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Beginners Guides been written by Nani!!! (Yellow#1337).
 
Beginners Guides been written by Nani!!! (Yellow#1337).
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'''''Advanced Builds'''''
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='''Advanced Builds'''=
    
'''Maxwell's Archery Artillery guide to max well:'''
 
'''Maxwell's Archery Artillery guide to max well:'''
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As dozens of players in-game and now in Discord were asking my archery build... Here it is. I try to keep this simple with some ''advanced'' tips and tricks. Demonstrative screenshots added are purely for education, not for name shaming.
 
As dozens of players in-game and now in Discord were asking my archery build... Here it is. I try to keep this simple with some ''advanced'' tips and tricks. Demonstrative screenshots added are purely for education, not for name shaming.
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There are many archery talent setups (mostly used as a secondary talent for warriors), but after trying the most, I can tell you that the best is Archery + Xelima. This is what makes us ''Artilleries''. Thanks for original build goes to my buddy cesinhaRKT, but I think I've pushed this even further.(editado)
 
There are many archery talent setups (mostly used as a secondary talent for warriors), but after trying the most, I can tell you that the best is Archery + Xelima. This is what makes us ''Artilleries''. Thanks for original build goes to my buddy cesinhaRKT, but I think I've pushed this even further.(editado)
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RECOMMENDED BUILDS FOR DIFFERENT REBIRTHS:
 
RECOMMENDED BUILDS FOR DIFFERENT REBIRTHS:
 
140+0: 156str 189dex 62int 50mag 20vit 10luc
 
140+0: 156str 189dex 62int 50mag 20vit 10luc
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140+15: 194str 198dex 62int 50mag 20vit 10luc
 
140+15: 194str 198dex 62int 50mag 20vit 10luc
 
140+20: 194str 200dex 62int 51mag 20vit 20luc (I had 199+16str to get +1 base damage to my Kloness Blade+7 as Archery + Xelima)
 
140+20: 194str 200dex 62int 51mag 20vit 20luc (I had 199+16str to get +1 base damage to my Kloness Blade+7 as Archery + Xelima)
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STAT PRIORITY AS ARCHER:
 
STAT PRIORITY AS ARCHER:
 
STR: The most important stat for Archers. Every 30str gives us +1 base dmg to bow, +% base melee dmg, max health, max sp and max. weight.
 
STR: The most important stat for Archers. Every 30str gives us +1 base dmg to bow, +% base melee dmg, max health, max sp and max. weight.
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LUC: Very good stat if one can afford. Gives you drop rate bonus (items play big role in Helbreath) and Crush Chance for extra DPS. 15 didn't play a big role for drops but extra Crush Chance is always welcome with Xelima talent.
 
LUC: Very good stat if one can afford. Gives you drop rate bonus (items play big role in Helbreath) and Crush Chance for extra DPS. 15 didn't play a big role for drops but extra Crush Chance is always welcome with Xelima talent.
 
VIT: Unlike for any other class, this is the most useless stat for Archer. Archers are here to deal damage, not to take any. I was using 20VIT mostly for SP regen, as my SP Tower only had ~+80% SP Regen. If we need to regenerate, we can eat a meat with HP set, have some potions or use Ring of Thirst and Neck of Thirst (Against Demons and Gargoyles).
 
VIT: Unlike for any other class, this is the most useless stat for Archer. Archers are here to deal damage, not to take any. I was using 20VIT mostly for SP regen, as my SP Tower only had ~+80% SP Regen. If we need to regenerate, we can eat a meat with HP set, have some potions or use Ring of Thirst and Neck of Thirst (Against Demons and Gargoyles).
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SOLO REBIRTHING GUIDE:
 
SOLO REBIRTHING GUIDE:
 
1-9: Slimes or Ants (for Alchemy)
 
1-9: Slimes or Ants (for Alchemy)
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120-140 TOH1, TOH2, TOH3, SW (We can solo all these maps efficiently with Elebow) or Cyclops/Skeletons (without Elebow)
 
120-140 TOH1, TOH2, TOH3, SW (We can solo all these maps efficiently with Elebow) or Cyclops/Skeletons (without Elebow)
 
NOTE: Archers can solo IceBound at 110+ for lucky drops but it's bad exp.
 
