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Contents

Elements

Each spell has an element which has its strengths and weaknesses against other elements. This is mainly useful against monsters. Using a spell against a monster's weak element causes 25% increased damage, while using the same element will reduce damage by 25%.
Spell vs. NPCEarthLightningFireIce
Earth vs. Weak Strong Normal Normal
Lightning vs. Normal Weak Normal Strong
Fire vs. Strong Normal Weak Normal
Ice vs. Normal Normal Strong Weak

Circle 1

* Spells learned from Manual. ** Spell learned from Staff

INTManaElementEffectRangePrice
Magic Missile 18 8 Lightning Small Magic Missile, 5-13 damage. 1x1 20
Create Food 18 18 Creates food (Meat or Baguette) 1x1 20
Heal 20 15 Recover 15-25 Health Points. 1x1 20

Circle 2

INTManaElementEffectRangePrice
Recall 10 15 Lvl 81+ teleports yourself to your city, lvl 80- teleports you to the farm. You can not Recall from enemy town, or enemy town maps. 1x1 24
Stamina Drain 22 15 Drains 15-50 Stamina Points 3x3 40
Energy Bolt 24 15 Lightning A bolt of energy, 5-15 Damage 3x3 40
Celebrating Light 25 20 Fancy Fireworks N/A 80
Defense Shield 26 19 Raises Defense Points by 10 1 min 40

Circle 3

INTManaElementEffectRangePrice
Stamina Recovery 20 20 Recovers 15-25 Stamina Points 3x3 60
Protection from Arrows 20 22 Total protection from arrows 1 min 60
Fireball 26 27 Fire Shoots a fireball, 10-17 damage 2x2 100
Hold Person 26 24 Holds Target, canceled by any damage 1x1 100
Possession 26 25 Grab items from far away 1x1 100
Great Heal 28 28 Gain 25-45 Health Points 1x1 100
Poison 29 28 Earth Poison target with 20 Poison damage 1x1 140
Great Stamina Recovery 30 45 Recover 19-57 Stamina 3x3 160

Circle 4

INTManaElementEffectRangePrice
Invisibility 30 31 Makes the target invisible for 1 minute 1x1 160
Detect Invisibility 30 33 Detects invisible players and monsters Full Screen 140
Protection from Magic 32 35 Protection from offensive spells up to Circle 8 1 min 170
Tremor 33 34 Earth Shakes the ground below, 10-20 damage 3x3 200
Fire Strike 34 36 Fire Greater Fireball, 15-25 damage 4x4 200
Cure 35 32 Cure the target of poison 1x1 140
Paralyze 36 35 Paralyzes target, cancels when attacked by magic 1x1 200
Summon Creature 38 35 Summon monsters to your side 1x1 200
Lightning Arrow 38 32 Lightning Electric Arrow, 20-45 damage 1x1 220

Circle 5

INTManaElementEffectRangePrice
Confuse Language 42 40 Messes up chat for 2 minutes. 3x3 260
Firewall 45 42 Fire Area effect spell. Creates a wall of fire 1x5

40 sec

240
Triple Energy Bolt 45 40 Lightning Shoots 3 stronger Energy Bolts 5x5 340
Great Defense Shield 46 45 Gives user 20 Defense points. 1 Minute 300
Lightning 47 48 Lightning Stroke of Lightning, 30-55 Damage 1x1 340
Fire Field 48 48 Fire Area Effect Spell. Creates a field of fire 3x3

