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92 bytes added ,  09:46, 5 June 2018
Line 7: Line 7:  
||Light||Reduces the weight of the item.
 
||Light||Reduces the weight of the item.
 
|-
 
|-
||Agile||Increases the attack speed of the weapon. (-1 speed)
+
||Endurance||Increases the total amount of Endurance on the armor.
 
|-
 
|-
||Strong||Increases the endurance of the weapon.
+
||Mana Conversion||Converts an portion of the damage received to mana damage.
 
|-
 
|-
||<span style=color:Orange>Critical</span>||Increases critical attacks damage.
+
||Critical Chance increase</span>||Increases the critical strike chance by a %.
 
|-
 
|-
||<span style=color:Green>Poison</span>||Adds poison damage to every attack. Poison damage is dealt over time.
+
||Experience||Increases the amount of experience gained by a %.
 
|-
 
|-
||<span style=color:Blue>Sharp</span>||Increases the damage of the weapon by 1.
+
||Gold||Increases the amount of gold dropped by a %.
 
|-
 
|-
||<span style=color:Pink>Ancient</span>||Increases the damage of the weapon by 2.
+
||Poison Resistance||Increases your poison resistance by a %.
 
|-
 
|-
||<span style=color:Gray>Righteous</span>||Increases the damage of the weapon according to the amount of reputation your character has, compared to the player you are attacking.(400 vs 0 = +8 damage)(PVP ONLY)
+
||Defense Ratio||Increases the amount of defense on the armor.  
 
|-
 
|-
||Crush Chance||Increases the chance to score a crushing hit.(Bonus damage)
+
||Magic Resistance||Increases your total magic resistance by a set amount.
 
|-
 
|-
||Crush Damage|| Increases the amount of crush damage when landing a crushing hit.
+
||HP Recovery||Increases the amount of HP regenerated per tick by a %.
 +
|-
 +
||MP Recovery||Increases the amount of MP regenerated per tick by a %.
 +
|-
 +
||SP Recovery||Increases the amount of SP regenerated per tick by a %.
 +
|-
 +
||Physical Absorption||Increases the amount of physical damage absorbed by a %.
 +
|-
 +
||Magical Absorption||Increases the amount of magical damage absorbed by a %.
 
|}
 
|}
 
PA depends on which armor is hit
 
PA depends on which armor is hit
 
body armor is hit 50% of the time
 
body armor is hit 50% of the time
      
=Shields=
 
=Shields=
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