NOTE: Archers can solo IceBound at 110+ for lucky drops but it's bad exp.
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LOW LEVEL STAT ORDER RECOMMENDATION (NOTE: NOT FOR +0):
 
LOW LEVEL STAT ORDER RECOMMENDATION (NOTE: NOT FOR +0):
 
Step1: All-in into STR up to 150. Bows are all non statted so we only care about damage. There's huge difference killing something with 1 or 2 hit. High damage is our indirect Exp bonus. Not to mention how much increased max.weight, stamina and health from STR help at low level.
 
Step1: All-in into STR up to 150. Bows are all non statted so we only care about damage. There's huge difference killing something with 1 or 2 hit. High damage is our indirect Exp bonus. Not to mention how much increased max.weight, stamina and health from STR help at low level.
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Step3: I would recommend 26 INT for Possession -> 50 MAG for Fast Cast and Mana regeneration. Then INT up to 59 (or 62 if you plan to go Promiseland).
 
Step3: I would recommend 26 INT for Possession -> 50 MAG for Fast Cast and Mana regeneration. Then INT up to 59 (or 62 if you plan to go Promiseland).
 
Step4: Get 50+ DEX. If you wonder why we are taking DEX last, as ranged characters we only care about Hit Ratio here. We can compensate our HitRatio with Magic Diamond, Monster Statistics, HR15, HR45 and HR60 necks. I was only using HR15 and HR60. Our talents are giving us Hit Ratio aswell so Dex isn't that important. Low level PvP is all about Crits (naturally high Hit Ratio bonus) and Potions.
 
Step4: Get 50+ DEX. If you wonder why we are taking DEX last, as ranged characters we only care about Hit Ratio here. We can compensate our HitRatio with Magic Diamond, Monster Statistics, HR15, HR45 and HR60 necks. I was only using HR15 and HR60. Our talents are giving us Hit Ratio aswell so Dex isn't that important. Low level PvP is all about Crits (naturally high Hit Ratio bonus) and Potions.
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GAMEPLAY GUIDE:
 
GAMEPLAY GUIDE:
 
Xelima Archer is hybrid glass cannon class. We have high ranged and melee damage. We have Physical and Magical damage covering every possible Element. This means that we can kill a lot and survivability is up to your items, ping and personal experience with the game mechanics (decision making). Not the easiest one to play, but playing one is very fun and rewarding.
 
Xelima Archer is hybrid glass cannon class. We have high ranged and melee damage. We have Physical and Magical damage covering every possible Element. This means that we can kill a lot and survivability is up to your items, ping and personal experience with the game mechanics (decision making). Not the easiest one to play, but playing one is very fun and rewarding.
    
This build is able to solo hunt everything up to Gargoyles/Nizies even we are not the best for T8+ monsters (atleast without massive Monster Statistic). Bows have more range than Elementalist's spells, so you can even join there even as naked to help your team. MA Cape and Elebow to same Elemental as Elementalist is casting (Shoot Elementalist with Earth if she casts ESW and so on) is enough to keep you alive, especially with RoT and NoT. If you are not able to shoot Elementalist from off range and need some fast regeneration and there are no monsters nearby, you can Summon Creature -> /hold and swing your summon few times with RoT and NoT in melee for full health. Never stay in Elementalist's cast range below 50% health. As hunter class, the most efficient way to play Archer is to hunt/rebirth and participate as many Events as possible for EKs.
 
