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2,383 bytes added ,  08:26, 26 July 2021
Updated circles 4 and 5
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=Spell casting=
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* After selecting a spell from Magic List player character will first prepare the spell and then player can cast it by clicking on target.
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* Getting damaged between preparing and casting a spell will cancel the spell.
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=Notes about Spell Effects=
 
=Notes about Spell Effects=
Spells with area effect usually have different damage/heal for target and for area. Target is hit by both target damage/heal and area damage/heal. Players around the target are hit only by area damage/heal.<br>
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* Spells with area effect usually have different damage/heal for target and for area. Target is hit by both target damage/heal and area damage/heal. Players around the target are hit only by area damage/heal.
You can not damage yourself or allied players/NPCs with safe mode enabled. Contrary to in-game help, safe mode does not increase spell mana cost.<br>
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* Spells that create special damage dealing tiles (e.g. Fire Wall) cannot be cast in town or town's farm.
Benefitial spells such as Defense Shield or Heal grand their effect only to you and your allies.<br>
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* You can not damage yourself or allied players/NPCs with safe mode enabled. Contrary to in-game help, safe mode does not increase spell mana cost. Some offensive spells don't work at all when targeting yourself.
Beware that if you miss your target and click on ground instead you will cast the spell on that ground tile potentially wasting it.
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* Benefitial spells such as Defense Shield or Heal grant their effect only to you and your allies.
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* Casting a benefitial spell on target that has the same spell active will not reset the spell's duration.
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* Casting a benefitial spell on target that has similar spell active will have no effect (e.g. casting Great Defense Shield on player with active Defense Shield).
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* Beware that if you miss your target and click on ground instead, you will cast the spell on that ground tile potentially wasting it.
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=== Damage over time ===
 
=== Damage over time ===
 
* '''Burn''' - Is now a stunning hit, these hits ignore all MA.
 
* '''Burn''' - Is now a stunning hit, these hits ignore all MA.
* '''Poison''' - Will give an ek if opponent dies in safe zone. Can be resisted.
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* '''Poison''' - Will give an EK, if opponent dies in safe zone. Can be resisted.
 
* '''Freeze''' - Slows down movement.
 
* '''Freeze''' - Slows down movement.
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=== Summon Creature ===
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Creature can be commanded with ''/tgt <player>'' (creature attacks player), ''/hold'' (creature stays still) and ''/free'' (cancels hold, creature will follow you again).<br>
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Summoned creature is always without any modifiers (wild, poisonous etc.).<br>
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You can have only one creature summoned at the same time. You can't summon new creatures until the body of the old creature disappears.
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{| class="wikitable"
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|-
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! scope="col"| Magic Skill %
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! scope="col"| Possible Creature Summons (needs testing)
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|-
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|rowspan="1"| '''10''' || Slime
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|-
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|rowspan="1"| '''20''' || Slime, Giant Ant
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|-
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|rowspan="1"| '''30''' || Slime, Giant Ant, Snake
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|-
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|rowspan="1"| '''40''' || Giant Ant, Snake, Orc
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|-
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|rowspan="1"| '''50''' || Giant Ant, Snake, Orc, Skeleton
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|-
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|rowspan="1"| '''60''' || Snake, Orc, Skeleton, Clay Golem
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|-
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|rowspan="1"| '''70''' || Snake, Orc, Skeleton, Clay Golem, Stone Golem
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|-
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|rowspan="1"| '''80''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage
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|-
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|rowspan="1"| '''90''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound
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|-
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|rowspan="1"| '''100''' || Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound, Cyclops
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|}
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 +
    