40 secs

280
Poison Cloud 49 48 Earth Area Effect Spell.Creates a cloud of poison 3x3

40 secs

360
Chill Wind 50 45 Ice Freezes and damages target lightly 3x3 400

Circle 6

INTManaElementEffectRangePrice
Haste* 62 60 Temporarily grants a boost of speed 1x1 Manual
Mass Poison 52 52 Earth Critically Poisons target 1x1 420
Mass Lightning Arrow 53 55 Lightning 5 Lightning Arrows, 28-63 damage 1x1 600
Spike Field 56 56 Lightning Area Effect Spell.Field of Spikes, 3 to 8 health points each step 4x4 460
Ice Storm* 59 58 Ice Area Effect Spell. Freezes target, slow damage while inside storm 3x3 Manual
Lightning Bolt 58 58 Lightning Bolt of Lightning, 35-52 Direct Damage, 15-25 Path Range 3x3 500
Berserk 59 57 Doubles physical attack damage 1 min 440
Ice Strike 60 59 Ice Freezes and damages target 4x4 840

Circle 7

INTManaElementEffectRangePrice
Energy Strike 67 65 Lightning Stream of Energy Pulses, 45-80 Damage 4x4 1000
Mass Fire Strike* 85 80 Fire Exploding Firebomb, 40-80 damage 4x4 Manual
Confusion 73 78 Target cannot recognize a player's allegiance 3x3

30 seconds

1500
Mass Chill Wind 93 93 Ice Stronger Chill Wind 4x4 1960
Earthworm Strike 97 80 Earth Summons a worm to strike from the ground beneath, drains 40 Stamina Points 3x3 2400
Absolute Magic Protection 112 90 Protection from all Magic 1x1 2700
Armor Break 97 90 Earth Lowers the endurance on an target's armor and does significant damage. 3x3 4000
Scan 70 50 Scan targets HP/MP. 1x1 4000

Circle 8

INTManaElementEffectRangePrice
Bloody Shock Wave* 105 120 Lightning Sends out a red shock wave, 60-80 Damage direct hit, 20-40 Path range hit 3x3 Manual
Cloud Kill 120 130 Earth Area Effect Spell. Creates a field of critically poisonous cloud 5x5 4000
Lightning Strike 123 90 Lightning Numerous Lightning Bolts, 55-100 Damage 4x4 4300
Mass Confusion 130 136 Confusion, but twice as long 4x4

1 minute

3000
Mass Ice Strike 118 115 Ice Freezes and damages target heavily 4x4 4200
Illusion Movement 160 150 Player can not control their movements as well 1x1 5600
Cancellation* 135 120 Deactives Protection from arrows, Protection from Magic, Absolute Magic Protection, Defense Shield, Great Defense Shield, Paralyze (even from Medusa Sword), Mass Illusion Movement, Berserk, and freezes (including freeze from Ice Sword). 1x1 Manual

Circle 9

INTManaElementEffectRangePrice
Illusion 150 143 Target sees other players as the spell caster 3x3

20 sec

5400
Meteor Strike 169 120 Fire Call upon a flaming meteor from the skies, 10-50 damage indirect hit, 55-120 damage direct hit. Hits multiple times directly. 3x3 6400
Mass Magic Missile 174 129 Lightning Summons a swarm of slow moving magic missles that take time to reach their target. 3x3 6900
Inhibition Casting* 172 160 Makes targeted player fail casting for 40 seconds. 1x1 Manual

Circle 10

INTManaElementEffectRangePrice
Mass Illusion 180 200 Illusion, for three times as long 1x1 7000
Blizzard 195 170 Ice Call upon a snowstorm to freeze and critically damage your enemies (hits multiple times and pierces Protection from Magic) 5x5 8600
Mass Illusion Movement* 200 200 A players movements are reversed (left becomes right) etc for 1 min. Cannot cast near fellow Citizens. 1x1 Manual
Ressurection** 100 200 Ressurects targeted dead player with half their HP. 1x1 Staff
Earth Shock Wave* 200 180 Earth High damage earth attack, drains SP. Drains SP even when PFM is activated. 5x5 Manual
Hell Fire* 200 280 Fire Summons a great swarm of meteors to rain down causing huge amounts of damage. 5x5 Manual
Fury Of Thor 182 160 Lightning Large range high damage lightning attack. 5x5 8500