This build is able to solo hunt everything up to Gargoyles/Nizies even we are not the best for T8+ monsters (atleast without massive Monster Statistic). Bows have more range than Elementalist's spells, so you can even join there even as naked to help your team. MA Cape and Elebow to same Elemental as Elementalist is casting (Shoot Elementalist with Earth if she casts ESW and so on) is enough to keep you alive, especially with RoT and NoT. If you are not able to shoot Elementalist from off range and need some fast regeneration and there are no monsters nearby, you can Summon Creature -> /hold and swing your summon few times with RoT and NoT in melee for full health. Never stay in Elementalist's cast range below 50% health. As hunter class, the most efficient way to play Archer is to hunt/rebirth and participate as many Events as possible for EKs.
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In mass fights like events we are mainly interrupting mages, joining bursts when someone on screen gets targeted and kill runners from distant. As most players carry high HP sets, build tons of vitality, can summon guild or call BU, burst damage is the most efficient (even only) way to take them down. See someone running out of AMP? Switch into Elebow. See Warriors throwing crits into someone? Join the burst. Once your damage gets so high that you are flying opponents offscreen (happens easily in Events, my highest dmg with Direction Bow+3 without Heroset in CTR was 82dmg to some mage) please, Haste your team. You had your chance, now it's time to give same opportunity for EK to someone else. As warriors and tanks are more or less our counters, we try to stay out from their range. If they get close with Haste, we have 3 options: Kill them, use Invi potion / Pretend Corpse or use Summon Ogre Potion. Invi potion and Pretend Corpse makes you completely untargetable for Warriors. With these you can kite low mag Warriors out of mana as long as you don't trade with them (making their Mana Convertion useless). Once they do not have mana to PFM themselves, you can paralyze them and shoot them to death with bow for very easy EKs.
 
In mass fights like events we are mainly interrupting mages, joining bursts when someone on screen gets targeted and kill runners from distant. As most players carry high HP sets, build tons of vitality, can summon guild or call BU, burst damage is the most efficient (even only) way to take them down. See someone running out of AMP? Switch into Elebow. See Warriors throwing crits into someone? Join the burst. Once your damage gets so high that you are flying opponents offscreen (happens easily in Events, my highest dmg with Direction Bow+3 without Heroset in CTR was 82dmg to some mage) please, Haste your team. You had your chance, now it's time to give same opportunity for EK to someone else. As warriors and tanks are more or less our counters, we try to stay out from their range. If they get close with Haste, we have 3 options: Kill them, use Invi potion / Pretend Corpse or use Summon Ogre Potion. Invi potion and Pretend Corpse makes you completely untargetable for Warriors. With these you can kite low mag Warriors out of mana as long as you don't trade with them (making their Mana Convertion useless). Once they do not have mana to PFM themselves, you can paralyze them and shoot them to death with bow for very easy EKs.
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Invi Potions are very powerful as you can drop monsters aggro from yourself or re-position in mass fights. Ogre Potion with /hold command -> move on top of Ogre and there you have sweet big ass meatwall. You can punish Warrior from behind Ogre with your bow or melee weapon's Criticals while he is wasting his Crits to melt down Ogre. Use as many as you like for perfect damage trading. This also works well with Hellfire and Divine Touch. Our highest burst damage is: Xelima Axe/Blade Activation OR High Damage melee weapon -> 2-3 Crits -> Switch into Elebow/Deb -> Shoot the target as long as he is on screen. If the target eats Invi Potion, your Bows are dealing AoE damage as long as you can target something so not a big deal. Jumping someone in pit like this is very deadly and safe assassination. If they somehow survive and run offscreen from your bow range, you can chase them down or just recall and ''!jajajaja del rey'' before the guy gets any backup. None was brave enough to stay on screen after % dmg from Xelimas followed with up to 100-120dmg hits from Elebow (meaning they didn't equip any MA against Melee / Xelima activation, but who would? If they do have MA or AMP, use DEB/Direbow instead).
 
