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→Weapon Upgrades
+9: 10%
+9: 10%
+10: 8%
+10: 8%
----
'''Expected Number of Xelima Stones needed per Weapon Upgrade'''
Taking into account that the expected number of attempts before success is 1/(probability of success), These formula's that I've used...
Probability of success from n-1 to n: P(n) (given above)
Expected number of Xelima Stones needed from +n-1 to +n: E(n)=1/P(n) for n=1,2,3; E(n)=[(1/P(n)) - 1]*E(n-1) +1 for n>3
Expected number of Xelima Stones needed from +0 to +n: T(n) = E(1)+E(2)+...E(n)
'''Normal Upgrades'''
{| class="wikitable"
|-
!n !!P(n) !! E(n) !! T(n)
|-
| 1 || 30% || 3 1/3 || 3 1/3
|-
|2 || 25% || 4 || 7 1/3
|-
|3 || 20% || 5 || 12 1/3
|-
|4 || 15% || 29 1/3 || 41 2/3
|-
|5 || 10% || 265 || 306 2/3
|-
|6 || 9% || 2,680 4/9 || 2,987 1/9
|-
|7 || 6% || 41,994 17/27 || 44,981 20/27
|}
'''Manufactured Upgrades'''
{| class="wikitable"
|-
!n !!P(n) !! E(n) !! T(n)
|-
| 1 || 50% || 2 || 2
|-
|2 || 45% || 2 2/9 || 4 2/9
|-
|3 || 30% || 3 1/3 || 7 5/9
|-
|4 || 25% || 11 || 18 5/9
|-
|5 || 20% || 45 || 63 5/9
|-
|6 || 19% || 192 16/19 || 256 68/171
|-
|7 || 18% || 879 86/171 || 1,135 154/171
|-
|8 || 12% || 6,450 353/513 || 7,586 302/513
|-
|9 || 10% || 58,057 11/57 || 65,643 401/513
|-
|10 || 8% || 667,658 41/57 || 733,302 257/513
|}
=Manufacturing=
=Manufacturing=