para etc.This type of build  also suits '''Fencers''' and a whole new world of builds has opened up with the new  Talent system.<br />'''Battle Mage'''Usually built around  104 - 130 Str a B-Mage utilises the best of both worlds,being able to cast spells like Amp and Energy Strike(some take even higher Int) these type of builds are often supported by Rare items and require good  knowledge of the game to play successfully.
 
'''Pure Mage'''Refers to a (200 Int/200 Mag) build this requires Min 15 Str to equip the basic Armours '''eg.''' leathers<br />''''Dex Mages''' will usually take the min 15 Str but opt for lower Int and Mag in favour of Dex(50 and upwards) and Vit,this build is often referred to as a '''support''' Build forfeiting damage in flavor of survive-ability and acting as  a defender to his team Amping , In-vising and casting  spells to break Para etc.This type of build  also suits '''Fencers''' and a whole new world of builds has opened up with the new  Talent system.<br />'''Battle Mage'''Usually built around  104 - 130 Str a B-Mage utilises the best of both worlds,being able to cast spells like Amp and Energy Strike(some take even higher Int) these type of builds are often supported by Rare items and require good  knowledge of the game to play successfully.
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=Basic Controls=
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'''Walking:'''Click the left mouse button on the screen where you would like to go,click the right mouse button to stop  the action.<br />
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'''Running:'''Press the 'Shift' key and click any place and then the character will run.'''[CTRL]+[R]''' will activate run mode.In order to run you must have stamina (SP).<br />
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'''Attack:'''Click the left button selecting the character where you want to attack. If the mark is out of range you can not attack.<br />
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Standstill Attack: To use distance weapons like archery, click the right button. If the distance is too far, it will not be possible to hit.
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Differences between enemies and allies: Set the mouse cursor to any character and you will see the difference.
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Greeting: If you want to greet someone change to peace mode and click the left button to anyone.
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Oppression Attack: Enemies or allies, if you want to attack press Ctrl key and click the character.
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Change Direction: Click the right button in to the direction you want
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Dash-Attack: It means to attack as fast as possible at the same time the enemy. When you are in two blocks of distance press Shift+Ctrl and set the mouse cursor to diagonal or in to a straight line direction.
 