Invi Potions are very powerful as you can drop monsters aggro from yourself or re-position in mass fights. Ogre Potion with /hold command -> move on top of Ogre and there you have sweet big ass meatwall. You can punish Warrior from behind Ogre with your bow or melee weapon's Criticals while he is wasting his Crits to melt down Ogre. Use as many as you like for perfect damage trading. This also works well with Hellfire and Divine Touch. Our highest burst damage is: Xelima Axe/Blade Activation OR High Damage melee weapon -> 2-3 Crits -> Switch into Elebow/Deb -> Shoot the target as long as he is on screen. If the target eats Invi Potion, your Bows are dealing AoE damage as long as you can target something so not a big deal. Jumping someone in pit like this is very deadly and safe assassination. If they somehow survive and run offscreen from your bow range, you can chase them down or just recall and ''!jajajaja del rey'' before the guy gets any backup. None was brave enough to stay on screen after % dmg from Xelimas followed with up to 100-120dmg hits from Elebow (meaning they didn't equip any MA against Melee / Xelima activation, but who would? If they do have MA or AMP, use DEB/Direbow instead).
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ARMOR RECOMMENDATIONS:
 
ARMOR RECOMMENDATIONS:
 
Exp HP Cap
 
Exp HP Cap
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Description:
 
Description:
 
Pretty standard setup. If you wonder why we have Exp MA Cape here is that when you are solo leveling, it's harder for Mages to jump you from invis, especially when you are always having PFM on. Extra MA helps a lot against monsters with spells (Cyclops, Frosts, Liches, Demons, Elites..) As we are ranged, we don't really care about DR stat with EXP (especially when Clothes have naturally low DR and Xelima talent reduces it), making MA easily Best in Slot. Once you are done with rebirthing, you can update this to CIC/Gold+MA Cape. It's tested that those pieces with +50% HP Regeneration are enough with meat drops.
 
Pretty standard setup. If you wonder why we have Exp MA Cape here is that when you are solo leveling, it's harder for Mages to jump you from invis, especially when you are always having PFM on. Extra MA helps a lot against monsters with spells (Cyclops, Frosts, Liches, Demons, Elites..) As we are ranged, we don't really care about DR stat with EXP (especially when Clothes have naturally low DR and Xelima talent reduces it), making MA easily Best in Slot. Once you are done with rebirthing, you can update this to CIC/Gold+MA Cape. It's tested that those pieces with +50% HP Regeneration are enough with meat drops.
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Light/Cic MR Fullhelm/Winged/Horned
 
Light/Cic MR Fullhelm/Winged/Horned
 
Light/Cic MR Platemail
 
Light/Cic MR Platemail
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As we are hunters, we are building MR over MA even with Xelima talent to not even get hit from Gargoyles, Elite Stone Golems or Nizies. High enough MR set can pretty much nullify Paralyzes and MIMs, especially from 10MAG MS32 Warriors. With the Exp MA Cape we built for leveling works fine here if we rarely get hit by someone (or by Elemental Weapon).
 
As we are hunters, we are building MR over MA even with Xelima talent to not even get hit from Gargoyles, Elite Stone Golems or Nizies. High enough MR set can pretty much nullify Paralyzes and MIMs, especially from 10MAG MS32 Warriors. With the Exp MA Cape we built for leveling works fine here if we rarely get hit by someone (or by Elemental Weapon).
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WEAPON RECOMMENDATIONS:
 
WEAPON RECOMMENDATIONS:
 
Direction Bow: This is very important to have and highly recommend to upgrade it to +3 or higher. Extra damage and endurance are welcome when you rebirth. Direction Bow with 210str deals EXACTLY same damage as DarkElfBow with 119str. Direction Bow is likely to not fly your opponents as often as DarkElfBow so you can stun lock opponents better for your group. High STR Xelima Archer can perform well in PvP with this bow.
 