=Elements=
 
=Elements=
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|<span style="color:#000000"> '''Normal''' </span>||<span style="color:#000000"> '''Normal''' </span>||<span style="color:#0000ff"> '''Strong''' </span>||<span style="color:#ff0000"> '''Weak''' </span>
 
|<span style="color:#000000"> '''Normal''' </span>||<span style="color:#000000"> '''Normal''' </span>||<span style="color:#0000ff"> '''Strong''' </span>||<span style="color:#ff0000"> '''Weak''' </span>
 
|}
 
|}
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=Circle 1=
 
=Circle 1=
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|-
 
|-
 
|rowspan="1"| '''Meditation'''
 
|rowspan="1"| '''Meditation'''
|40||20% max MP||N/A||Regenerates Mana (28% max MP).||1x1||Holy talent
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|40||20% max MP||N/A||Regenerates 28% of your MP.||1x1||Holy talent
 
|-
 
|-
 
|rowspan="1"| '''Transfer Criticals'''
 
|rowspan="1"| '''Transfer Criticals'''
|10||35||N/A||?||1x1||Merien talent
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|10||35||N/A||Transfers your stored criticals to target player.||1x1||Merien talent
 
|-
 
|-
 
|rowspan="1"| '''Divine Touch'''
 
|rowspan="1"| '''Divine Touch'''
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|-
 
|-
 
|rowspan="1"| '''Hold Person'''
 
|rowspan="1"| '''Hold Person'''
|26||24||N/A||Stops target's movement for 30 seconds. Cleared if physically or magically damaged.||1x1||1000
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|26||24||N/A||Stops target's movement for 30 seconds. Cleared, if physically or magically damaged.||1x1||1000
 
|-
 
|-
 
|rowspan="1"| '''Possession'''
 
|rowspan="1"| '''Possession'''
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! scope="col"| Element
 
! scope="col"| Element
 
! scope="col"| Effect
 
! scope="col"| Effect
! scope="col"| Range
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! scope="col"| Area
 
! scope="col"| Price
 
! scope="col"| Price
 
|-
 
|-
 
|rowspan="1"| '''Fire Strike'''
 
|rowspan="1"| '''Fire Strike'''
|34||36||<span style="color:#ff4500"> '''Fire''' </span>||Greater Fireball, 15-25 damage||4x4||1500
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|34||36||<span style="color:#ff4500"> '''Fire''' </span>||8 damage to target, 13 damage to area.||5x5||1500
 
|-
 
|-
 
|rowspan="1"| '''Summon Creature'''
 
|rowspan="1"| '''Summon Creature'''
|38||35||N/A||Summon monsters to your side. Monster tier depends on your magic skill.||1x1||1500
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|38||35||N/A||Targeting yourself will summon allied monster. Summoned monster depends on your magic skill.||1x1||1500
 
|-
 
|-
 
|rowspan="1"| '''Invisibility'''
 
|rowspan="1"| '''Invisibility'''
|30||31||N/A||Makes the target invisible for 1 minute||1x1||1300
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|30||31||N/A||Makes the target invisible for 1 minute.||1x1||1300
 
|-
 
|-
 
|rowspan="1"| '''Protection from Magic'''
 
|rowspan="1"| '''Protection from Magic'''
|32||35||N/A||Protection from offensive spells up to [[#Circle 8|Circle 8]]||1 Min||2400
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|32||35||N/A||Protects target from offensive spells up to [[#Circle 8|Circle 8]] (included) for 1 minute.||1x1||2400
 
|-
 
|-
 
|rowspan="1"| '''Detect Invisibility'''
 
|rowspan="1"| '''Detect Invisibility'''
|30||33||N/A||Detects invisible players and monsters||Full Screen||1200
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|30||33||N/A||Dispells invisibility from enemy players and monsters.||Full Screen||1200
 
|-
 
|-
 
|rowspan="1"| '''Paralyze'''
 
|rowspan="1"| '''Paralyze'''
|36||35||N/A||Paralyzes target, cancelled when hit by magic||1x1||1500
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|36||35||N/A||Stops target's movement for 25 seconds. Cleared, if magically damaged.||1x1||1500
 
|-
 
|-
 
|rowspan="1"| '''Cure'''
 
|rowspan="1"| '''Cure'''
|35||32||N/A||Cures the target of any poison||1x1||1200
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|35||32||N/A||Cures the target of any poison.||1x1||1200
 
|-
 
|-
 
|rowspan="1"| '''Lightning Arrow'''
 
|rowspan="1"| '''Lightning Arrow'''
|38||30||<span style="color:#ffd700"> '''Lightning''' </span>||Electric Arrow, 20-45 damage||1x1||1600
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|38||30||<span style="color:#ffd700"> '''Lightning''' </span>||30 damage to target.||1x1||1600
 
|-
 
|-
 
|rowspan="1"| '''Tremor'''
 
|rowspan="1"| '''Tremor'''
|33||34||<span style="color:#8a3324"> '''Earth''' </span>||Shakes the ground below, 10-20 damage||3x3||1500
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|33||34||<span style="color:#8a3324"> '''Earth''' </span>||5 damage to target, 16 damage to area.||3x3||1500
 
|-
 
|-
 
|}
 
|}
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! scope="col"| Element
 
! scope="col"| Element
 
! scope="col"| Effect
 
! scope="col"| Effect
! scope="col"| Range
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! scope="col"| Area
 