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=Basic Controls=
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'''Walking:'''Click the left mouse button on the screen where you would like to go,click the right mouse button to stop  the action.<br />
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'''Running:'''Press the 'Shift' key and click any place and then the character will run.'''[CTRL]+[R]''' will activate run mode.In order to run you must have stamina (SP).<br />
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'''Attack:'''Click the left button selecting the character where you want to attack. If the mark is out of range you can not attack.<br />
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Standstill Attack: To use distance weapons like archery, click the right button. If the distance is too far, it will not be possible to hit.
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Differences between enemies and allies: Set the mouse cursor to any character and you will see the difference.
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Greeting: If you want to greet someone change to peace mode and click the left button to anyone.
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Oppression Attack: Enemies or allies, if you want to attack press Ctrl key and click the character.
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Change Direction: Click the right button in to the direction you want
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Dash-Attack: It means to attack as fast as possible at the same time the enemy. When you are in two blocks of distance press Shift+Ctrl and set the mouse cursor to diagonal or in to a straight line direction.
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3-4. Skills
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Fistfight Attack: It's an attack without any weapon. It's faster than using any weapon, but the damage is low. As the STR is high your attack is better. Max Mastery= STR*2
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Short Knife Attack: Different of Long knife, the speed is faster and the usage is recommendable for small and average monsters. But the damage is not that high. Max Mastery= DEX*2
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Fencing Attack: Kind of Dirk and Long Sword, it gives more damage than the dirk and faster than the long sword. It's faster but the attack is not good, so it's not quite used. Max Mastery= DEX*2
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Axe Attack: The attack gives more damage than the short sword without any differences between the hitting rate and it's faster than the long sword. Max Mastery= DEX*2
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Long Sword Attack: The long sword attack uses the two hands. The speed is low and the hitting rate for small and middle monsters is low but once you hit the damage is high. If you want to have a successful attack, you should have high point of STR and DEX. Actually, it's the favorite weapon for many players. Max Mastery= DEX*2
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Archery Attack: If you have reached the ability of archery you need arrows to use it. The positive point is that using this weapon you can attack with distance. Max Mastery= DEX*2
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Magic Attack: If you want use the magic, at first, you must learn in the Magic Tower. You will need to increase your Mana level. It's difficult to use attack continuously but it's quite sufficient to force the players.
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Critical Attack: If the weapon skill that you are using is 100%, you can use it if the special attack is more than 1. The special attack counter increases 1 each 40 seconds, and the maximum accumulation accords to the Level/10.The special attack depends on the weapon usage but the bonus increases according to the weapon damage.
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Extraction of mineral Digging attribute (Attribute x 2) : STR
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Manipulation of the Shield Attribute related to Shield (Attribute x2) : DEX
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Magic ability Attribute related to Magic (Attribute x2) : MAG
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Resist magic Attribute related to Resist Magic (Attribute x2) : MAG
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Alchemy Attribute related to Alchemy (Attribute x2) : INT
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Manufacturing Attribute related to Manufacturing (Attribute x2) : STR
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Farming Attribute related to Farming (Attribute x2) : INT
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Pretend Corpse Attribute (Attribute x2) : INT
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Poison Resistance Attribute: (Attribute x2) : VIT
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Staff attack Attribute: (Attribute x2) : MAG
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3-5. Basic Interface
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Moving: Click the left button of the map, and click the place where you want to move.
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Running: Press the 'Shift' key and click any place and then the character will run. In order to run it's needed the SP (Stamina points).
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Stop: After running, click the right button until it stops. Battle/ Peace mode : Press the Tab key or click the knife icon to convert.
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Attack: Click the left button selecting the character where you want to attack. If the mark is out of range you can not attack.
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Standstill Attack: To use distance weapons like archery, click the right button. If the distance is too far, it will not be possible to hit.
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Differences between enemies and allies: Set the mouse cursor to any character and you will see the difference.
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Greeting: If you want to greet someone change to peace mode and click the left button to anyone.
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Oppression Attack: Enemies or allies, if you want to attack press Ctrl key and click the character.
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Change Direction: Click the right button in to the direction you want
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Dash-Attack: It means to attack as fast as possible at the same time the enemy. When you are in two blocks of distance press Shift+Ctrl and set the mouse cursor to diagonal or in to a straight line direction.
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Talk to Allies: Insert the '~' before and the chart is showed just to Allies. The allies chart is color blue, and if it's not showed in the history windows, you can see on the left position of the screen. Each time you talk reduces 5 points of SP and when it's empty it is transmitted as normal message.
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General Chat: All the players can listen in this mode. Type ' ! ' before transmitting.This message is showed as red color. And if the History windows is not open it will be transmitted on the left position of the screen. And this also reduces 5 points of SP each time you send message.
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Profile Setting: To set the active character profile type ' /setpf ' 'profile'.
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To see any character Profile: Type '/pf ID' and you will see a basic profile of the player.
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Verifying player if connected: '/fi ID ' You can see if he's connected.
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Enabling and Disabling whisper: To whisper, type "/to ID" and input message.
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To cancel whispering , type "/to".
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Insert, Send Chatting message: Write the message and press enter. The normal message is transmitted only for the player showed in the screen.
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Guild chatting: To chat only with the guild member type '@' before the text. The guild message is expressed as green, and it's also showed in the left position of the screen. 5 point of SP reduces each time you transmit.
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Bad appraisement to other players: ' /rep-ID '
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Good appraisement to other players: '/rep+ID ' Gives good value to the character.
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Allies: Blue color
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General chat: Red color
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Whispering: Gray color
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Guild chat: Green
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4. Roles in Helbreath
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The character has different kinds of procedure with a present aspect. Character's procedure, appears in the Traveler, Civilian, Guildsman status windows. The Status of a criminal is colored appearing below the name of the character.
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Traveler
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A new character it's independent from any village civilian, it means he is a traveler. You can make relation with other village people and when someone kills you receive the PK penalty. As a traveler you can't attack any players. You just can hunt monster until level 15.
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Civilian
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Travelers more than level 5 can obtain identification in the City hall. The level limit is disabled and you can participate in activities of the city. You can have good relations with a traveler, but you become enemy with the civilian of the other village. You can obtain a prize by catching a criminal in the City hall. But killing your same village people you will be named as criminal with PK penalty.
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Guild master
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A civilian that has got an identification with level 20 and Charisma 20 can become a guild master. At first, Organize the guildsman then you can attack to people of the other village.
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Guildsman
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To become a Guildsman the player has to obtain permission of the Guild master. You will need your Identification. Then you can battle as a Guildsman with other village civilian.
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Criminal and PK penalty
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The status of a character is divided in Innocent or Criminal, Murderer, Slaughterer. The player that has killed a character that doesn't appear as Enemy, receives the PK penalty showing the players Id as Criminal. As your crime gets worse your skill reduces and your Item is taken away.
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4-1. Level 1~19 A new character it's independent from any village civilian, it means he is a traveler. You can make relation with other village people and when someone kills you the person receives the PK penalty. As a traveler you can't attack any players and your weapons do not need to be fixed. You just can hunt monster until level 19.
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Until 19, it is recommended to remain as Neutral.
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If you are a Warrior : You should get enough STR to use your weapon. Example) One handed sword's minimum attack speed is 5, so you will need 65 STR to use this weapon. If you are training a pure warrior you should work on the STR, DEX, VIT.
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If you are a Magician : You should use the dagger until you learn magic. After learning magic you should work on the magic skills. Using Energy Bolt is recommended.
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If you are a Magic-Warrior : A Magic-Warrior is divided by its STR.
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Example)
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  DEX Magic-Warrior : 30 STR, 50 DEX, attack magic more than Energy Strike, more than 100 MAG
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  Fencing Magic-Warrior : 40 STR, 50+ ¥á DEX, attack magic more than Energy Strike, more than 100 MAG
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  STR Magic-Warrior: 52 STR, 50+ ¥á DEX, attack magic more than Energy Strike, more than 100 MAG
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If you consider more to Magic, it is easy to set your Magic-Warrior by setting to use the magic first.
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To raise a Magic-Warrior at the beginning, setting 2 on STR and 1 on DEX is recommended. If your STR is enough, than it is time to put 3 on DEX (until 50).
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4-2. Level 20~50
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It is recommended to train at the Barracks until lvl 50 (Barrack level limit : 50).
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Warrior : 98 STR, 12 VIT, 50 DEX & 100% of your weapon skill is recommended. Dummy is good to raise your shield skill also.
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Magician : Magicians doesn't matter to be in the Barrack. Hunting Slimes or using Farm maps are recommended. You can use the magic staff from level 30. You should raise enough STR to use the armor you want also.
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Magic-Warrior (Fencing) : Fencing Magic-Warrior needs shield skills. Barrack B2 is recommended. If your DEX is 50 then set 2 points on INT and 1 on MAG is recommend.
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About Skills
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Below 50% - Needs the count by the number of the skill points.
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Over 50% - Needs square skill point / 10 of count.
 
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