Direction Bow: This is very important to have and highly recommend to upgrade it to +3 or higher. Extra damage and endurance are welcome when you rebirth. Direction Bow with 210str deals EXACTLY same damage as DarkElfBow with 119str. Direction Bow is likely to not fly your opponents as often as DarkElfBow so you can stun lock opponents better for your group. High STR Xelima Archer can perform well in PvP with this bow.
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DemonSlayer: Cheap starter weapon, has good base damage to scale with high STR and Xelima talent. Just one weapon needed to carry to save max weight.
 
DemonSlayer: Cheap starter weapon, has good base damage to scale with high STR and Xelima talent. Just one weapon needed to carry to save max weight.
 
Dark Executor+Lightning Blade: Same as DemonSlayer but requires 2 weapons instead of 1 and deals higher damage.
 
Dark Executor+Lightning Blade: Same as DemonSlayer but requires 2 weapons instead of 1 and deals higher damage.
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Kloness Blade: Probably the best price vs damage for Archers. High enough damage to fly all Hammer and Axe users away from you making you untouchable if they try to get close. I've dashed up to 196dmg to Dummy with this as Xelima + Archer talents. Needs atleast 2002 Reps being any useful.
 
Kloness Blade: Probably the best price vs damage for Archers. High enough damage to fly all Hammer and Axe users away from you making you untouchable if they try to get close. I've dashed up to 196dmg to Dummy with this as Xelima + Archer talents. Needs atleast 2002 Reps being any useful.
 
Kloness Axe: A lot higher Critical damage than Kloness Blade, but lacks range. Make sure to have proper PA/DR set if you use this as you will get hit way more often when damage trading. Needs atleast 2002 Reps being any useful.
 
Kloness Axe: A lot higher Critical damage than Kloness Blade, but lacks range. Make sure to have proper PA/DR set if you use this as you will get hit way more often when damage trading. Needs atleast 2002 Reps being any useful.
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Xelima Blade: Every Archer needs a Xelima weapon. This is very viable option with more range than Axe.
 
Xelima Blade: Every Archer needs a Xelima weapon. This is very viable option with more range than Axe.
 
Xelima Axe: EK Machine. Hits like a truck even without activation. Personal preference which Xelima weapon you choose.
 
Xelima Axe: EK Machine. Hits like a truck even without activation. Personal preference which Xelima weapon you choose.
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Sword of Heaven: Cheap and best defensive item in game. Removes all debuffs from you and gives instant AMP with Freeze and Cancellation protection. If you are hunting risky somewhere like leveling in Promiseland at lvl100+, bind this to F3 and hunt safe. SoH activation with Invipotion is complete immortality against players and their crowd control. Nearly godmode combo.
 
Sword of Heaven: Cheap and best defensive item in game. Removes all debuffs from you and gives instant AMP with Freeze and Cancellation protection. If you are hunting risky somewhere like leveling in Promiseland at lvl100+, bind this to F3 and hunt safe. SoH activation with Invipotion is complete immortality against players and their crowd control. Nearly godmode combo.
 
Elemental Hammer: Very good damage. As tricky to use properly as Elemental Bow.
 
Elemental Hammer: Very good damage. As tricky to use properly as Elemental Bow.
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Devastator: Best in Slot. Good luck getting one.
 
Devastator: Best in Slot. Good luck getting one.
 
Anc+HR MS22: As we have 50MAG we don't need MS32 nor CP wand (other than rebirthing). Anc HR is easily BiS here because Hit Ratio helps us land paralyzes against MR sets and Mages. Ancient is useful when you ''Fast Recall''. Do yourself a favor and buy Mass Lightning Arrow and suicide with it. Very handy for Apocalypse maps and solo raiding enemy city to get away safely after EK before backup.
 