! scope="col"| Price
 
! scope="col"| Price
 
|-
 
|-
 
|rowspan="1"| '''Firewall'''
 
|rowspan="1"| '''Firewall'''
|45||42||<span style="color:#ff4500"> '''Fire''' </span>||Area effect spell. Creates a wall of fire||1x5 40 sec||1700
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|45||42||<span style="color:#ff4500"> '''Fire''' </span>||Creates a row of 5 fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Row orientation depends on mouse to player angle, not on player character facing direction.||1x5||1700
 
|-
 
|-
 
|rowspan="1"| '''Fire Field'''
 
|rowspan="1"| '''Fire Field'''
|48||48||<span style="color:#ff4500"> '''Fire''' </span>||Area Effect Spell. Creates a field of fire||3x3 40 secs||1900
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|48||48||<span style="color:#ff4500"> '''Fire''' </span>||Creates a field of fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds.||3x3||1900
 
|-
 
|-
 
|rowspan="1"| '''Confuse Language'''
 
|rowspan="1"| '''Confuse Language'''
|42||40||N/A||Messes up chat for 2 minutes.||3x3||1800
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|42||40||N/A||Target has messesed up chat (?) for 2 minutes.||1x1||1800
 
|-
 
|-
 
|rowspan="1"| '''Lightning'''
 
|rowspan="1"| '''Lightning'''
|47||40||<span style="color:#ffd700"> '''Lightning''' </span>||Stroke of Lightning, 30-55 Damage||1x1||2100
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|47||40||<span style="color:#ffd700"> '''Lightning''' </span>||41 damage to target.||1x1||2100
 
|-
 
|-
 
|rowspan="1"| '''Great Defense Shield'''
 
|rowspan="1"| '''Great Defense Shield'''
|46||45||N/A||Gives user 20 Defense points.||1 Min||1900
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|46||45||N/A||Raises target's Defense Ratio by 100 for 40 seconds.||1x1||1900
 
|-
 
|-
 
|rowspan="1"| '''Chill Wind'''
 
|rowspan="1"| '''Chill Wind'''
|50||48||<span style="color:#87cefa"> '''Ice''' </span>||Freezes and damages target lightly||3x3||2300
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|50||48||<span style="color:#87cefa"> '''Ice''' </span>||19 damage to target, 19 damage to area.||3x3||2300
 
|-
 
|-
 
|rowspan="1"| '''Poison Cloud'''
 
|rowspan="1"| '''Poison Cloud'''
|49||48||<span style="color:#00EE00"> '''Poison''' </span>||Area Effect Spell.Creates a cloud of poison||3x3 40 secs||2200
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|49||48||N/A||Creates a field of poison tiles centered at targeted tile. Each poison tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Getting damaged applies poisoning which is identical to Poison spell.||3x3||2200
 
|-
 
|-
 
|rowspan="1"| '''Triple Energy Bolt'''
 
|rowspan="1"| '''Triple Energy Bolt'''
|45||40||<span style="color:#ffd700"> '''Lightning''' </span>||Shoots 3 stronger Energy Bolts||5x5||2100
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|45||40||<span style="color:#ffd700"> '''Lightning''' </span>||10 damage to target, 19 damage to area.||5x5||2100
 
|-
 
|-
 
|rowspan="1"| '''Scan'''
 
|rowspan="1"| '''Scan'''
|50||50||N/A||Scan targets HP/MP,Element and hammer reduction||1x1||2300
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|50||50||N/A||Game tells you target's current HP and MP||1x1||2300
 
|-
 
|-
 
|}
 
|}
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