Anc+HR MS22: As we have 50MAG we don't need MS32 nor CP wand (other than rebirthing). Anc HR is easily BiS here because Hit Ratio helps us land paralyzes against MR sets and Mages. Ancient is useful when you ''Fast Recall''. Do yourself a favor and buy Mass Lightning Arrow and suicide with it. Very handy for Apocalypse maps and solo raiding enemy city to get away safely after EK before backup.
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Description:
 
Description:
 
As you see here, we are naturally looking for highest dealing weapons as possible. Archers are hybrid characters so everyone needs a melee weapon. Personally I was using Long Swords (Kloness and Xelima Blades in endgame) because they have naturally high Critical Hit Ratio Bonus with more range and sweet Dash damage multiplier. If you build CiC, you can get some Blood Weapon, preferably Rapier for lowest (reflect) damage and faster attack speed to regenerate Criticals fast with shield.
 
As you see here, we are naturally looking for highest dealing weapons as possible. Archers are hybrid characters so everyone needs a melee weapon. Personally I was using Long Swords (Kloness and Xelima Blades in endgame) because they have naturally high Critical Hit Ratio Bonus with more range and sweet Dash damage multiplier. If you build CiC, you can get some Blood Weapon, preferably Rapier for lowest (reflect) damage and faster attack speed to regenerate Criticals fast with shield.
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MISC ITEM RECOMMENDATIONS:
 
MISC ITEM RECOMMENDATIONS:
 
Ring of Xelima: Very high priority. This has low level requirement and works well as end game ring aswell. It gives physical and magical damage to our bows and for melee aswell. Scaling with Xelima talent, Event modifiers and possible Crush Damage.
 
Ring of Xelima: Very high priority. This has low level requirement and works well as end game ring aswell. It gives physical and magical damage to our bows and for melee aswell. Scaling with Xelima talent, Event modifiers and possible Crush Damage.
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DM5 Necklace: Very high priority. This is our main necklace until we get Necklace of Kloness. Every damage is welcome here.
 
DM5 Necklace: Very high priority. This is our main necklace until we get Necklace of Kloness. Every damage is welcome here.
 
HR60 Necklace: High priority as it only has lvl60 requirement. Compensates lack of Dex at early levels making rebirthing easier. Else same as Necklace of Xelima, use for hunting before you get proper HR bonus from Monster Statistics. Sold mine when I got Hero Set and 20 rebirth because had no use for this anymore.
 
HR60 Necklace: High priority as it only has lvl60 requirement. Compensates lack of Dex at early levels making rebirthing easier. Else same as Necklace of Xelima, use for hunting before you get proper HR bonus from Monster Statistics. Sold mine when I got Hero Set and 20 rebirth because had no use for this anymore.
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Ring of Thirst: High priority for hunting, but only use when you need to regenerate health.
 
Ring of Thirst: High priority for hunting, but only use when you need to regenerate health.
 
Necklace of Thirst: Same as Ring of Thirst.
 
Necklace of Thirst: Same as Ring of Thirst.
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Description:
 
Description:
 
Reason we are using Damage necklaces over Hit Ratio ones is very simple. We want every possible damage modifier we can get to become truly a threat. As an archer, we can keep shooting targets as long as they are on screen. It's not end of the world rarely missing a hit. 200 Dex and both Talents giving us extra HR is honestly enough, not to mention that once you get Heroset you will pretty much never miss a hit against players. HR neck is mostly useful only if you intentionally want to drop your damage to stunlock your targets better. Warriors will always prefer HR over Damage because of their limited swing range, but we are not Warriors, we are hybrids.
 
Reason we are using Damage necklaces over Hit Ratio ones is very simple. We want every possible damage modifier we can get to become truly a threat. As an archer, we can keep shooting targets as long as they are on screen. It's not end of the world rarely missing a hit. 200 Dex and both Talents giving us extra HR is honestly enough, not to mention that once you get Heroset you will pretty much never miss a hit against players. HR neck is mostly useful only if you intentionally want to drop your damage to stunlock your targets better. Warriors will always prefer HR over Damage because of their limited swing range, but we are not Warriors, we are hybrids.
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BIND RECOMMENDATIONS:
 
BIND RECOMMENDATIONS:
 
F2: Elebow/DarkElfBow/Direbow
 
F2: Elebow/DarkElfBow/Direbow
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